Cheap Scumbagery That Should Be Removed From MP
#26
Posté 26 août 2012 - 03:40
#27
Posté 26 août 2012 - 03:41
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
Cerberus:-
1) Atlas being able to curl missiles around corners
2) Atlas being able to hit you with its cannon while u are ducked in cover
3) Phantoms curling palm cannon shots around walls
4) Phantoms curling palm cannon shots over table-top cover
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike)
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!)
2) Banshees warps being able to change direction mid-flight
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!)
4) Ravagers hitting you in cover
5) Ravagers curling missiles around corners
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
You forgot that Phantom with a broken sword is still allowed to synch kill.
#28
Posté 26 août 2012 - 03:49
#29
Posté 26 août 2012 - 03:49
CrisisOne wrote...
The Banshee has BE immunity? I've been able to hit her with biotic explosions but it does sometime take 1 or 2 more warps to get her primed sometimes.
Banshee's have a shield ability and when its active biotics dont work.(reave and dark channel still do i think)
Basically its hugely annoying to biotic players.
#30
Posté 26 août 2012 - 03:50
#31
Posté 26 août 2012 - 03:50
#32
Posté 26 août 2012 - 03:53
They've had to try and compensate for the majority of player's tactics (farming and speed runs), but every time they do, they're validating this kind of behavior.
If it was only a small minority of the community who were doing these kinds of things, I doubt we would have seen the changes we have.
I agree though, they need to get rid of some of the things they've done. Difficulty shouldn't come from "cheapness".
#33
Posté 26 août 2012 - 04:05
#34
Posté 26 août 2012 - 04:09
#35
Posté 26 août 2012 - 04:11
#36
Guest_death_for_sale_*
Posté 26 août 2012 - 04:11
Guest_death_for_sale_*
Guglio08 wrote...
That's not very nice.death_for_sale wrote...
I can always count on you to come up with a completely pointless and poorly thought out response. Thanks!
I don't think anyone on this forum would suggest that I am 'nice'.
Modifié par death_for_sale, 26 août 2012 - 04:13 .
#37
Posté 26 août 2012 - 04:14
#38
Posté 26 août 2012 - 04:22
Kenadian wrote...
Death, much of that isn't lag induced and is very much game mechanics. I've never heard of or seen Phantom shots curving, but Prime shots, Warps, Atlas missiles, Geth Turrets and Geth rockets very much behave in those ways by design. Lag only exacerbates the problem.
I believe the fact that they home in on you isn't a problem, but the lag makes them near impossible to dodge unless you are host. There are times that I will dodge roll behind cover and the Banshee Warp will either curve straight through the wall and hit me, or pass right by me and still damage me anyway.
#39
Posté 26 août 2012 - 04:35
#40
Posté 26 août 2012 - 04:42
#41
Posté 26 août 2012 - 04:50
#42
Posté 26 août 2012 - 04:59
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
Cerberus:-
1) Atlas being able to curl missiles around corners
2) Atlas being able to hit you with its cannon while u are ducked in cover
3) Phantoms curling palm cannon shots around walls
4) Phantoms curling palm cannon shots over table-top cover
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike)
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!)
2) Banshees warps being able to change direction mid-flight
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!)
4) Ravagers hitting you in cover
5) Ravagers curling missiles around corners
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
All of these are well-known abilities of the various enemy factions. Virtually all of them have analogs in the various player character build-outs. What's sauce for the goose, is sauce for the gander. Your inability to adapt and overcome is a weakness.
#43
Posté 26 août 2012 - 05:00
#44
Posté 26 août 2012 - 05:09
#45
Posté 26 août 2012 - 05:12
#46
Posté 26 août 2012 - 05:20
#47
Posté 26 août 2012 - 05:23
#48
Posté 26 août 2012 - 05:23
#49
Posté 26 août 2012 - 05:31
#50
Posté 26 août 2012 - 05:49
akimboDEEZ wrote...
Also a side note. These " tactics" as you people call it are not suppose to happen. especially when they break there own laws of physics. Atlas's trick shot-ing you. Banshees having the power of the force. and the Geth Double-tappers with aimbots. these "tactics" are often unblock-able especially to characters with minimal mobility. If this is to stop farmers there are other ways like often time a random hunter will spawn behind us without our knowledge. That "tactic" i support. Balance from cheapness is not a good thing
I agree. Hunters shooting you when their guns are pointed right at the floor is not something I should try to counter or anticipate, it should be something that doesn't even happen. And all BioWare needs to do to combat farming is give the Geth some grenades for their Troopers and maybe Rocket Troopers. That'll flush out those gutless pricks that hide behind desks all day for Credits.





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