Cheap Scumbagery That Should Be Removed From MP
#1
Posté 26 août 2012 - 01:57
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
Cerberus:-
1) Atlas being able to curl missiles around corners
2) Atlas being able to hit you with its cannon while u are ducked in cover
3) Phantoms curling palm cannon shots around walls
4) Phantoms curling palm cannon shots over table-top cover
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike)
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!)
2) Banshees warps being able to change direction mid-flight
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!)
4) Ravagers hitting you in cover
5) Ravagers curling missiles around corners
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
#2
Posté 26 août 2012 - 01:57
Isn't this just a re-post of all your other threads?
#3
Posté 26 août 2012 - 01:59
#4
Posté 26 août 2012 - 02:00
Rokayt wrote...
I have seen so many threads from you today.
Isn't this just a re-post of all your other threads?
Truth should not be stifled. it must be allowed to flow, like the spice.
#5
Posté 26 août 2012 - 02:01
chelseascum123 wrote...
It's a pretty decent summary of all the stupid bull-sh*t in this game.
^
What he said Rokayt.
#6
Posté 26 août 2012 - 02:02
Rokayt wrote...
I have seen so many threads from you today.
Isn't this just a re-post of all your other threads?
He just really doesn't like that a computer played AI kills his character. Like way more than anyone else cares about it.
#7
Posté 26 août 2012 - 02:05
#8
Posté 26 août 2012 - 02:06
#9
Posté 26 août 2012 - 02:06
#10
Posté 26 août 2012 - 02:09
#11
Posté 26 août 2012 - 02:10
Modifié par Colem, 26 août 2012 - 02:12 .
#12
Posté 26 août 2012 - 02:10
k1ngl1ves wrote...
We all have to deal with it, so I consider it fair play. Does suck sometimes...
The point is we DON'T have to deal with it. When the game first came out hardly any of the things listed in the OP were present. Bioware ADDED them later on to make the game more difficult. Truth in the matter is that they've made the game less fun in the process.
The bull**** needs to be irradicated. Since Bioware added that crap then they can take it back out just as quickly.
Modifié par CaptainTeabag, 26 août 2012 - 02:11 .
#13
Posté 26 août 2012 - 02:14
#14
Posté 26 août 2012 - 02:15
Geth Rocket Trooper's rockets can go through walls with a three round burst fire rate.
#15
Posté 26 août 2012 - 02:19
xtorma wrote...
Rokayt wrote...
I have seen so many threads from you today.
Isn't this just a re-post of all your other threads?
Truth should not be stifled. it must be allowed to flow, like the spice.
#16
Posté 26 août 2012 - 02:22
Our bullets don't curve around corners and neither do our missles, so it's really annoying when a Geth Rocket Trooper shoots TWO rockets in a split second and they curve around and hit you in the face. Leave powers the way they are, but fix most enemy weapon mechanics.masswor5 wrote...
All of the player powers curve around corners and cover though..I'd rather they remove this mechanic for both enemies and players.
#17
Guest_death_for_sale_*
Posté 26 août 2012 - 02:31
Guest_death_for_sale_*
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons - Quit getting stunlocked
2) Hunters being able to fire while staggered - This does suck
3) Geth Rocket Troopers being able to fire while staggered - This does suck
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you - This does suck
5) Pyro burning you through walls - This is lag induced, the game thinks you are not in cover/wall.
6) Geth Primes being able to 'curl' cannon shots around corners - This is lag induced, the game thinks you are not in cover/wall.
7) Geth Primes turret being pass through solid walls - This is lag induced, the game thinks you are not in cover/wall.
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??) - This does suck
Cerberus:-
1) Atlas being able to curl missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
2) Atlas being able to hit you with its cannon while u are ducked in cover - You are either lower than the Atlas or it is lag induced.
3) Phantoms curling palm cannon shots around walls - This is lag induced, the game thinks you are not in cover/wall.
4) Phantoms curling palm cannon shots over table-top cover - This is lag induced, the game thinks you are not in cover/wall.
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike) - All sync-kills work this way. Be more careful.
