Foolsfolly wrote...
Example of how reactive Dragon Age: Origins is over Dragon Age 2?
While busting Anora out of Howe's estate you can either fight the guards or surrender.
If you fight the guards and win you've completed the mission. If you fight and lose you end up going to jail. Surrender you go to jail.
Did you have Alistair with you? He goes to jail too. Did you out Anora as being with you? She betrayed you. Once you wake up any two of your entire team can come and rescue you or you can rescue yourself. Each pairing of companions results in different cover stories as they attempt to rescue you. It can be incredibly successful or hilariously ineffectual. If you escape by yourself you can battle your way out, sneak out, pretend to be guards going out on patrol, dress as a guard and pickpocket the keys and password, or mix and match.
What mission in DA2 can compare to the game reacting to your choices like this?
DA2, Act 1, Wayward Son.
While talking to Arianni you can be reassuring or cruel and she will respond accordingly. While searching for Feynriel, you can choose to speak to his estranged father or to Ser Thrask. If you are a mage or if Bethany is with you, you have a special dialogue that will convince Feynriel's father to share information with you. If you have an 'aggressive' personality, you can threaten him for the information. If not, then you are forced to speak to Ser Thrask instead. Three varying paths leaad you to the same destination: Samson.
Samson points you to a warehouse owned by a known slaver. After cleaning it out and failing to rescue a young female apostate who becomes an abomination, you find a letter on her person: she is the daughter of Ser Thrask, and you can either promise to keep his secret or blackmail him for monetary gain. Two choices with different outcomes right there.
Also in the warehouse, you find a receipt of sale leading you to another slaver. You can fight him or have Fenris threaten him. Either way, he points you to the slaver caverns, where you find Feynriel held hostage. This situation has four ways that it can play out. If Hawke is a rogue, he can kill the lead slaver outright and fight the rest. If not, then he can fight or attempt to negotiate. If Fenris is present he will interrupt and start the fight without you. If Varric is present, he can convince the slavers to release Feynriel without incident.
Once freed, you can convince Feynriel to go to the Circle or allow him to go to the Dalish Clan in Sundermount.
If Feynriel is sent to Sundermount, then a band of Templars will harass the Dalish during Act 2. You can choose to fight the templars or the elves, or convince the templars to leave peacefully without further incident.
Also in Act 2, you access the quest Night Terrors, in which you enter Feynriel's dreams in the Fade. Here you have the opportunity to strike a deal with the sloth demon Torpor. If Anders is here, he will become angry and turn on you if you appear to be considering the demon's deal. After accepting or rejecting said deal, you will encounter two more demons, and depending on which companions accompany you, different ones will betray you here for different reasons, leading to a variety of 'apology' scenes later, which differ again, depending on your pre-existing relationship with each companion.
Depending on how you handle each demon here, Feynriel will either be more confident in his powers, or he will feel weak and helpless, and beg to be made tranquil. Either way, here you can choose to 'kill' him and make him tranquil, or allow him to leave. If he is lacking confidence, then he will need prompting. If you struck the deal with Torpor, you can allow him to possess Feynriel, turning him into a powerful abomination, or you can change your mind at the last moments, fighting Torpor and allowing Feynriel to escape.
If Feynriel is made Tranquil, his mother will commit suicide by poison. If he is made into an abomination, then Hawke and co will later encounter people who have been driven insane by their dreams. If Feynriel is freed, and has learned to master his powers, he will travel to Tevinter for training, which will lead to a different quest later.
So yeah, that's an
extremely reactive quest chain with relatively far-reaching conesquences in several different directions.
Modifié par Plaintiff, 27 août 2012 - 04:53 .