[quote]Cultist wrote...
[quote]Lotion Soronnar wrote...
Wrong.
If I have a option between a machinegun and a knife, and I take a knife, that is objectively a worse choice.
If I suceeded and win, then it wasn't the knife that made the victory possible. If I would have won easier with the machinegun, then my decisionn reamins stupid.[/quote]
Wrong. If you trained with knife and stealth all your life and never shoot anything then knife is an optimal choice. And when you have to kill your target without rising an alarm then machinegun turns into a stupid choice. See, I adjusted conditions and plot only a little and look how perspective drasticly changed. Blood Magic provided Warden with practical benefits in-game, Chantry provided NOTHING. Goodwill at best. BM is a viable tool to complete Warden's goal, goodwill - hardly so.[/quote]
Wrong. Your chaning the conditions to NOT match the plot proves nothing.
Knife is never an optimal choice when the other guy is in a clearing with a gun he knows how to use.
Again - wrong. Wrong. Wrong. You keep saying "BM gave me something, Chantry didn'". You keep fallign back to that metagaming argument - BECAUSE YOU HAVE NOTHING ELSE.
Stop usingthat argument,. It doesn't work. It's NOT applicable.
Knowledge of game mechanics or future events is NOT applicable. It simply isn't. Logic don't work that way son!
Only the knowledge available at hte time of decision making. Nothing else.
[quote][quote]
It is logical to assume you will be rewarded by the Chantry.
It is logical to assume that the fantaical murderous cultist, who's men you killed, will not keep his word. He has no reason to keep you alive.
[/quote]
Warden never get benefits from the Chantry - logically, he'll never will. And this hoild true in Dragon Age games.
Logically, cultists is ready to convert you to their cause and provide you with dragon's blood. And they prove their position by holding the dragon from attacking you.[/quote]
Bollocks. That position is undefensible because your Warden doesn't know that.
It doesn't follow logicly. Actually, it's the compeltle opposite.
And the cultists prove nothing other than they are good at groweling and APPEASING a dragon..at least temporarily. If I bring meat to the lion it may think twioce before attacking me because it knows I bring meat. But that's no guarantee I have any control over it.
Also, if we want ot argue your logic, then if a rich Duke loses his soon, and you find him - according to you it is ILLOGICAL to assume the duke will reward you...based on...well, the duke never giving you anything before?
Yeah, your logic is flawles...

[quote]
[quote]Also, blood magic gives you personal power, but what you need most
at that point in the game is political power. You need support.
Something the cultists can't provide. And something the chantry can.[/quote]
Chantry never provided even that. Personal poer allowed Warden to obtain political power. Thus, personal power is more important that ephemeral approval.[/quote]
Again with the metagame, unaplicable arguments. This is really frustrating.
YOU CANNOT USE THAT AS AN ARGUMNET.
When making decision you calculate what you CAN get (pros and cons) of every choice.
You do not know what you WILL get. Even the most logical of decisions can sometimes not yield the desired result, HOWEVER, that doesn't make them any less logical. (and again, I'll point out the Bioware slip up ghere)
You know what - from this point on, every time you bring forth this argument I'm jstu gonan ignore it. Stupidity of this caliber isn't not worth even quoting.
[quote]
[quote]Choosing Kolgrim over the ashes is stupid for any Warden that takes his job seriously.
Heck, even a for a power-hunry Warden, destroying the ashjes is short-sighted.
Political power, fame and clout = power and wealth.[/quote]
You gain power here and now. A bird in the hand is worth two in the bush.[/quote]
No it's not. Especailly not when what you need is not a bird, but a battering ram.
[quote]
I never sold something as "standart" behaviour because there is no standart behaviour. There is only his, her, mine, their behaviour but not "standart template human behaviour".[/quote]
Wrong. There is such a thing as normal human behavior. Normal reactions and thought patterns.
When you come to greet the king, your two party member bow and you stick a thumb up your ass - that ain't normal.
Plnety of "roleplayers" do thing for the lolz (their lolz, regardless of the PC) or simply because tehy think in term of rules and metagaming, not actual human behavior.
[quote]
[quote]You have a shallow definition of power. Swining your sword better is of limited utility.
And as you said yourself - you can win regardless of what. The Warden can unite the land even if he shouldn't be able to do so. So your point is moot.[/quote]
Swinging your sword better is the only option in Dragon Age to gain any other power, apart from martial.
And as we can win no matter what our every decision is logical as victory is the only merit here. And doing everything to achieve victory is fundamentally logical.[/quote]
Which is a faliure from Bioware. You arne't given any alternatives (so much for roleplaying..everythnig is decided by the sword)
And no. This does not stand. You are again, using metagame thinking.
So if you have an option for your Warden to commit suicide - which should logicly end the game - but insted this awakens a spirit that wins you the game - your'e saying that the warden deciding to kill himself was a logical decision on his part (even tough he didn't know about the spirit)?
Dear god man.
[quote][quote]
Whatever it is, it doesn't change the fact that its' STUPID and would get you and your party killed.
Your claim that people constantly use real-worl logic in games is so utterly wrong I cannot even process it.
Go ahead..tell me that that fire is cold.[/quote]
Skilled swordsman that killed king and fleddefeated all guards? Seriously? I can lost count of games we saw this in. Skyrim is only the latest example. [/quote]
*facepalm*
congratulations....I've never seen someoen missing the point so much.
Just because you CAN manage to do something isn the gmae (either trough cheats, exploits OR the game being just too easy or silly) doesn't make it smart or logical.
Skyrim? In any REAL town there would be a LOT more guards and you would be dead. The entire town being populated by 4 guards and the PC being overpowered at higher levels is completely irreelvant I suppose?
[quote]
and let me remind you that it is you who insisted that every roleplayed character should have a reasoning behind his every action, and now you start arguing with yourself? I gave you logic that Blood Mage may use, if you interpret it as a real-life logic, then it's your problem.[/quote]
your logic sucks and is broken as hell.
I'm taking as a logical choices for a WARDEN. WARDEN. As in - job descritpion: stop Blight.
You Blood mage doesn't interest me. If he does things to futher his agendas, but which hurt his chances agaisnt hte Blight, then he is a ******-poor Warden (regardless if those move make sense for him). Which IS what I have been saying.
[quote]
[quote]No, ad absurdum is pushing the opponents theory into the ludicorous extreemes, to make them sound stupid.
Like me saying "that criminal is horrible. He should be killed"
And you replaying "What? All criminals shoudl be killed? No!"..if one criminal is to be killed, then all are.
There is no logical contradiction. There's only refuge in oponnents illusory audacity[/quote]
I used YOU tactic against you. If you wish to operate with your imagination as a proofs, then why can't I? You imagine, that Chantry will help Warden, I imagined, that Connor will kill every darkspawn. Both stories never happened. Both are equal.[/quote]
No, they are not.
For one, it's not my tactic. Abysmal debating techinques are your signature move, not mine.
For another, if you realyl think the probabily is equal for both ofhte events, you are beyond redicolous.
Really...a singel mage killing all of darkspawn? REALLY?
That is equally likely as the Chantry rewarding you for recovering their most holy artifact AND being indorsed by the Gaurdian?

