Aller au contenu

Photo

Our spells vs. Enemy spells


  • Veuillez vous connecter pour répondre
3 réponses à ce sujet

#1
Baiolit

Baiolit
  • Members
  • 38 messages
Hello, first time making my own thread. I started this thread to state an observation me and some friends of mine who also play the game have made about spells.

It seems like enemy spells are extremely overpowered compered to mine. I notice this specifically when it comes to lightning spells and the hex that causes spirit dmg and prevents healing. When enemies use lightning spells on me, like shock or chain lightning (especially chain lightning) i have to be really careful just in case i don't resist. I'll take 60 dmg and lose half of my energy faster than the eye can see. Many times i will get the prior mentioned hex (I can't remember the name) and unless i force field the victim of the spell he doesn't have long to live. When I cast the hex on them they can still heal making it useless because the damage it does is miniscule. Posted Image
The damage my lightning spells will do is also miniscule, even with 50 plus magic and lightning dmg enhancing items.

Has anyone else come across these issues? Would this be because I am on Nightmare Difficulty or is it a glitch? I'm sorry if this has been mentioned before. I just want to know if anyone else is facing these issues.

#2
Bibdy

Bibdy
  • Members
  • 1 455 messages
Difficulty doesn't have much of a bearing on output damage. At worst, Nightmare reduces player damage by 5%, including spell damage, which is fairly negligible.



I certainly have noticed a bit of a problem with single-target vs AOE spells and their damage coefficients, relative to their mana costs. The single-target ones just don't seem that helpful, unless you want to blow something dead in a short space of time by using Arcane Bolt, Lightning Bolt, Winter's Grasp and Drain Life on something in the distance all at once. Most of the time a good AOE spell like Fireball, Cone of Cold, Shock etc. is far more effective use of mana and time. They output tons more damage overall and sometimes CC everything at the same time.



Chain Lightning in particular is a pain in the ass when fired at you, since you lose a lot of stamina and take lots of damage if you're clustered together, but its quite effective when the player uses it, too. The more enemies there are clustered together, the more damage it does, and despite the tooltip it DOES NOT hit friendly targets. You can practically destroy an entire group of minor badguys with a single chain lightning. Its biggest flaw, however, is that it doesn't scale with spellpower. Chain Lightning does 20 damage base and less and less the more targets it hits, so the only thing that makes it deal more damage is having more enemies near the main target, which kinda sucks.



Curse of Mortality is a HUGE pain in the ass against players, but almost worthless for the player. Whoever designed that spell needs to be shot. 50% reduced healing I can live with, but 100% less healing, a long duration, a DoT effect AND no health regeneration...I've been killed in the Fade area by that spell, FIFTEEN SECONDS after combat was over, because I couldn't heal at all and he put it on me right before he died...really frustrating. Whereas, enemies don't have enough healers to warrant purchasing the spell for its anti-healing capability.



This is why its best to have a Templar around with Cleanse Area, and grab one of the Dispel spells on your Mage, so they can remove those effects from each other, but that's quite an investment to counter just 1 type of ability that isn't used against you very often. I usually just forget about it and let the dude with the Curse die - its not like there's anything you can do about it without a dispel.

#3
Archfiend

Archfiend
  • Members
  • 112 messages
the main reason chain lightning is so powerful in the enemy hands is there are 4 or under targets, which means its gonna bounce between your guys. if you had a party of 12 the damage wouldnt be bad, but it hits each person like 4 times because thats all there is.



curse of mortality is bad because you have much less hps than mobs in general, and typically its gonna hit your "driving" character, and again there are only 4 of you so it has more impact, against the npcs who do you cast it on? it sucks for the player because outside of very few instances it becomes a low powered dot. let shale with like 400+ hps get hit with it, it does squat., on a mage,dps war,rogue with like 200+ hps it becomes very powerful.



in both cases it not so much the spells themselves but the circumstances in which they are used.

#4
Valaskjalf

Valaskjalf
  • Members
  • 283 messages
spec for mana clash and all your mage problems go away