CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
Cerberus:-
1) Atlas being able to curl missiles around corners
2) Atlas being able to hit you with its cannon while u are ducked in cover
3) Phantoms curling palm cannon shots around walls
4) Phantoms curling palm cannon shots over table-top cover
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike)
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!)
2) Banshees warps being able to change direction mid-flight
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!)
4) Ravagers hitting you in cover
5) Ravagers curling missiles around corners
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
One single geth unit should'nt be able to stunlock; several geth units on one guy should.
True, no enemy unit should be able to do anything while being staggered, except being staggered.. we need to be able to trust staggering effects in our strategy.
No perfect shots when they can't see you at all, also true.
No burning through walls, I agree.
Slight curving around walls of Prime's Cannons or Rockets seems legit to me. I adapted.
Non-biotic shouldn't be able to pass through walls, true.
Again I agree for enemies ability to melee when staggered, wtf as you say.
Atlas missiles curl seems legit to me, it's really not a strong curve.
Atlas' ability to hit you while ducking in cover is legit (size advantage) as long as its cannon relative position is higher than your own position. I've never been hit by an atlas when i was taking cover on a higher ground, only when the firing angle from his cannon was legit (i-e it has higher ground, or is on level but close enough so it's size permits him to fire over the cover). Plus you still get DR.
Phantoms, i don't know, maybe it's only lag. Never noticed a curve. Maybe sometimes i felt i was already behind the wall and then got hit, but with lag and all, and it all happens in split seconds...
Again, i've never been hit while ducking in cover by a phantom, unless it has a higher ground, then of course they are just accurate shooters...
Sync killing animation taking precedence, i think i would agree with you, but it only happened to me in laggy games, so from my point of vue it's not the phantom's fault.
Definitely agree with magnet hands. But again, lag ?
I like banshee's warp the way it is. A mind controlled biotic power should be able to do that. If your game is not too laggy, you can dodge it although it's difficult.
I'm ok with banshee's partial immunity to some biotic powers or some of their components (like the priming component), but i would like to understand the mechanics of that immunity better.
Again, i've never been hit in cover by ravagers unless they had some higher ground / fire angle advantage. They do need very little of this advantage to hit you, but then again they have very powerful shots.
And the curve of their shots is like the Geth's prime, i find that it exists, but it is reasonnably slight.