How epic will be a PVP mode ?
#51
Posté 24 août 2012 - 10:42
#52
Posté 24 août 2012 - 10:43
A thought: How about a Battle Arena mode. Like DOTA & League of Legends.
#53
Posté 24 août 2012 - 10:43
#54
Guest_Flog61_*
Posté 24 août 2012 - 10:45
Guest_Flog61_*
#55
Posté 24 août 2012 - 10:47
For the Mass Effect Franchise: it has potential, but there would need to be better mechanics for players on the receiving end of most biotic powers, particularly Stasis, Pull, and Singularity.
#56
Posté 24 août 2012 - 10:48
Modifié par 100RenegadePoints, 24 août 2012 - 10:49 .
#57
Posté 24 août 2012 - 10:53
#58
Posté 24 août 2012 - 10:55
#59
Posté 24 août 2012 - 10:56
#60
Posté 24 août 2012 - 11:00
Nah way too unbalanced.
Maybe in ME5. Or 20
#61
Posté 24 août 2012 - 11:04
*vanguard Biotic charges! Uses Reegar carbine! Kills in moments! People **** incessantly!*
*Vanguard goes for the next target! Biotic charges! Gets glitched! HAX!!!*
*Shadow cloaks! Shadow Shadow Strikes! Onehit KOs people. People ****.*
*Someone uses Shockwave/ES/BS/Smash! People **** about wallhax!*
*Geth with hunter mode javelins someone through cover! wallhax!*
*Asari acolytes other player! STASIS! Snipes. People ****.*
*Over compeditive, fragile ego-ed person lag switches. People complain!*
*Grenade friendly classes spawn nuke! People *****
And lets not overlook the variables of gear level, weapon level, and character level. Someone will go into a match with lvl IV consumeables, level V gear, level X weapons, and a lvl 20 character and curb stomp for the lulz.
Seriously, do you really want to go against some of the most inbalanced for PvP builds EVER?... or do you just wanna be billy badass stroking your ego while playing them?
On another note, I hate PvP. I'd never play it for the very reason I just stated. People will gravitate to the most efficient builds, and stick to them, and pummel the hell out of people. It won't be fun. It just won't.
All the rebalancing for PvP will probably destroy the game as it was obviously NEVER meant to be balanced around PvP.
#62
Posté 24 août 2012 - 11:04
100RenegadePoints wrote...
Well, it seems unrealistic... In Mass Effect it would need a story background, it could be something like an intergalactic training academy or something like that. But then you would need to completely redesign and rebalance the powers and fix all the bugs otherwise it would be too frustrating. So, no... pvp is not a good idea...
There you go, N7 Training Academy. The singler player has the shooting range. Multiplayer gives you a training academy. You can choose any difficulty with any enemy or number of enemies from the 3 enemy groups or open it up for limited PvP.
But yeah, the whole lore thing breaks true PvP since ME3 brings all civilizations, and even the criminals, together to fight common enemies. I have no idea how Bioware could explain a ME MMORPG either though. I wouldn't play it anymore than I'd pay attention to Skyrim multiplayer.
#63
Posté 24 août 2012 - 11:10
#64
Posté 24 août 2012 - 11:13
Only one kit in PVP, everyone is a Hanar Spectre with a Predator pistol.
Modifié par justin_sayne1, 25 août 2012 - 12:41 .
#65
Posté 24 août 2012 - 11:14
Still waiting for first blood...
Also stunlock.
#66
Posté 24 août 2012 - 11:22
justin_sayne1 wrote...
Hrm ... Everyone would have to be on equal footing, so ...
Only one kit in PVP, everyone is a Hanar Spectre with a Predator pistol.
YES!
#67
Posté 24 août 2012 - 11:27
That's impossible!... Everyone knows Hanar don't have feet!justin_sayne1 wrote...
Hrm ... Everyone would have to be on equal footing, so ...
Only one kit in PVP, everyone is a Hanar Specter with a Predator pistol.
#68
Posté 24 août 2012 - 11:33
#69
Posté 24 août 2012 - 11:34
The game as it is was not designed for pvp, unless you don't care being killed and powerless about it. The best they could do is a pvp like L4D, but not character vs character.
Serioulsy... infiltrator TC one shot, yhea awsome pvp indeed ! and for power you don't even have to aim, just look at your target barely in the middle of the screen and the powr is locked on.
Killing without skill and being killed without a fair chance to survive make horrible pvp concept.
#70
Posté 24 août 2012 - 11:35
#71
Posté 24 août 2012 - 11:36
#72
Posté 24 août 2012 - 11:37
It could be alright if duration on some abilities would be lessened for this (singularity, pull, stasis, ect.)
Honestly, I would simply be a Cerberus Vanguard and lash everybody.
#73
Posté 24 août 2012 - 11:41
B.) would require hefty reworking of game mechanics
C.) Powers and class skills would be a major obstacle (stasis, lash, shadow strike, grenades, etc.)
D.) it's a bad idea and you should feel bad for thinking about it.
#74
Posté 24 août 2012 - 11:41
Left 4 Dead pulls off a very effective multiplayer even though, one-on-one, one team is vastly superior to the other. Special Infected aren't dangerous because they are equal to the players, they're dangerous because they're part of the hoard, and they respawn while the others don't.
So let PvP be N7 vs. Enemy.
N7 team plays like normal. Enemy team takes controls of mooks in the mob: you get to pick your next spawn based on the round number/difficulty/spawn budget, but when you go down you can respawn immediately.
If you really wanted, you could even have a switch-function: let the Enemy players can hand over their current mook to the AI, and take over an already spawned one.
So if Asari Vanguard uses Stasis, jump over to the Maurder right next to you and carry on the fight.
#75
Posté 24 août 2012 - 11:44
Sure it would:Aiiro wrote...
A.) wouldn't make sense story/lore wise
You are Cerberus trooper/Geth trooper/Reaper thrall 2i3909842099038240239856. Do your duty.
Not as such: the enemies already work within the game mechanics. Control mechanics would be needed, but that's nothing different than the creating new classes.B.) would require hefty reworking of game mechanics
Sure, but so are waves of enemies who can spawn ten feet behind you and instant kill you.C.) Powers and class skills would be a major obstacle (stasis, lash, shadow strike, grenades, etc.)





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