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How epic will be a PVP mode ?


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#76
MingoStarr

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Rebel_Raven wrote...

And lets not overlook the variables of gear level, weapon level, and character level. Someone will go into a match with lvl IV consumeables, level V gear, level X weapons, and a lvl 20 character and curb stomp for the lulz.

Seriously, do you really want to go against some of the most inbalanced for PvP builds EVER?... or do you just wanna be billy badass stroking your ego while playing them?


On another note, I hate PvP. I'd never play it for the very reason I just stated. People will gravitate to the most efficient builds, and stick to them, and pummel the hell out of people. It won't be fun. It just won't.

All the rebalancing for PvP will probably destroy the game as it was obviously NEVER meant to be balanced around PvP.


The thing you seem to me overlooking is the fact that if they changed stuff for a PvP mode, those changes don't have to take place in the current mode too.

As for character level, consumables, ect. Just get rid of them. Make all PvP characters are level 20, all weapons the same rank, no consumables. There. Now its more even. Not even completely, but more even, and it doesn't effect the current game mode.

#77
sca462069

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What happens if you play as Geth, and I have Sabotage?

#78
Guest_N7 Krisixus_*

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sca462069 wrote...

What happens if you play as Geth, and I have Sabotage?


Temporarily hack me to shoot my claymore at myself in the face or in the knee :(

#79
Aiiro

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Dean_the_Young wrote...

Aiiro wrote...

A.) wouldn't make sense story/lore wise

Sure it would:

You are Cerberus trooper/Geth trooper/Reaper thrall 2i3909842099038240239856. Do your duty.

B.) would require hefty reworking of game mechanics

Not as such: the enemies already work within the game mechanics. Control mechanics would be needed, but that's nothing different than the creating new classes.

C.) Powers and class skills would be a major obstacle (stasis, lash, shadow strike, grenades, etc.)

Sure, but so are waves of enemies who can spawn ten feet behind you and instant kill you.


A Left 4 Dead approach? Yes, possibly. I wouldn't mind that, either.

A Halo/CoD approach? Not going to work.

#80
StrawHatMoose

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No. Go away.

#81
Rebel_Raven

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MingoStarr wrote...

Rebel_Raven wrote...

And lets not overlook the variables of gear level, weapon level, and character level. Someone will go into a match with lvl IV consumeables, level V gear, level X weapons, and a lvl 20 character and curb stomp for the lulz.

Seriously, do you really want to go against some of the most inbalanced for PvP builds EVER?... or do you just wanna be billy badass stroking your ego while playing them?


On another note, I hate PvP. I'd never play it for the very reason I just stated. People will gravitate to the most efficient builds, and stick to them, and pummel the hell out of people. It won't be fun. It just won't.

All the rebalancing for PvP will probably destroy the game as it was obviously NEVER meant to be balanced around PvP.


The thing you seem to me overlooking is the fact that if they changed stuff for a PvP mode, those changes don't have to take place in the current mode too.

As for character level, consumables, ect. Just get rid of them. Make all PvP characters are level 20, all weapons the same rank, no consumables. There. Now its more even. Not even completely, but more even, and it doesn't effect the current game mode.


You still overlooked the powers that severely imbalance things. There'd be unbearable, community killing levels of nerf cries over balance. A thousand fold more than what we have currently, and currently it's killing our community as it is. Cries fo "balance" have done irrepairable damage as it is.

Worse yet, there'd be absolutely NO WAY to avoid it. We haven't even avoided it in PvE!

I mean, how do you balance shadow strike? Make it so it can't one hit kill? But if you did that, the risk would probably be too high coz the Shadow's uber squishy, and would prolly get ganked immediately after, if not by the target, then by someone else.

And there's the whole problem of Tactical Cloak not making you completely invisible. There'd be a looong, wide line drawn in the sand over if tac cloak should make you completely invisible to other players, or not. Then if it should break on damage or not. And that's just the beginning of it.

Even if tac cloak doesn't make you completely invisible people will STILL compain that it's too effective. I'm sure looking up all the hell "Ninja Smoke bomb" caused on Gotham City Impostors will shine some light on this.

How do you balance stasis? it'd have to be worth using, but not so useful that it'd stop players in their tracks.

How do you balance Biotic charge? And Nova?

The work involved isn't worth it.

#82
HEADSHOT EVAN

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No. Never.

#83
Yajuu Omoi

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Aiiro wrote...
A Left 4 Dead approach? Yes, possibly. I wouldn't mind that, either.

A Halo/CoD approach? Not going to work.


Now you...you thought...and THAT might just work...

Not soo much a PvP as much as a revamped horde...kinda like Halo: Reach's Firefight Vs mode...2v2

2 regular N7 troops, vs 2 other players controlling Marauders, Sentinels, Rocket Troopers, etc...

Yes, L4D and L4D2 style play too.


All four players would set up like normal, Just w/o consumables including no rockets and no medi-gel. then once the match starts 2 are randomly picked as "opposition" and they are geth, reaper, or cerb troops, they then choose which character to use from their selection, then they spawn, and they have a limited number of lives, but can also be revived if their partner can pick them up, otherwise they bleed out and respawn.

