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DA2 is the most reactive game ever done by BioWare...


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#1
Darth Death

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Say Mike Laidlaw (start at 4:20). Do you agree with him?



#2
MichaelStuart

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Agree with him about what exactly?

#3
Darth Death

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MichaelStuart wrote...

Agree with him about what exactly?

The title of this thread. Also watch the vid for more insight.

#4
Wulfram

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Yeah, that didn't really happen did it.

I think the desire to have consequences occuring on screen, rather than in epilogue, ended up hurting the game, because it meant you couldn't have very diverse outcomes but instead saw everything funneled back to end up being basically the same.

#5
Darth Death

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Wulfram wrote...

Yeah, that didn't really happen did it.

I think the desire to have consequences occuring on screen, rather than in epilogue, ended up hurting the game, because it meant you couldn't have very diverse outcomes but instead saw everything funneled back to end up being basically the same.

BioWare always meant well, but when it came time for execution, it's a whole different story. 

#6
MichaelStuart

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Darth Death wrote...

MichaelStuart wrote...

Agree with him about what exactly?

The title of this thread. Also watch the vid for more insight.


I did watch the video, He talks about many things.
But if your asking me if Dragon Age is the most reactive game by Bioware, than I say I don't think it is.

#7
EpicBoot2daFace

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Well, he's right. You don't have to wait until the end of the game to see the impact of the choices you've made. That said, your choices don't really matter in DA2 and I was much more satisfied with seeing the results of my choices at the end of the game in Origins.

The fact that your choices mean nothing in DA2 diminishes Mike's point almost entirely, IMO.

Modifié par EpicBoot2daFace, 25 août 2012 - 09:08 .


#8
Darth Death

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MichaelStuart wrote...

Darth Death wrote...

MichaelStuart wrote...

Agree with him about what exactly?

The title of this thread. Also watch the vid for more insight.


I did watch the video, He talks about many things.
But if your asking me if Dragon Age is the most reactive game by Bioware, than I say I don't think it is.

Yeah, that's what I'm asking. Why do you feel this way?

#9
King Cousland

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Most of DA II's marketing and pre-release interviews were misleading, but no, I don't agree with him. If we're talking about impact of choice in-game them I'd argue that DA II is BioWare's least reactive game to date, followed by Mass Effect 2 with Origins taking third place. 

#10
EpicBoot2daFace

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King Cousland wrote...

Most of DA II's marketing and pre-release interviews were misleading, but no, I don't agree with him. If we're talking about impact of choice in-game them I'd argue that DA II is BioWare's least reactive game to date, followed by Mass Effect 2 with Origins taking third place. 

I think he meant that you would make a choice and then it would cut to Varric talking about what you just did.

#11
MichaelStuart

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Darth Death wrote...

MichaelStuart wrote...

Darth Death wrote...

MichaelStuart wrote...

Agree with him about what exactly?

The title of this thread. Also watch the vid for more insight.


I did watch the video, He talks about many things.
But if your asking me if Dragon Age is the most reactive game by Bioware, than I say I don't think it is.

Yeah, that's what I'm asking. Why do you feel this way?


Doesn't have as many choices as the others I played, and most of the choices you do make are ultimately pointless.

#12
Darth Death

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EpicBoot2daFace wrote...

King Cousland wrote...

Most of DA II's marketing and pre-release interviews were misleading, but no, I don't agree with him. If we're talking about impact of choice in-game them I'd argue that DA II is BioWare's least reactive game to date, followed by Mass Effect 2 with Origins taking third place. 

I think he meant that you would make a choice and then it would cut to Varric talking about what you just did.

Yes, Mike did hint this, but only their dialogue varied. Player's choices in the end didn't matter though.

#13
Darth Death

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MichaelStuart wrote...

Darth Death wrote...

MichaelStuart wrote...

Darth Death wrote...

MichaelStuart wrote...

Agree with him about what exactly?

The title of this thread. Also watch the vid for more insight.


