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who actually liked the edning?


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#51
AlanC9

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o Ventus wrote...

I still haven't seen a pro-ender defend the thematic assassination suicide, character assassination of the protagonist, or confusion of genre in the endings.

I am still waiting, wherever you may be.


Of course, the way someone gets to be a pro-ender is by not thinking that those things are in the game. I'm on Team Meh, myself, but it works the same way.

I'm not even sure what "confusion of genre" is supposed to mean there.  Though I guess it sounds cool.

#52
The Eruptionist

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webhead921 wrote...

I wouldn't necessarily say its character assassination. It's mostly that sheaprdnis forced into a poorly written situation. I agree with thematic inconsistency, though.


What's thematically inconsistent about it? Shepard is constantly forced into situations where he has to make a decision based on the available options.

#53
o Ventus

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AlanC9 wrote...

I'm not even sure what "confusion of genre" is supposed to mean there.  Though I guess it sounds cool.


It's just my own term for when a writer "confuses" multiple genres within a story. 

Case in point: The Crucible and its functions. The Crucible appears (strongly, imo) to be more a construct of science-fantasy (a la Star Wars) than moderately hard science fiction.

#54
Clayless

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o Ventus wrote...

inko1nsiderate wrote...

You actually staked the claim by asserting the endings were thematic assassination, character assassination of the protagonist, or confusion of genre in the endings. 

Since this isn't a scientific issue, I'm not sure how to evaluate who has the burden of proof, but it certainly seems to be the one trying to claim a specific hypothesis (you) rather than the null hypothesis.


But I was also the first one to ask for elaboration, which was my point. I should have clarified, my bad. In a sense, I really did ask first.

I can point to a number of youtube videos, articles, blogs, etc pointing out the same flaws I mentioned earlier (I think I'll create a list on a BSN blog tomorrow morning, it's almost midnight in my timezone), some of which going into excruciating detail.


Doesn't matter who asks for elaboration first, you made the claim first.

#55
inko1nsiderate

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o Ventus wrote...

inko1nsiderate wrote...

You actually staked the claim by asserting the endings were thematic assassination, character assassination of the protagonist, or confusion of genre in the endings. 

Since this isn't a scientific issue, I'm not sure how to evaluate who has the burden of proof, but it certainly seems to be the one trying to claim a specific hypothesis (you) rather than the null hypothesis.


But I was also the first one to ask for elaboration, which was my point. I should have clarified, my bad. In a sense, I really did ask first.

I can point to a number of youtube videos, articles, blogs, etc pointing out the same flaws I mentioned earlier (I think I'll create a list on a BSN blog tomorrow morning, it's almost midnight in my timezone), some of which going into excruciating detail.


Look, I could argue the point, but at some point trying to argue against 100+ hours of writing and thought becomes impossible to do for a single poster when the question is essentially open ended.  If you bring up a concrete point that is specific about the ending, I'll probably debate it, but this vauge prompt you have is like "given all observed symmmetries of the unvierse, prove the following lagrangian recreates all experimental observed results in particle physics".   

You're basically setting the bar higher for opponents than you would for allies, and I'd have to write a 10 page essay linking back to existing reviews to do it in a way I'd consider substantial enough.  But then the rebuttal of such an essay would likely be a single sentence using something like 'headcanon'.  At some point, the exercise becomes one in self-loathing.

#56
MegaSovereign

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o Ventus wrote...

I still haven't seen a pro-ender defend the thematic assassination suicide, character assassination of the protagonist, or confusion of genre in the endings.

I am still waiting, wherever you may be.


Erm...

Thematic suicide? ....Where?  Themes seemed pretty consistent with the rest of the game.

Character Assassination of Protagonist? Again....Where? 

Confusion of genre....What does that even mean in relation to the ME3 endings? 

Maybe I'm just missing something, or I'm stupid...bla bla bla.

#57
inko1nsiderate

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o Ventus wrote...

AlanC9 wrote...

I'm not even sure what "confusion of genre" is supposed to mean there.  Though I guess it sounds cool.