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!) - Confirmed bug they are working on
2) Banshees warps being able to change direction mid-flight - Lag induced
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!) They are not immune to BE's, but all BE primers are kind of flaky after the BE nerf.
4) Ravagers hitting you in cover - This is lag induced, the game thinks you are not in cover/wall.
5) Ravagers curling missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Once you start anticipating these things, you will take cover or move behind a wall sooner. Unless you are hosting and the servers are working correctly, you will see these things happen.
Improvise, Adapt, and Overcome.
#18
Guest_Air Quotes_*
Posté 26 août 2012 - 02:35
Guest_Air Quotes_*
death_for_sale wrote...
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons - Quit getting stunlocked
2) Hunters being able to fire while staggered - This does suck
3) Geth Rocket Troopers being able to fire while staggered - This does suck
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you - This does suck
5) Pyro burning you through walls - This is lag induced, the game thinks you are not in cover/wall.
6) Geth Primes being able to 'curl' cannon shots around corners - This is lag induced, the game thinks you are not in cover/wall.
7) Geth Primes turret being pass through solid walls - This is lag induced, the game thinks you are not in cover/wall.
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??) - This does suck
Cerberus:-
1) Atlas being able to curl missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
2) Atlas being able to hit you with its cannon while u are ducked in cover - You are either lower than the Atlas or it is lag induced.
3) Phantoms curling palm cannon shots around walls - This is lag induced, the game thinks you are not in cover/wall.
4) Phantoms curling palm cannon shots over table-top cover - This is lag induced, the game thinks you are not in cover/wall.
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike) - All sync-kills work this way. Be more careful.
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!) - Confirmed bug they are working on
2) Banshees warps being able to change direction mid-flight - Lag induced
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!) They are not immune to BE's, but all BE primers are kind of flaky after the BE nerf.
4) Ravagers hitting you in cover - This is lag induced, the game thinks you are not in cover/wall.
5) Ravagers curling missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Once you start anticipating these things, you will take cover or move behind a wall sooner. Unless you are hosting and the servers are working correctly, you will see these things happen.
Improvise, Adapt, and Overcome.
Cheap explanation for cheap enemy behaviour is cheap.
#19
Posté 26 août 2012 - 02:37
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons - its a robot duh
2) Hunters being able to fire while staggered - its a robot duh
3) Geth Rocket Troopers being able to fire while staggered - its a robot duh
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you - robot?
5) Pyro burning you through walls - ok i got nothing
6) Geth Primes being able to 'curl' cannon shots around corners - im guessing this works the same way homing grenades work
7) Geth Primes turret being pass through solid walls - i got nothing
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??) - robot?
Cerberus:-
1) Atlas being able to curl missiles around corners - heat seeking missile more than likely
2) Atlas being able to hit you with its cannon while u are ducked in cover - huge caliber weapon should probably destroy your cover
3) Phantoms curling palm cannon shots around walls - guess its biotics
4) Phantoms curling palm cannon shots over table-top cover - guess its biotics
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike) - never seen this happen but ill take your word for it
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!) - honestly they are biotic so why not just assume they are using a version of pull
2) Banshees warps being able to change direction mid-flight - most biotic attacks and tech attacks follow the target unless they dodge it successfully
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!) - use fire powers or ammo eats the armor like nothing
4) Ravagers hitting you in cover- never happened to me unless they have a line of sight
5) Ravagers curling missiles around corners- never seen this
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
I disagree with changing it. i mean just get better or play on a lower difficulty
#20
Guest_death_for_sale_*
Posté 26 août 2012 - 02:37
Guest_death_for_sale_*
Air Quotes wrote...
death_for_sale wrote...
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons - Quit getting stunlocked
2) Hunters being able to fire while staggered - This does suck
3) Geth Rocket Troopers being able to fire while staggered - This does suck
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you - This does suck
5) Pyro burning you through walls - This is lag induced, the game thinks you are not in cover/wall.
6) Geth Primes being able to 'curl' cannon shots around corners - This is lag induced, the game thinks you are not in cover/wall.
