Nerfing Blood Dragon Armor = Unethical?
#1
Posté 23 décembre 2009 - 04:29
They advertised it so widely, and after people buy it, the bonuses are nerfed. They're not changed to be balanced, they're just reduced completely. No strength bonus, no nothing.
#2
Posté 23 décembre 2009 - 05:22
#3
Posté 23 décembre 2009 - 06:21
Keep in mind that the pc armor stats are better than the console armor stats... not sure why, but this has always been the case. This discrepancy has also been the source of much confusion as many people thought their armor was nerfed.
#4
Posté 23 décembre 2009 - 06:25
#5
Posté 23 décembre 2009 - 06:39
#6
Posté 23 décembre 2009 - 06:41
Damar Stiehl wrote...
Nerfs is srs bizns. Especially in an easily moddable single-player game.
Srsly.
Changing the stats on my (poorly) retextured Legion of the Dead armor is tantamount to eating babies.
#7
Posté 23 décembre 2009 - 07:00
#8
Posté 23 décembre 2009 - 07:05
th3warr1or wrote...
I mean it's essentially a bait and switch.. I don't see why they nerfed it when it's a SINGLE player RPG.
They advertised it so widely, and after people buy it, the bonuses are nerfed. They're not changed to be balanced, they're just reduced completely. No strength bonus, no nothing.
I think 'unethical' is too strong a word. 'Silly' would be a better term. Ultimately, it was a pointless change - anyone who really did think it was broken either didn'y use them or didn't enable it at all. All it actually did was p1ss off people who liked it. Daft.
I actually didn't bother with the patch for this reason. I don't want stats of my gear getting screwed around with for ****s and giggles.
#9
Posté 23 décembre 2009 - 09:58
Bioware are fixing a problem with the game.
The problem was that Blood Dragon Armor was not properly balanced with the rest of the equipment in the game AND was available for too early / cheaply.
It disrupts the gameplay experience in it's original form.
Bioware tried to fix that.
#10
Posté 23 décembre 2009 - 10:09
NetBeansAndJava wrote...
I have the latest patch and it's not nerfed on my machine (PC).
You have to install v1.1 of the DLC to get the updated stats. I installed it manually, though I've heard from others that the update was automatically downloaded for them. You won't notice the change unless you start a new game and spawn a new piece of armor. Existing pieces retain their original stats. If you're curious, the updated stats are available on the unofficial DA:O wiki page. Only the chest piece and helmet changed.
Version 1.0
Chest: +3 Strength, +3 Willpower, +3 Armor, +50 Health, -10% Fatigue
Helm: +1 Armor
Version 1.1
Chest: +6 Defense, +30 Health
Helm: +10 Health
All other stats, including strength requirements and armor quality (tier 6) remain unchanged. The gloves and boots are not changed from v1.0 to v1.1.
Keep in mind that the pc armor stats are better than the console armor stats... not sure why, but this has always been the case. This discrepancy has also been the source of much confusion as many people thought their armor was nerfed.
That's not true. The 360 version of DA:O still uses the v1.0 Blood Dragon Armor with the stats that I posted. So far, there is no v1.1 update for the 360. I don't know what version the PS3 uses.
#11
Posté 24 décembre 2009 - 03:32
#12
Posté 24 décembre 2009 - 03:54
This is a silly complaint.
#13
Posté 24 décembre 2009 - 05:04
#14
Posté 24 décembre 2009 - 05:56
"The Edge" being usable at like level 7 (or lower) is pretty ridiculous for an item that just appears in your pack at birth.
Personally I've simply disabled all of the free-item DLCs for all my new game starts.
Modifié par peregrinefalcon46, 24 décembre 2009 - 05:56 .
#15
Posté 24 décembre 2009 - 06:25
#16
Posté 24 décembre 2009 - 06:41
th3warr1or wrote...