It's just my own term for when a writer "confuses" multiple genres within a story. 

Case in point: The Crucible and its functions. The Crucible appears (strongly, imo) to be more a construct of science-fantasy (a la Star Wars) than moderately hard science fiction.


Hrmm.  I wouldn't consider Mass Effect moderately hard science fiction unless you also consider BSG moderately hard science fiction.  As I have yet to see either respect Newton's laws when portraying spaceship movement, I'd say this does not count as 'moderately hard'.

#58
o Ventus

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inko1nsiderate wrote...

Look, I could argue the point, but at some point trying to argue against 100+ hours of writing and thought becomes impossible to do for a single poster when the question is essentially open ended.  If you bring up a concrete point that is specific about the ending, I'll probably debate it, but this vauge prompt you have is like "given all observed symmmetries of the unvierse, prove the following lagrangian recreates all experimental observed results in particle physics".   

You're basically setting the bar higher for opponents than you would for allies, and I'd have to write a 10 page essay linking back to existing reviews to do it in a way I'd consider substantial enough.  But then the rebuttal of such an essay would likely be a single sentence using something like 'headcanon'.  At some point, the exercise becomes one in self-loathing.


Fine then. Rough question-

From the content provided in the endings (in this context, "endings" meaning the post-choice cutscene and epilogue narrations), which would you consider to be thematically related to the rest of the series, and to which similar pieces would it be related?

#59
o Ventus

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MegaSovereign wrote...

Thematic suicide? ....Where?  Themes seemed pretty consistent with the rest of the game.

Character Assassination of Protagonist? Again....Where? 

Confusion of genre....What does that even mean in relation to the ME3 endings? 

Maybe I'm just missing something, or I'm stupid...bla bla bla.


Where in the rest of the game is it pressed that synthetics are -always- going to enter into conflict with organics (Their creators, more specifically)? 

Shepard, up to this point, has always been able to ask for relevant information on the situation at hand (though in ME3 it seems the autodialogue and occasional left-side dialogue pick does this). Previously, this wasn't possible during Shepard's conversation with the Catalyst. The EC did put forth respectable effort to rectify this (And I appreciate what IS there for the most part), but Shepard, as a vehicle for the player, is still not able to ask a number of questions (the relevance of those questions is more or less subjective), whether it be through dialogue choices or autodialogue. Shepard's ability to ask questions is a major character device for Shepard, and in the end, it was removed.

I already talked about the final point.

#60
themikefest

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I liked the destroy ending for that is the goal from the beginning

the other endings don't like

#61
SeptimusMagistos

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I don't know if I like the endings exactly but when presented with a choice between the endings as they were and an ending where docking the Crucible instantly destroys the Reapers and lets Shepard ride off into the sunset with his LI...

I find myself almost totally ambivalent.

I find that I simply don't mind the Catalyst. His motivation sucks, but that's why I'm here to stop him, not agree with him. The fact that he's letting me take his job feels like victory enough for me, so I don't get the sense of defeat a lot of other people apparently get. Biotics and asari alike never let me consider Mass Effect 'hard' science fiction, so I didn't mind the beams. The whole thing just felt...fine. A fairly satisfying way to wrap up the story that let me look forward to playing the whole trilogy through again.

#62
Gogzilla

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I liked the extended cut.

The original made me confused and angry.

#63
Mathias

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Link Ashland 614 wrote...

I did, even without EC. Maybe because I always look beyond the flaws, or I'm open-minded with different stuff and views.

Or, as some put it, I have very low standards, and I'm an idiot blah blah bla.


Thank you for being honest about it. I wish i could say the same for others.

#64
MegaSovereign

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o Ventus wrote...

MegaSovereign wrote...

Thematic suicide? ....Where?  Themes seemed pretty consistent with the rest of the game.

Character Assassination of Protagonist? Again....Where? 

Confusion of genre....What does that even mean in relation to the ME3 endings? 

Maybe I'm just missing something, or I'm stupid...bla bla bla.


Where in the rest of the game is it pressed that synthetics are -always- going to enter into conflict with organics (Their creators, more specifically)? 