7) Geth Primes turret being pass through solid walls - This is lag induced, the game thinks you are not in cover/wall.
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??) - This does suck
Cerberus:-
1) Atlas being able to curl missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
2) Atlas being able to hit you with its cannon while u are ducked in cover - You are either lower than the Atlas or it is lag induced.
3) Phantoms curling palm cannon shots around walls - This is lag induced, the game thinks you are not in cover/wall.
4) Phantoms curling palm cannon shots over table-top cover - This is lag induced, the game thinks you are not in cover/wall.
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike) - All sync-kills work this way. Be more careful.
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!) - Confirmed bug they are working on
2) Banshees warps being able to change direction mid-flight - Lag induced
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!) They are not immune to BE's, but all BE primers are kind of flaky after the BE nerf.
4) Ravagers hitting you in cover - This is lag induced, the game thinks you are not in cover/wall.
5) Ravagers curling missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Once you start anticipating these things, you will take cover or move behind a wall sooner. Unless you are hosting and the servers are working correctly, you will see these things happen.
Improvise, Adapt, and Overcome.
Cheap explanation for cheap enemy behaviour is cheap.
I can always count on you to come up with a completely pointless and poorly thought out response. Thanks!
#21
Posté 26 août 2012 - 02:37
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
Cerberus:-
1) Atlas being able to curl missiles around corners
2) Atlas being able to hit you with its cannon while u are ducked in cover
3) Phantoms curling palm cannon shots around walls
4) Phantoms curling palm cannon shots over table-top cover
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike)
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!)
2) Banshees warps being able to change direction mid-flight
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!)
4) Ravagers hitting you in cover
5) Ravagers curling missiles around corners
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Someone called captain teabag complaining about cheapery and bad behavior is slightly ironic.
#22
Guest_Air Quotes_*
Posté 26 août 2012 - 02:41
Guest_Air Quotes_*
death_for_sale wrote...
Air Quotes wrote...
death_for_sale wrote...
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons - Quit getting stunlocked
2) Hunters being able to fire while staggered - This does suck
3) Geth Rocket Troopers being able to fire while staggered - This does suck
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you - This does suck
5) Pyro burning you through walls - This is lag induced, the game thinks you are not in cover/wall.
6) Geth Primes being able to 'curl' cannon shots around corners - This is lag induced, the game thinks you are not in cover/wall.
7) Geth Primes turret being pass through solid walls - This is lag induced, the game thinks you are not in cover/wall.
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??) - This does suck
Cerberus:-
1) Atlas being able to curl missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
2) Atlas being able to hit you with its cannon while u are ducked in cover - You are either lower than the Atlas or it is lag induced.
3) Phantoms curling palm cannon shots around walls - This is lag induced, the game thinks you are not in cover/wall.
4) Phantoms curling palm cannon shots over table-top cover - This is lag induced, the game thinks you are not in cover/wall.
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike) - All sync-kills work this way. Be more careful.
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!) - Confirmed bug they are working on
2) Banshees warps being able to change direction mid-flight - Lag induced
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!) They are not immune to BE's, but all BE primers are kind of flaky after the BE nerf.
4) Ravagers hitting you in cover - This is lag induced, the game thinks you are not in cover/wall.
5) Ravagers curling missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Once you start anticipating these things, you will take cover or move behind a wall sooner. Unless you are hosting and the servers are working correctly, you will see these things happen.
Improvise, Adapt, and Overcome.
Cheap explanation for cheap enemy behaviour is cheap.
I can always count on you to come up with a completely pointless and poorly thought out response. Thanks!
Well according to you once you star "anticipating" you will go to cover. With Geth that means never leaving cover, because you will always be "anticipating"
#23
Posté 26 août 2012 - 02:46
That's not very nice.death_for_sale wrote...
I can always count on you to come up with a completely pointless and poorly thought out response. Thanks!
#24
Posté 26 août 2012 - 03:32
#25
Guest_Lord_Sirian_*
Posté 26 août 2012 - 03:36
Guest_Lord_Sirian_*





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