Yep, I have an M2DA_base_FTG_UIMod.GDA file which I use to extend it starting at the range I noted on the wiki
here - I don't have row IDs for anything else, especially not the core game. None of that "break every other patch" fun.
To be more concrete about my concern: I noticed there are a couple mod packs out now that have my simple conversation fonts mod in it (among other people's - like the Winter Forge), but they renamed the mod directory and left out the README file. Basically, somebody could have it installed but not know it's from the same expanded project I'm working on. I searched it out when somebody was asking me how to configure or uninstall it, because some of the defaults were too big for their smaller screen resolution and things were off from how it should have been.
Currently it only scales up the conversation text by a fixed 50%, which makes it more ideal for 1920x1200 resolution or thereabouts (1200/768 = 1.5625).
What I want to do as soon as I finish some other work related to the UI, is go back to that and make it scale more dynamically, depending on the resolution set in game. The further your display is from 1024x768, the smaller everything gets.
But now if there's a conversation.swf file in an override directory that I'm unaware of, it might take precedence over any later changes I make to the UI file and then I'll get questions like "why is it still the same? I thought you said it scaled better now?"
I'm not against it being in a mod pack in principle, but it irks me when they don't tell me, and start changing the names and remove the README files, so when people have issues I have to go and find out what's different. At least if it's a mod pack distributed in places I wouldn't normally reach... I'd still be a bit miffed if it were on the social site, danexus, or damods. But if it's, say, bundled with an adventure as an optional install, I don't really care either. Mainly, my concern is about not having to deal with incompatible versions that could be lurking anywhere.
Modifié par FollowTheGourd, 25 décembre 2009 - 08:52 .