hunters firing at you while stasis-ed.
banshee's warp and atlas's rockets being able to literally do 180 degree turns if you SS behind them
rocket troopers firing of volleys of up to 4 rockets in the time span of one second
pyros having double the range of the actual animation for the flamethrower
phantoms doing her negate all damage attack, but still firing from her palm cannon at the same time
being sync-killed half way through a biotic charge
I'm sure i could keep going, which is the sad part.
samb wrote...
If you don't like it go play bronze you
nooblet. I love cheap tactics that the AI uses. Why can't you just "take
it as a challenge?".
Having control of your character taken away from you indefinitely just because a hunter looked at you. Yep, that seems like a fair challenge. <_<
fabsmilee wrote...
Sync killing animation taking
precedence, i think i would agree with you, but it only happened to me
in laggy games, so from my point of vue it's not the phantom's fault.
Definitely agree with magnet hands. But again, lag ?
Both of these have happened to me so many bloody times on my own host. I can't count how many times i was trying to finish off a phantom or something with a charge, only to be grabbed out of the charge and synced. And don't get me started on her magnet hands..
Modifié par iDevour, 26 août 2012 - 09:21 .





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