I have been trying to duplicate the "blue" glow channel that a lot of modlers use to texture their models; the results I have seen from several community models all seem to have a sort of emboss texture to them.
I tried using Gimp to emboss a blue texture but the end result is not like what I've seen. Is this something that has to be done in a renderer or modelling prog?
Tips on process/method would be appreciated.
Modifié par Morbane, 25 août 2012 - 04:18 .





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