Cheap Scumbagery That Should Be Removed From MP
#101
Posté 26 août 2012 - 07:09
One thing I think about all the time while playing Multiplayer is how time dilation doesn't exist like it does in Single Player. If I recall correctly doesn't time "slow down" when Shepard is performing a heavy melee? Likewise, doesn't time "slow down" when your health is low? I think a lot of the problems we have in Multiplayer can be attributed to not having time dilation. This is especially true with heavy melee attacks. Enemies are able to hit you before you strike because your spending sooo... much time winding up your melee attack which is meant to be performed in a cinematic, slow motion way. The Husk, Phantom, Trooper, etc. is not effected by any slowed down time so they just attack you at normal speed while your slowly, dramatically attacking them.
Just a thought.
-Matt C.-
#102
Posté 26 août 2012 - 07:27
death_for_sale wrote...
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons - Quit getting stunlocked
2) Hunters being able to fire while staggered - This does suck
3) Geth Rocket Troopers being able to fire while staggered - This does suck
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you - This does suck
5) Pyro burning you through walls - This is lag induced, the game thinks you are not in cover/wall.
6) Geth Primes being able to 'curl' cannon shots around corners - This is lag induced, the game thinks you are not in cover/wall.
7) Geth Primes turret being pass through solid walls - This is lag induced, the game thinks you are not in cover/wall.
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??) - This does suck
Cerberus:-
1) Atlas being able to curl missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
2) Atlas being able to hit you with its cannon while u are ducked in cover - You are either lower than the Atlas or it is lag induced.
3) Phantoms curling palm cannon shots around walls - This is lag induced, the game thinks you are not in cover/wall.
4) Phantoms curling palm cannon shots over table-top cover - This is lag induced, the game thinks you are not in cover/wall.
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike) - All sync-kills work this way. Be more careful.
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!) - Confirmed bug they are working on
2) Banshees warps being able to change direction mid-flight - Lag induced
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!) They are not immune to BE's, but all BE primers are kind of flaky after the BE nerf.
4) Ravagers hitting you in cover - This is lag induced, the game thinks you are not in cover/wall.
5) Ravagers curling missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Once you start anticipating these things, you will take cover or move behind a wall sooner. Unless you are hosting and the servers are working correctly, you will see these things happen.
Improvise, Adapt, and Overcome.
#103
Posté 26 août 2012 - 08:44
RohanSpartan wrote...
death_for_sale wrote...
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons - Quit getting stunlocked
2) Hunters being able to fire while staggered - This does suck
3) Geth Rocket Troopers being able to fire while staggered - This does suck
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you - This does suck
5) Pyro burning you through walls - This is lag induced, the game thinks you are not in cover/wall.
6) Geth Primes being able to 'curl' cannon shots around corners - This is lag induced, the game thinks you are not in cover/wall.
7) Geth Primes turret being pass through solid walls - This is lag induced, the game thinks you are not in cover/wall.
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??) - This does suck
Cerberus:-
1) Atlas being able to curl missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
2) Atlas being able to hit you with its cannon while u are ducked in cover - You are either lower than the Atlas or it is lag induced.
3) Phantoms curling palm cannon shots around walls - This is lag induced, the game thinks you are not in cover/wall.
4) Phantoms curling palm cannon shots over table-top cover - This is lag induced, the game thinks you are not in cover/wall.
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike) - All sync-kills work this way. Be more careful.
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!) - Confirmed bug they are working on
2) Banshees warps being able to change direction mid-flight - Lag induced
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!) They are not immune to BE's, but all BE primers are kind of flaky after the BE nerf.
4) Ravagers hitting you in cover - This is lag induced, the game thinks you are not in cover/wall.
5) Ravagers curling missiles around corners - This is lag induced, the game thinks you are not in cover/wall.
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Once you start anticipating these things, you will take cover or move behind a wall sooner. Unless you are hosting and the servers are working correctly, you will see these things happen.
Improvise, Adapt, and Overcome.
lol
I do frequently win on Gold and Platinum if that counts. But it still doesn't stop a Phantom being cheating POS. Seriously i just played a Gold round on London and i was the last man standing. There were only 2 Phantoms left. Headshot/ED/headshot/headshot (Valiant V) killed one of them. Then i reloaded and stayed in cover to see where the other Phantom had moved to.