Shepard, up to this point, has always been able to ask for relevant information on the situation at hand (though in ME3 it seems the autodialogue and occasional left-side dialogue pick does this). Previously, this wasn't possible during Shepard's conversation with the Catalyst. The EC did put forth respectable effort to rectify this (And I appreciate what IS there for the most part), but Shepard, as a vehicle for the player, is still not able to ask a number of questions (the relevance of those questions is more or less subjective), whether it be through dialogue choices or autodialogue. Shepard's ability to ask questions is a major character device for Shepard, and in the end, it was removed.

I already talked about the final point.


The endings represent multiple themes. Organic/Synthetic relations is just one of them and it certainly isn't the center of all of them (I'd argue there is no central theme of Mass Effect, but whatever). What the Catalyst believes to be an inevitability doesn't necessarily represent what is fact in the lore. For all intents and purposes it only represents the Reapers' motives.

With that said, organic/synthetic relations was always a big part of Mass Effect. This theme being part of the ending certainly is not thematic suicide.

In the EC, I believe Shepard was able to ask the most important questions (what is the Catalyst, why do the Reapers reap, what is the Crucible, why didn't you stop the Crucible, why are you helping me, what happens in control/destroy/synthesis, etc). So no, it wasn't really character assassination of the protagonist. The problem here was that some of the Catalyst's answers were less than satisfactory and in some cases completely ridiculous ("You wouldn't know them, and there is not enough time to explain").

#65
PistolPete7556

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I really like the Destroy ending post EC. I also like Control as a renegade option. Synthesis is still a complete joke to me however

#66
inko1nsiderate

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o Ventus wrote...

Fine then. Rough question-

From the content provided in the endings (in this context, "endings" meaning the post-choice cutscene and epilogue narrations), which would you consider to be thematically related to the rest of the series, and to which similar pieces would it be related?


This is long, and largely off the cuff, so I appologize if it reads more as stream of consciousness as opposed to making a coherent point.  And it should go without saying this is my opinion, I'm not saying this is what the theme of ME is, just what I think a few of the themes are.

The theme of created vs creators relates to themes presented in the books (there are several pages of Anderson talking about the fear of illegal AI in the council and how true AI, which the Geth are not, being the largest threat to life in the galaxy).  It also relates to incidents seen in ME1, ME2, and ME3, paricularly the crazy AI on the Citadel, the Luna AI, the Rachni rebelling on Noveria (they were created to be war slaves, afterall).  

But I think there is a theme that encapsulates that theme, namely, how cycles of violence make us their slaves.  The most obvious example is the Reapers themselves.  We are very literally stuck in a cycle of extinction.  But then there are examples of this everywhere.  The Batarians and Humans are stuck in a cycle of loathing and mistrust, the Krogans and the Turians + Salarians are stuck in a cycle of covert action and open hostility, the Geth and the Quarian are stuck in a cycle of action and re-action that has lead to the death of many Geth and Quarians.  

This theme is ever present, and the synthetic/organic conflict is merely a subset (something hinted at on Thessia by Vendetta).  Cycles of violence permeate the Mass Effect universe, but the one common factor is that Shepard is able to affect some of these and break them.  Take the Geth/Quarian peace, Shepard allows this peace to happen by allowing the Geth to develop individuality (thus personal understanding and greated diversity among the Geth) and then forcibly opening lines of communication between the Quarian and the Geth by persuading/intimidating the Quarians to stop fighting for a second.  Other cycles that can be ended by Shepard are the cycles of violence the Krogan are stuck in, and the cylce of the Reapers themselves.  In these instances a few key ideas come about:

1)  There are paths of least resistance with immediate short term pay-off but long term consequence

2)  Peace can only be acheived by a combination of understanding and action by both parties.

3)  There are risky choices that have grave danger, but can have long term payoff.

4)  Sometimes hard decisions that lead to death are unavoidable.


Examples of 1 include:

Killing Wrex (leads to Wreav), destroying Maelon's data (leads to Eve's death), siding with Cerberus to end the Collector threat (breeds mistrust amongst Shepard and potential allies), etc.