:lol:

:lol:

:lol:

:lol:
Oh man... Oh man.
[quote]
[quote]I aks you to prove it wouldn't happen.
Common human behavior and history or religion dictates that those in power (Divine) would be VERY (understatment) interested in the ashes.
If you have a counter-example (of a religion ignoring it's most holy relics), then provide it.[/quote]
What next you'll ask me to prove? You stated that Chantry will help Warden, you have to prove it. Not me - you. "The necessity of proof always lies with the person who lays charges."© And as is no in-game proofs, my statement remains true - Chantry gave Warden no support. All your common behaviour of the religious power(really? before you were so baffled by people, who try to use real-lioe logic in the game, lol) is irrevelent. Because it's just a fiction and assumptions.[/quote]
*sigh*
What an EPIC FAIL on your part.
It is you who must prove that atypical behavior will happen. Not the other way around.
And no, I don't have to prove that the Chantry WILL do it, I have to prove that it is LIKELY they will do it and that they CAN do it. And both of those are easy.
Your statement reamins IRRELEVANT, as again - you cannot use future knowledge to justify the logic of decisions made in the past.
[quote]
Read my posts more carefully, please. Elves opromised me an army. Promised. Chantry promised me NOTHING. Promise is more than nothing, you know.[/quote]
A documents older than methusalem that doesn't mean anything, and none of hte current generation elves have to uphold it.
Now what abotu the cultists? What did they do to you before (other than try to kill you repeatedly)?
At least you got some small amount of help from the Chantry in Lothering.
[quote]
[quote]No, it doesn't.
It tells you that devs made the game impossible to loose, regardless if it logicly makes sense or not.[/quote]
It tells us that there is lore to be reconed with. And every our decision makes sense and is logical as they lead us to victory.[/quote]
NO. Flawed logic.
[quote]
Yes. If it's justified for you then it is logical for you.[/quote]
No.
Personal justification DOES NOT equal logic
[quote]
[quote]The Wardens goal is to stop the blight. Period.
And decision that makes reaching that goal easier is logical. Any decision that is sub-optimal is inferior.
Logicly, destroying the ashes is sub-optimal, sicne the projected payoff is less than the projected payoff of saving them.
Gratitude of the cultists is in every way an ifnerior boon to the gratitude of the Chantry[/quote]
Projected payoff from defiling the Ashes is power and saving them gives you nothing as before that quest you never saw any sign of Chantry's gratitude. Gaining power via cultists' offer makes reaching the goal easier, then, by you own words - desecration of the Ashes is logical.
I'm glad you agree with me at last)
[/quote]
Wrong. I don't agree with you and never will.
Your statement that saving them gives you nothing is utterly false in the context of decision making. You make a projected payoff based on nothing but your own hatered of Chantry. That's it.
At the same time, you over-inflate the importance and probability of the cultists payoff.
Seriously. I'm getting sick of you and your abysmal debating and your immunity to common sense.
If I hear that "chantry gives you nothing" un-argument just one more time - I'm putting you on my ignore list.
Modifié par Lotion Soronnar, 18 septembre 2012 - 07:36 .