She was a few lamposts down the field when she began shooting my way with her palm cannon. Shooting at me while i was ducked in cover behind a fairly solid looking red hover car. The cheating b**** shot me straight through goddamn thing with 3 direct hits. Had to waste a medigel so i could get back up and decapatate her. The point is, she should NOT have been allowed to shoot me through that car. And i resent having to waste consumables just coz Bioware's programming sucks.
Modifié par CaptainTeabag, 26 août 2012 - 08:46 .
#104
Posté 26 août 2012 - 08:54
Agreed. These things break the game ... I love evading a phantom warp just to watch it go strait into the air then flya round the map then hit me anyways .... Also thread starter you forgot the fact that gethrocket troopers have machine gun rocket launchers ....chelseascum123 wrote...
It's a pretty decent summary of all the stupid bull-sh*t in this game.
Modifié par GGW KillerTiger, 26 août 2012 - 08:56 .
#105
Posté 26 août 2012 - 09:05
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
Cerberus:-
1) Atlas being able to curl missiles around corners
2) Atlas being able to hit you with its cannon while u are ducked in cover
3) Phantoms curling palm cannon shots around walls
4) Phantoms curling palm cannon shots over table-top cover
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike)
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!)
2) Banshees warps being able to change direction mid-flight
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!)
4) Ravagers hitting you in cover
5) Ravagers curling missiles around corners
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Almost all of your issues can be explained by lag, and in fact, I know for a fact that is what causes at least a handful of your problems. That being said, it likely has nothing to do with the design of the game and in fact has something to do with your connection to the host player.
This isn't to say that your internet is not fast enough (though that could be the case). It is just as likely that the host has slow internet, or there are distance issues. It could be that the host has a poor upload speed (like me) and as a result any game that he/she hosts turns into a horrible, horrible bloodbath filled with glitchy horrible things (which is why I don't host games ever).
To solve your problem, you might look at making sure that all other things connected to the internet in your home are not communicating with the internet (ie, don't run downloads, or skype, or that sort of thing while you're also playing ME3).
#106
Posté 26 août 2012 - 09:09
Snoopy1955 wrote...
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
Cerberus:-
1) Atlas being able to curl missiles around corners
2) Atlas being able to hit you with its cannon while u are ducked in cover
3) Phantoms curling palm cannon shots around walls
4) Phantoms curling palm cannon shots over table-top cover
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike)
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!)
2) Banshees warps being able to change direction mid-flight
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!)
4) Ravagers hitting you in cover
5) Ravagers curling missiles around corners
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Almost all of your issues can be explained by lag, and in fact, I know for a fact that is what causes at least a handful of your problems. That being said, it likely has nothing to do with the design of the game and in fact has something to do with your connection to the host player.
This isn't to say that your internet is not fast enough (though that could be the case). It is just as likely that the host has slow internet, or there are distance issues. It could be that the host has a poor upload speed (like me) and as a result any game that he/she hosts turns into a horrible, horrible bloodbath filled with glitchy horrible things (which is why I don't host games ever).
To solve your problem, you might look at making sure that all other things connected to the internet in your home are not communicating with the internet (ie, don't run downloads, or skype, or that sort of thing while you're also playing ME3).
I take it you didn't read any of the posts after the OP otherwise you would not have said that. For the record i have a stable 16mb broadband connection and i was hosting. 0 lag experienced
#107
Posté 26 août 2012 - 09:18
#108
Guest_death_for_sale_*
Posté 26 août 2012 - 09:50
Guest_death_for_sale_*
neroscuro wrote...
death_for_sale wrote...
It has to do with everything. I'm not nice, but I state facts. If people don't like them, they can prove me wrong or go cry in a corner.
My attitude is not meant to accomplish anything. I am merely being me, I am the same exact way IRL.death_for_sale wrote...
Improvise, Adapt, and Overcome.
Being harsh is not stating facts. You are confusing natural environment with a game whose mechanics are decided by a software company (so they can be modified at will). Probably you (and all those who misunderstand Darwinism) should read an interesting book "The Waning of Humaneness" by Konrad Lorenz about the differences between the biological meaning of natural selection and its application to human society that have been wrong (indeed society opposes itself to natural processes!)
I was not referring to Darwin or natural selection. I also see you did not read the post where I listed the causes for the complaints of the OP. Your point has gone missing, I suggest you go search for it.
#109
Posté 27 août 2012 - 03:35
I was not referring to Darwin or natural selection. I also see you did not read the post where I listed the causes for the complaints of the OP. Your point has gone missing, I suggest you go search for it.[/quote]
[/quote]
[quote]death_for_sale wrote...