But all the 'balancing' issues, don't have to be fixed at all. Even if everything was free, it's a SINGLE player... what's there to fix? Don't like it don't use it... Now people who like it can't use it...
Yes, the balancing issues should be fixed to make it a more fun game, to better implement bioware's editiorial and design goals.
If you want an overpowered item, you can use the toolset / mods to implement it back the way it was before it was fixed. THAT is the beauty of a single player game, the fact you can override the developers choices if you want.
BUT, you run the risk of spoiling your fun, cause these developers are pretty good at what they do and sometimes trusting them is a good thing.
#17
Posté 24 décembre 2009 - 08:18
#18
Posté 24 décembre 2009 - 08:29
#19
Posté 24 décembre 2009 - 08:55
It would be far more "unethical" for a softwear developer to put out a program and not support it. You should be glad that they are putting out patches
#20
Posté 24 décembre 2009 - 09:19
If that is truth, then changing it doesn't look good at all.
#21
Posté 24 décembre 2009 - 09:28
Hulk Hsieh wrote...
Isn't the armor a payed DLC for the users with used copy of DA:O?
If that is truth, then changing it doesn't look good at all.
1. This applies to very few people, since the game is still new. Making the game better is worth upsetting a small minority, IMO.
2. You don't have to download v1.1 anyway.
3. It looks like the PC stats were meant to be equivalent to the PS3 stats, but someone forgot to update them. Really, this is just a bug fix.
#22
Posté 24 décembre 2009 - 09:32
jdeneweth wrote...
By this logic any game play change at all is unethical as it may potentially reduce the quality of the product. Luckily the law and a couple decades of precedence is on bioware's side. If you don't like the free patch that they provide then you are free not to use it. By choosing to use it you accept all the changes it makes, ethical or otherwise.
It would be far more "unethical" for a softwear developer to put out a program and not support it. You should be glad that they are putting out patches
Changing something because it is broken is good. Changing something on a whim, not so much. You know who does that? PC developers like Valve. I hate Valve.
If the Blood Dragon armor's stats were ever publicly advertised by Bioware as having certain stats and they changed it, that would indeed be unethical. It'd be like going to a restraunt and paying for crab, but being served krab.
#23
Posté 24 décembre 2009 - 09:34
Still, it makes the not-looking-good DLC thing look worse.
DLC of DA:O has somehow become very sensitive. It should be handled with more caution than just "we are fixing a bug".
Modifié par Hulk Hsieh, 24 décembre 2009 - 09:35 .
#24
Posté 24 décembre 2009 - 09:39
Hulk Hsieh wrote...
Isn't the armor a payed DLC for the users with used copy of DA:O?
If that is truth, then changing it doesn't look good at all.
No, if you buy a used copy of DA:O the only way to get it is buying a new copy of ME2
IMO it's an awkward looking cheat item but if you really want it in the old uber-version, then you're lucky when you're a PC user:
v1.0:
http://na.llnet.biow...MO_ME_1.0.dazip
v1.1:
http://na.llnet.biow...MO_ME_1.1.dazip
Modifié par J.O.G, 24 décembre 2009 - 09:39 .
#25
Posté 24 décembre 2009 - 09:39
Torias wrote...
No.
Bioware are fixing a problem with the game.
The problem was that Blood Dragon Armor was not properly balanced with the rest of the equipment in the game AND was available for too early / cheaply.
It disrupts the gameplay experience in it's original form.
Bioware tried to fix that.
This, exactly how I felt about it.
SymbolicGamer wrote...
Nobody is forcing you to use the armor. If you think it's unbalanced, wear something else. I think it should have the high stats. There needs to be some incentive to wearing that ugly tin foil suit.
No, but they were forcing me not to wear it if I wanted to enjoy the game. Now all they have to do is make it look like something that fits in with the world and improve the texture quality and I can start considering wearing it.
Modifié par FlintlockJazz, 24 décembre 2009 - 09:40 .





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