Examples of 2 include:

Ending the Geth/Quarian conflict, ending the Genophage, the failure of Batarians and Humans to come to peaceful relations until the Reapers show up, and in the books Grayson's decision to turn against TIM and save his daughter.

Examples of 3 include:


Saving the Feros colonists despite them trying to kill you, saving the Rachni queen (leads to an allie that will not turn on you in ME3), saving Maelon's data (the danger here is more of a moral hazard), activating Legion instead of spacing him, letting Grunt out of his tank, and curing the Genophage.

Examples of 4 include:

Virmire decision, the Alpha Relay incident, Rannoch, Tuchunka, and the end decisions of the game.


Now that I've justified some of these ideas, I can specifically talk about how they relate to the endings.  In my opinion Synthesis is a risk with grave danger, afterall the Reapers are not dead, but it allows two things to happen:  it forces new lines of communication to open, and allows better personal understanding, thus allows a way for a viciuous cycle to be broken.  This is mirrored in how Rannoch plays out, Tuchunka, and various other themes of cycles of violence in ME.  Thus synthesis reflects ideas 2 and 3 as action by synthetics and organics is simultaneous and happens at the beginning of syntehsis.    Control represents a two-fold risk, not only are the Reapers still around, but you have to bet on your ability to control them forever.  But the pay-off is huge.  This is obviously a reflection of TIM's entire idelogoy.  He takes very large risks, like bringing back Shepard, with the hope of a large payoff.  This is presented a dangerous throughout the series, but it has also paid off when Shepard has trusted people like Legion, Wrex, or Grunt.  The dangers of Control are fairly obvious, so I won't go into it.  Destroy represents 4 and 1.  The short-term pay-off is the Reapers are dead, there is no risk of them coming back, but you risk future dangers because you've shown the galaxy is willing to sacrifice synthetic life when the going gets tough.  That sets a scary precedent for any future synthetics because they are aware they are expendable.  Refuse is basically 4, and is obviously summed up by "I won't let fear compromise who I am".  You refuse to believe anything the Reapers say, you know what is right, and you know death is preferable to compromise.  This can be seen in the VS's dismissal of you for working for Cerberus and other principaled stands that can be taken throughout the series.

Another point, is that the transhumanist aspects of synthesis can already be seen existing starting with ME2.  Shepard has extensive cybernetic implants, it is something that must be addressed at some point.  But with these implants a question is posed to the player, what is the relationship between identity and reliance on technology, and how can Shepard reconcile this identity crisis?  This question is potificated upon by Mordin, but you are presented with viewpoints that differ from his in the form of EDI in ME3.   EDI can fix any of her problems with tech, yet she blosoms and grows as a character, similar situation for the Geth yet when they become individuals they are able to do something similar.  Another point is that the idea of AI acheiving a singularity is presented in the very first ME book, and reinforced in dialogue with Legion in which he discusses the Dyson sphere thing.

Modifié par inko1nsiderate, 25 août 2012 - 04:21 .


#67
Obadiah

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o Ventus wrote...
Fine then. Rough question-

From the content provided in the endings (in this context, "endings" meaning the post-choice cutscene and epilogue narrations), which would you consider to be thematically related to the rest of the series, and to which similar pieces would it be related?

Got a problem right there. Why would a theme not in the epilogue indicate that the theme was "assassinated"?

The series I played did not have a consistent theme. Themes I saw in Mass Effect:
Mass Effect 1: hope, wander, and discovery. - limitless possiblities.
Mass Effect 2: rejection, perseverance, and restriction
Mass Effect 3: desperation, compromise, and resolution

The only theme I could say that was in all three was "persistence." This pays off in the epilogue where civilization is allowed to persist based on your choices. The EC makes it even more explicit where the player sees the fruits of all of their labor in the civilization that follows.

What were the themes that you saw in Mass Effect that were assassinated?

Modifié par Obadiah, 25 août 2012 - 04:34 .


