Foolsfolly wrote...
bleetman wrote...
I don't think I ever found a use for any of the worthless sods you get saddled with in that dlc, at any point. I can't imagine ever playing that with a glass cannon character that actually requires someone to tank, because bloody hell. One time, I gave the warrior dwarf several hundred stamina (was it stamina, that gave health? Was that a thing?) via cheats and he still got obliterated.Foolsfolly wrote...
Hell on the upper difficulties the Harvester battle alone takes up a good hour. Your companions fall instantly and you run around the arena and bridges slowly wittling down the Harvesters health with poisons, grenades, spells, and good ole melee attacks when nothing else exists. Then back to running because you can't stand a chance against the Harvester's minions waving you.
I hate that ****ing fight so goddamn much.
After that, DA2 was indeed a welcome relief.
God I hated them! I could respec with a tome and bring in some decent armor from Awakening. Then with that in place they'd handle well enough for 99% of the DLC. The only times they'd give me trouble was when you had a few golems to fight. Those fights have to be mircomanged and in fact sometimes the best thing you can do is walk into a room and lead the golems into an ambush at a choke point. It leads to boring but efficent fights.
But then there's the Harvester. And the Fully Upgraded Rune Golem is nothing compared to a Spirit Healer Blood Mage Wynne or Anders. And despite my best efforts one dwarf will ALWAYS DIE in that first 30 seconds. This is followed instantly by the Rune Golem. The Warrior Dwarf will usually last a tuch longer if I've done a decent job with the respec and tactic him to use potions when his health hit the half way point. But there's no stopping his envitable demise.
In the first 2 minutes of the fight you will be alone. And from there on in you're stuck in the single longest fight of the series. One second of mismanaging a mage Warden here will get you killed. Warriors and Rogues have it easier (and a shorter fight) but it's still a tough bastard where you win the day by wearing the Harvester down one hit point at a time.
IT'S SO GOD AWFUL OF A FIGHT THAT I DREAD GOLEMS OF AMGARRAK EVERY TIME I START AN ORIGINS CHARACTER.
Why not skip the DLC? It has no choices in it and has no bearing on DA2?
Becuase I have brain damage, apparently. I also do that mining quest where you get them pick axes despite the axes costing 15 gold for nothing.
I can't explain myself. I finish every quest I can... always.
It's funny, today I finished Golems of Amgarrak in 1 hour and 24 minutes on Nightmare. It's not that hard really.
You know, the thing that makes it way much easier, is to control the Rune Golem all the time at the Harvester fight.
Because that Rune Golem literally is the weakest piece of garbage ever, but ever so important. He dies with 3 minor hits from a skeleton. Man, even when I put all the attribute points into Constitution, still no effect. And there I thought Golems were tanks. But anyway.
I'll sum up my boss fight today:
When the fight started, I ran to the switch and activated it. Activated Stone Defense on my main character and Jerrik. Took control of the Golem, and spammed the Heal spell. As soon as the Harvester turns on the Lyrium switch again, I instantly turn it off. Repeat, repeat repeat and hold control of the Rune Golem all the time when not giving orders. Keep close tabs on everybody's health. Use much potions for your party.
Now, in the OP I meant that DA2 is bad compared to DA:O. I forgot to mention that. My bad (haha).
I'll edit that as we speak into OP.
There are some things I love about DA2: Legacy, Leliana in Exiled prince and the epilogue, the Arishok, Varric, the way the game ends (Yeah, call me on that, but I love cliffhangers), and the High Dragon fight on Nightmare.





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