hostaman wrote...
And what is it with the continual "bad writing"?
It's a video game, not Tolstoy. It's meant to be simple and broad brush so that cave dwelling teenage nerds can understand it.
One doesn't have to be Tolstoy to write well. ME was not for as you put it "cave dwelling teenage nerds" and that's rather insulting to anyone who played it as well as teenagers. That's a really horrid stereotype..
But this is part of what is wrong with it-it should have been more simplistic in a way at the end, but someone decided to try to be Stanley Kubrick and went off into their version of what life is about or something like that.
They opened themselves up to this by claiming artistic integrity for endings that were derivatives of other people's works. And people here even defended this as their intellectual property, but they had to concern for the IP the ending was derived from.
It is a real conundrum that the endings appeal more to people who really looked at the games as great stories and not just action gun and runners. Many of the pro-ending comments (not all) say how cool green eyes and Shepard god is. That is the problem. Had the ending been more about action where action was needed, it would have made for a better story. It's what the writers didn't get. They didn't want it to be video gamey-this is another term pro-enders have used a lot. And this ending isn't video gamey, but it isn't good story-wise either.
We didn't want Tolstoy, didn't need Kubrick, or Hawking, even. The ending needed the conflict to be resolved as the story promised and it needed a big bang, the cataclysm of a galaxy trying to survive. We should have been forcefully trying to take Earth and Palaven and Thessia and Tuchanka and the galaxy back. Instead, we were asking to get it back and given a chance to do so by helping our foe. I'd have preferred video gamey. And I'm no teenage boy. In fact, on these forums I've talked with people from all walks of life and all ages (incredibly some are older than me), and from all over the globe. ME has had something Bioware ignored-a hugely diverse audience of rabid fans. They ignored that, they turned on it, and they gave in and began a downward spiral to CoD: ME. Then at the end, they tried to go intellectual and it failed IMO because it isn't and it didn't fit with the story that went before.
No, not Tolstoy, nor even Stephen King, or Danielle Steele, or Michael Crichton. It's a mish mosh of ideas and endings pasted onto a previously fairly coherent story.
I didn't want one big boss fight, but certainly kicking Harbinger's face in would have been grand. A boss fight is considered by many to be too video gamey (surprise, I agree this is a video game), so definitely this is not. Because we got a boss conversation. And a gasping torso and over the top space magic and fantasy is somehow evidence of artistic integrity, at the exact place in the game where most of the heavy action should be taking place and where any good war story would be using conflict to bring about resolution.
Modifié par 3DandBeyond, 26 août 2012 - 06:04 .