I did watch the video, He talks about many things.
But if your asking me if Dragon Age is the most reactive game by Bioware, than I say I don't think it is.

Yeah, that's what I'm asking. Why do you feel this way?


Doesn't have as many choices as the others I played, and most of the choices you do make are ultimately pointless.

I see. I'm sure BioWare is aware of this issue (hopefully) & are taking measures to fix it. Thanks for your input. 

#14
EpicBoot2daFace

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Darth Death wrote...

EpicBoot2daFace wrote...

King Cousland wrote...

Most of DA II's marketing and pre-release interviews were misleading, but no, I don't agree with him. If we're talking about impact of choice in-game them I'd argue that DA II is BioWare's least reactive game to date, followed by Mass Effect 2 with Origins taking third place. 

I think he meant that you would make a choice and then it would cut to Varric talking about what you just did.

Yes, Mike did hint this, but only their dialogue varied. Player's choices in the end didn't matter though.

Agreed. I should have been more specific. If Mike was referring to Varric, I agree. If he's talking about your actions as a whole, then no, not even close to most reactive game BioWare has ever made.

#15
thats1evildude

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I found DA2 to be pretty reactive; my choices had a huge impact on the lives of many NPCs and my companions.

No, I couldn't stop the qunari invasion or Meredith's invoking of the Rite of Annulment, but I see those things as more or less inevitable.

Modifié par thats1evildude, 25 août 2012 - 09:50 .


#16
Darth Death

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thats1evildude wrote...

I found DA2 to be pretty reactive; my choices had a huge impact on the lives of many NPCs and my companions.

No, I couldn't stop the qunari invasion or Meredith's invoking of the Rite of Annulment, but I see those things as more or less inevitable.

Why should it? Think of the replay value if it wasn't the case. How interesting would a playthrough be if the player was given the power to prevent the qunari invasion?

#17
Emzamination

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Mike Laidlaw wrote...

Instead of waiting for an 80 hour epilogue that tells me about who got married and who did what, I get to see those interactions like within hours


Liar!! there was no marriage!!! Stop toying with me!!!! Implement marriage or stop talking about it!!!!

#18
wright1978

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Well i think in a game that's supposed to take place over years the effect of choices should have had a visible difference on the city. Unfortunately well that didn't really happen and the main place we did get to see difference was in lives of companions.

#19
thats1evildude

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Darth Death wrote...

Why should it? Think of the replay value if it wasn't the case. How interesting would a playthrough be if the player was given the power to prevent the qunari invasion?


I don't see how interesting that would be. Why would you want to avoid one of the central conflicts of the game? That'd be like beating the darkspawn at Ostagar.

Modifié par thats1evildude, 25 août 2012 - 11:17 .


#20
Tommyspa

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It was reactive in the way that choices like Feynriel and Keran's fates completely altered or gave you new quest lines in later acts depending on the choices. Can't say many BioWare games ever did that in the same game.

#21
coles4971

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I can't remember since I haven't played the game in so long, were the "new quest lines" just killing a few different dudes?

#22
syllogi

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Tell the nobles waiting for a meeting with the Viscount for about seven years, or that poor guy looking for his dog Taffy for at least three years, about the reactiveness of DA2.

But seriously, it is a shame that the game did not reflect the passage of time as well as it could have. Attention to little details means a LOT to fans, but when those details are ignored, it means even more.

#23
Tommyspa

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coles4971 wrote...

I can't remember since I haven't played the game in so long, were the "new quest lines" just killing a few different dudes?


If you want to over simplify like that sure, just as all Origins was about was killing zombies and zombie dragons.

#24
thats1evildude

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Don't all quest lines in Dragon Age end with killing a bunch of dudes?

Modifié par thats1evildude, 25 août 2012 - 11:51 .


#25
Tommyspa

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thats1evildude wrote...

Don't all quest lines in Dragon Age end with killing a bunch of dudes?

It is the kinda thing people do when they only want to down talk DA2. Kinda like how they complain about exploding enemies being awful in DA2 and not being awful in Baldur's Gate. :/