bleetman wrote...
Really, the thing I enjoyed about DA2 - especially after going through a succession of temporay and universally awful dlc companions in DA:O - was fine tuning my rabble of assorted misfits into an well honed team of co-ordinated ass kickers. It's a shame I couldn't relinquish control of every party member and just watch them wreck face.
Actually, that's something I favor DA:O for. With the right mods (that is to say, Advanced Tactics), you can set up your characters to nuke everything entirely by themselves, and even turn on tactics for the active character. Combat becomes an issue of planning, character building, and correct tactics choices, and then for most fights you can just step back and let the party have its head. You only have to step in if you've got a cone-using mage or want to mix AoEs with meleers who don't have spell resist gear yet. (Or if you're fighting Cauthrien.)
You can't actually do that in DA2. The native DA2 tactics system may be miles better than the native DA:O system, but it's markedly inferior to AT. You can't even differentiate between "current target" and "any enemy," much less tell a healer not to waste heals on blood mages. And there's no way to fix it since they made DA2 such a pain in the ass to mod.
That said, the DLC guys in DA:O were certainly beyond pathetic. I don't know who was responsible for the autolevel system in DA:O but I want some of whatever they were smoking... though a lot of the Amgarak issue is gear, too (Golems gear universally sucks, so even with the skill tomes...).