Modifié par Yajuu Omoi, 25 août 2012 - 12:10 .


#84
Beeno4Life

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On a scale of 1 to Mass Effect 3's original ending, this idea is a 9.

#85
Guest_MaltMilchek_*

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Well, they're probably making a PvP MP game given the success of ME3 MP

#86
MingoStarr

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Rebel_Raven wrote...

MingoStarr wrote...

Rebel_Raven wrote...

And lets not overlook the variables of gear level, weapon level, and character level. Someone will go into a match with lvl IV consumeables, level V gear, level X weapons, and a lvl 20 character and curb stomp for the lulz.

Seriously, do you really want to go against some of the most inbalanced for PvP builds EVER?... or do you just wanna be billy badass stroking your ego while playing them?


On another note, I hate PvP. I'd never play it for the very reason I just stated. People will gravitate to the most efficient builds, and stick to them, and pummel the hell out of people. It won't be fun. It just won't.

All the rebalancing for PvP will probably destroy the game as it was obviously NEVER meant to be balanced around PvP.


The thing you seem to me overlooking is the fact that if they changed stuff for a PvP mode, those changes don't have to take place in the current mode too.

As for character level, consumables, ect. Just get rid of them. Make all PvP characters are level 20, all weapons the same rank, no consumables. There. Now its more even. Not even completely, but more even, and it doesn't effect the current game mode.


You still overlooked the powers that severely imbalance things. There'd be unbearable, community killing levels of nerf cries over balance. A thousand fold more than what we have currently, and currently it's killing our community as it is. Cries fo "balance" have done irrepairable damage as it is.

Worse yet, there'd be absolutely NO WAY to avoid it. We haven't even avoided it in PvE!

I mean, how do you balance shadow strike? Make it so it can't one hit kill? But if you did that, the risk would probably be too high coz the Shadow's uber squishy, and would prolly get ganked immediately after, if not by the target, then by someone else.

And there's the whole problem of Tactical Cloak not making you completely invisible. There'd be a looong, wide line drawn in the sand over if tac cloak should make you completely invisible to other players, or not. Then if it should break on damage or not. And that's just the beginning of it.

Even if tac cloak doesn't make you completely invisible people will STILL compain that it's too effective. I'm sure looking up all the hell "Ninja Smoke bomb" caused on Gotham City Impostors will shine some light on this.

How do you balance stasis? it'd have to be worth using, but not so useful that it'd stop players in their tracks.

How do you balance Biotic charge? And Nova?

The work involved isn't worth it.


It would basically be a game of whoever finds the other player first, wins. But only wins for that single life. It's basically that way in CoD, if you see a baddy before they see you, you will most likely win. Same would be said here. TC wouldn't have to change a bit, you would be as invisible as Geth Hunters are, and you don't uncloak when damaged, simply able to be targeted for that brief moment. I'm not really saying this whole idea is a good one, I'm just saying it would be possible (with quite a bit of work, of course), and it could be fun.

I'm much more for the idea of the L4D2 style, that would be the way to do it.

#87
Imp of the Perverse

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Just throw would break it. Stagger on a 1 second cooldown?

#88
Rebel_Raven

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MingoStarr wrote...

It would basically be a game of whoever finds the other player first, wins. But only wins for that single life. It's basically that way in CoD, if you see a baddy before they see you, you will most likely win. Same would be said here. TC wouldn't have to change a bit, you would be as invisible as Geth Hunters are, and you don't uncloak when damaged, simply able to be targeted for that brief moment. I'm not really saying this whole idea is a good one, I'm just saying it would be possible (with quite a bit of work, of course), and it could be fun.

I'm much more for the idea of the L4D2 style, that would be the way to do it.

How the heck is that fun? Getting ganked in a heartbeat, having to repawn with a lifecycle measured in seconds? Over and over, and over again? Probably getting spawn camped, and having people camp? Or corner camp?

And not relanacing tac Cloak, despite the fact that people will always compalin about it with so many views on how balanced it'd be, will lead to no end of people complaining incessantly about it. Trust me.

People will -want- tac cloak to break on damage. People will want tac cloak to make people more noticeable than tac cloak should.
People will invariable say "tac cloak should break on damage bacause they run away while I hose them with bullets, and I lose track of them!"
Trust me on this.

I haven't played l4d2, but I doubt that it has as many variables as Mass Effect does.

the funny thing about PvP is that players ruin PvP.

#89
darkblade

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Lol, why are people son scared of PvP.

Scrubs.

#90
Virginian

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xcrunr1647 wrote...

CapShep wrote...

Missile glitch still going on, please try again later.


Lol.

This.

So much this.

I saw a missile glitcher do something even worse than that. Invincibility.

I and everybody else in the match was down only the invincible person was left standing. He/she was doing a upload/hack objective. I noticed it doing the missile glitch then saw two Brutes sneak up on him/her but then I saw it take hit after hit and he/she never once died. I reported and then quit.