#68
Ranger1337

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I liked it. Even when I invested all my time into the three games. Even completed that seemingly pointless Survey Minerals mission in ME1. I got eaten by a thresher maw two times in a row trying to get that bloody piece of Gold.

#69
Paultheoctopus

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Well, i really thought that the edning of mass effec...

Damn, beaten on the fifth post, well i guess i did show up on the third page

#70
Shinobu

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I found the original ending emotionally devastating. After I thought about it for a while, I rationalized my intense feelings of grief and horror much the same way others did, by looking for reasons why it was "wrong."

After months of waiting (and some campaigning), I played the EC. I felt nothing.

So, maybe the original ending was "art" after all, because it made me feel *something*, even if they were such intensely negative emotions that I can't bring myself to get past Mars on a second playthrough. Or even play ME1 or ME2 again.

To me, the EC felt like the cheap candy a mom gives her crying child to get him to be quiet in public. Is the candy good? Not really. Is it nutritious or satisfying? No. Did it make the crying stop? Mostly. Is it good parenting? No. (And no, I'm not calling people who disliked the ending "crying children," I'm saying that by giving us the EC Bioware treated us like crying children. "OMG, the noise is embarassing! Other people are thinking I'm a bad mom! Here, eat this and shut up already!")

I think people who like the ending don't debate the "rational" arguments because their satisfaction is not based on rational reasons. (And no, I'm not calling them irrational.) When they experienced the original ending, instead of the loss and pain I felt, they felt a sense of rightness and satisfaction because Shepard did what s/he set out to do: save the Galaxy. Both my feelings and theirs are equally visceral and immoveable by logic or pursuasion. So the argument "you don't get it" is actually true. A pro-ender cannot understand my pain, just as I can't understand his satisfaction. Arguing on a rational level will never change anyone's mind. While I can conjure up reasons for my distaste, they are merely rationalizations of a bone deep feeling of "wrongness."

I can discuss them if you want, but I'll never change your mind and you'll never change mine. Both of our reactions are valid and we don't need to debate it.

TL;DR
All strongly held feelings about the ending (good or bad) are visceral, valid and immoveable. We can't convince each other to feel differently through logical debate. Also, the EC was a pacifier that sort of worked.

Modifié par Shinobu, 25 août 2012 - 04:45 .


#71
Obadiah

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@Shinobu Well said.

#72
webhead921

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inko1nsiderate, that was a very well thought out post. Thanks for sharing

#73
Brony4LIFE

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Who actually liked the ending? Nobody.

#74
Shepard108278

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I liked it even pre ec and feel the ec wasn't needed but I am grateful for it.

#75
Shinobu

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inko1nsiderate wrote...

o Ventus wrote...

Fine then. Rough question-

From the content provided in the endings (in this context, "endings" meaning the post-choice cutscene and epilogue narrations), which would you consider to be thematically related to the rest of the series, and to which similar pieces would it be related?


This is long, and largely off the cuff, so I appologize if it reads more as stream of consciousness as opposed to making a coherent point.  And it should go without saying this is my opinion, I'm not saying this is what the theme of ME is, just what I think a few of the themes are.

The theme of created vs creators relates to themes presented in the books (there are several pages of Anderson talking about the fear of illegal AI in the council and how true AI, which the Geth are not, being the largest threat to life in the galaxy).  It also relates to incidents seen in ME1, ME2, and ME3, paricularly the crazy AI on the Citadel, the Luna AI, the Rachni rebelling on Noveria (they were created to be war slaves, afterall).  

But I think there is a theme that encapsulates that theme, namely, how cycles of violence make us their slaves.  The most obvious example is the Reapers themselves.  We are very literally stuck in a cycle of extinction.  But then there are examples of this everywhere.  The Batarians and Humans are stuck in a cycle of loathing and mistrust, the Krogans and the Turians + Salarians are stuck in a cycle of covert action and open hostility, the Geth and the Quarian are stuck in a cycle of action and re-action that has lead to the death of many Geth and Quarians.  