This was on Firebase Condor that same glitcher would also somehow get up on top of the mountain at the very top using the asari's version of the combat roll. Saw him/her trying to do it several times after getting down to some objective, didn't know he/she was a glitcher at the time. Great sniping position.

#91
Shad Croly

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Every weapon and/or every character would need to be rebalanced for any kind of Player vs Player mode.

If the guns are rebalanced, their damage output would fall drastically and make PvE now insanely difficult, since we're working with significantly weaker weapons. If the characters are rebalanced, then PvE becomes too easy and they have to make the enemies even harder to compensate.

#92
Grunt_Platform

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Left 4 Dead style PVP with mass effect characters would be great, but it's not like ME3's lobbies are set up for it. I just don't see this working without massive changes to many fundamental mechanics and systems, and... even if one player team was controlling enemy units, powers like Lash and Stasis STILL wouldn't be any fun to be on the receiving end of.

Mass Effect PVP is possible, even with most of the powers that already exist, but there'd need to be some new fundamental mechanics that I just can't see being added to ME3's multiplayer.

#93
TeamLexana

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Rebel_Raven wrote...

On another note, I hate PvP. I'd never play it for the very reason I just stated. People will gravitate to the most efficient builds, and stick to them, and pummel the hell out of people. It won't be fun. It just won't.


When it comes to consoles, I generally don't like PvP with the exception to L4D2 but that's a totally different style. My FAV PvP is in the pc MMO EVE ONLINE. It's damn near perfect and it's a shame my laptop can't keep up with it anymore. I'd PvP all day and all night in that game. Posted Image

Here's why,



To extend that's all true but not to that extend it depicts, at least not that damn fast from noob to fleet warfare in the same day of starting the game, lol. Least, that's very unlikely.



Hells yes.

And lastly..... when bored and someone gets a crazy idea in there heads and it actually pays off....

http://www.youtube.com/watch?v=bjdT5lkbpOA&list=PLA40CA01A13794262&index=2&feature=plpp_video

I was there. No really, I was there, you can hear me say bravo at the end, lol. Just to be clear, there was a group of them, so the dude you hear actually volunteered AND CHOSE THE SONG. LOLOLOLOLOL.

Sandbox PvP or GET THE FUDGE OUT.

#94
xAlkax

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Am i the only one in this forum who like to play both PVE and PVP? :)
im been reading almost all opinion in this discussion.,and,Well...
The most ppl who play at the moment ME3 MP are that kind of players who like it as it is, a CO OP PVE game!Who like to play PVP game have already quit ME3 MP.So will be hard too see different ideas or point of views that get the side of PVP purpuse.
But even less if CO-OP players are also scared to loose something in favour to a PVP mode.

To be fair and constructive we could see the thign in this way...
Making a simple example: In many MMOS u can(almost always) choose 2 kind of servers PVE or PVP and, the game is more or less the same right?Right!
So..None is forced to play the game he doesnt like,up to you to choose which mode of the game u want to play.
The same Concept can be applied even on ME3 MP.Both can exist.

For sure it would be a lot different a PVP mode on ME3 MP if compared on CO-OP we have.
CO OP pve is cool because u can play with powerfull weapons and imba skills,without problems.
U'll never see a Reaper Banshee complaning when she get instant kill right thx ur rockets.
U'll never see a Brute complaining because it is unfair that u have a brain and he has a limited IA
right?
Or a Phantom complaining about Stasis which is imba and she deosnt has it :/
Lets have everyone a happy hour in Firebase white vs retarded GET, easy credits farming.
This si the cool part of PVE...Easy going and brutalize ur enemy without so many problems :)
But in short time this become less and less fun becase the chalallange will be never the same that u can have fighting whos stronger than you,like another human :)
In my opnion there are solutions to make a cool PVP mod for ME3 MP "if just they want".
PVE players should try to understand  that there are players who LOVE ME3 and would see something different than killing  IA only, sometimes...B)
I liked all expasions pack and i hope we will see more cool packs in the future, but... The new Horde mode platinum difficulty as solution to give a new challange lvl, i must say it is like"the same food u have eat the day before"Maybe some new boss fight would be more interest.

Modifié par xAlkax, 25 août 2012 - 03:06 .


#95
kiko1287

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There's a reason I don't play CoD: PvP. So no thanks.

#96
xxTICxxTOCxx

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I'd imagine 'nerf thread' counts would quadruple over night.

If you really want PvP there's some other games, I don't recall
the names, Call of Battlefield Transformers the E-Peen Overlords'
is one, I think.

Modifié par ComicComet303, 25 août 2012 - 05:21 .


#97
Guiile_Sheppard

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i think it will need no tooo many CC powers..... =S

#98
Immortal Strife

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PVP would be a terrible idea. Powers that curve around cover and instant hit would not work.

#99
corporal doody

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PVP in ME3MP would be TERRIBLE TERRIBLE!!

#100
sclera

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powers are too OP for PVP. maybe if it was a point and shoot with grenades it'd be okay, but no one wants to get stunlocked, stasised, concussive shotted, etc.