This theme is ever present, and the synthetic/organic conflict is merely a subset (something hinted at on Thessia by Vendetta).  Cycles of violence permeate the Mass Effect universe, but the one common factor is that Shepard is able to affect some of these and break them.  Take the Geth/Quarian peace, Shepard allows this peace to happen by allowing the Geth to develop individuality (thus personal understanding and greated diversity among the Geth) and then forcibly opening lines of communication between the Quarian and the Geth by persuading/intimidating the Quarians to stop fighting for a second.  Other cycles that can be ended by Shepard are the cycles of violence the Krogan are stuck in, and the cylce of the Reapers themselves.  In these instances a few key ideas come about:

1)  There are paths of least resistance with immediate short term pay-off but long term consequence

2)  Peace can only be acheived by a combination of understanding and action by both parties.

3)  There are risky choices that have grave danger, but can have long term payoff.

4)  Sometimes hard decisions that lead to death are unavoidable.


Examples of 1 include:

Killing Wrex (leads to Wreav), destroying Maelon's data (leads to Eve's death), siding with Cerberus to end the Collector threat (breeds mistrust amongst Shepard and potential allies), etc.

Examples of 2 include:

Ending the Geth/Quarian conflict, ending the Genophage, the failure of Batarians and Humans to come to peaceful relations until the Reapers show up, and in the books Grayson's decision to turn against TIM and save his daughter.

Examples of 3 include:


Saving the Feros colonists despite them trying to kill you, saving the Rachni queen (leads to an allie that will not turn on you in ME3), saving Maelon's data (the danger here is more of a moral hazard), activating Legion instead of spacing him, letting Grunt out of his tank, and curing the Genophage.

Examples of 4 include:

Virmire decision, the Alpha Relay incident, Rannoch, Tuchunka, and the end decisions of the game.


Now that I've justified some of these ideas, I can specifically talk about how they relate to the endings.  In my opinion Synthesis is a risk with grave danger, afterall the Reapers are not dead, but it allows two things to happen:  it forces new lines of communication to open, and allows better personal understanding, thus allows a way for a viciuous cycle to be broken.  This is mirrored in how Rannoch plays out, Tuchunka, and various other themes of cycles of violence in ME.  Thus synthesis reflects ideas 2 and 3 as action by synthetics and organics is simultaneous and happens at the beginning of syntehsis.    Control represents a two-fold risk, not only are the Reapers still around, but you have to bet on your ability to control them forever.  But the pay-off is huge.  This is obviously a reflection of TIM's entire idelogoy.  He takes very large risks, like bringing back Shepard, with the hope of a large payoff.  This is presented a dangerous throughout the series, but it has also paid off when Shepard has trusted people like Legion, Wrex, or Grunt.  The dangers of Control are fairly obvious, so I won't go into it.  Destroy represents 4 and 1.  The short-term pay-off is the Reapers are dead, there is no risk of them coming back, but you risk future dangers because you've shown the galaxy is willing to sacrifice synthetic life when the going gets tough.  That sets a scary precedent for any future synthetics because they are aware they are expendable.  Refuse is basically 4, and is obviously summed up by "I won't let fear compromise who I am".  You refuse to believe anything the Reapers say, you know what is right, and you know death is preferable to compromise.  This can be seen in the VS's dismissal of you for working for Cerberus and other principaled stands that can be taken throughout the series.

Another point, is that the transhumanist aspects of synthesis can already be seen existing starting with ME2.  Shepard has extensive cybernetic implants, it is something that must be addressed at some point.  But with these implants a question is posed to the player, what is the relationship between identity and reliance on technology, and how can Shepard reconcile this identity crisis?  This question is potificated upon by Mordin, but you are presented with viewpoints that differ from his in the form of EDI in ME3.   EDI can fix any of her problems with tech, yet she blosoms and grows as a character, similar situation for the Geth yet when they become individuals they are able to do something similar.  Another point is that the idea of AI acheiving a singularity is presented in the very first ME book, and reinforced in dialogue with Legion in which he discusses the Dyson sphere thing.



Thank you for a well thought out and eloquent post. I still can't change how I feel.

Modifié par Shinobu, 25 août 2012 - 04:44 .