Once you start anticipating these things, you will take cover or move
behind a wall sooner. Unless you are hosting and the servers are working
correctly, you will see these things happen.[/quote]
Improvise, adapt, overcome seem terms related to natural selection, anyhow is the above the right post of yours? I read it and I doubt that the solution you are suggesting is going to work for 3 out of 4 players, since only one can host. Are the others non hosting players going to blame "poor connection" "lag" "non hosting" or the "bad programmed AI behaviour" or "bad net code"? Unless Bioware is going to release in every country the super-extra-good-internet-connection-of-your-dreams, it should know what kind of infrastructure the actual internet is offering and it should try to overcome and adapt to it
Modifié par neroscuro, 27 août 2012 - 03:36 .
#110
Posté 27 août 2012 - 03:52
CaptainTeabag wrote...
*snip*
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!)
2) Banshees warps being able to change direction mid-flight
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!)
4) Ravagers hitting you in cover
5) Ravagers curling missiles around corners
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
I swear to god this is what annoyed me most about banshees.
I was playing a game with my b/f on ghost against the reapers. I can't remember what wave it was, but we were at the beginning area ducked down behind the cover there (just to right of the doorway down the leftside of the map), waiting for them badasses to spawn in back room, and come down the stairs into the open. Well, the banshee spawned in there and I ran through the room down the left to flank them, she saw me coming and started following me. No big. She warps up the ramp there and I backtrack into the room. She fires a warp ball at me and i run for my life through the room, around the corner and back to where I was originally taking cover. I stop, turn around and I see... SEE WITH MY OWN EYES.. her warp ball come around the corner, turn towards me and come out door and turn again to hit me.That little ball of pure evil did a perfect 'S' around 2 walls!! The banshee hadn't even come through the door at the other end yet! I was so dumbstruck by this, yelling out to my b/f what had just happened as he was wetting himself laughing, that I died from the warps leeching ability combined with enemy fire because I was just too..
I play SW:TOR now.
#111
Posté 27 août 2012 - 04:03
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Well, I can only speak about Geth, since I just play Geth Gold Firebase White.
Geth
1- Melee since they usually don't fire until they are on top of you, why reload when you can smash face or flashlight in this case.
2-Never seen it, maybe you have lag
3-Same as two
4-Lag for you
5-Part of you does hang out at a corner and the flames do wrap around and engulf cover. Not unrealistic.
6-Part of you is hanging out or the blast has some splash effect
7-Well they don't move, but there is some clipping
8-see 2-4
They don't cheat, you are just laggy.
They are amendable to hold the line and cover based tactics,
Run and gun doesn't work well with them, which is apparently what most people want to do.
#112
Posté 27 août 2012 - 04:04
#113
Posté 02 septembre 2012 - 11:55
The problem is they got nonsense behaviour. There are rules in the game, but some of the enemies are able to break those rules (staggered but able to shot, shooting through walls). These aren't hard to handle but ruining the game. I've a feeling next time the Bioware feels geths are weak they will introduce new units which have to be killed three times just because they are able to break rules and don't die when they won't....
The curving shots/powers are ok imo. Players have curving powers too (throw, concussive shot, etc.)
The hunters shouldn't play staggered animations if they can not be staggered.
#114
Posté 02 septembre 2012 - 12:02
Colem wrote...
Most of these problems are fixed by killing said faction. We should probably focus on that. Also, all of the factions are highly advanced. I consider the curving projectiles 100% fair play. You think species that have the ability to travel through the galaxy can't make a projectile's flight direction change?
Nope.
Atlases making their rockets do instant 180s to turn and fly THROUGH the firing Atlas to hit the person who just SS/Charged said Atlas? Or following teleport-dodges through walls... and impacting?
The Banshees are understandable though, Reaper tech runs a current through their palms when they execute an instagib maneuver that forms a strong magnetic pull which latches on to the metal in our armour. Or something like that, I think.
#115
Posté 02 septembre 2012 - 12:03
Golvellius wrote...
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Well, I can only speak about Geth, since I just play Geth Gold Firebase White.
Geth
1- Melee since they usually don't fire until they are on top of you, why reload when you can smash face or flashlight in this case.
2-Never seen it, maybe you have lag
3-Same as two
4-Lag for you
5-Part of you does hang out at a corner and the flames do wrap around and engulf cover. Not unrealistic.
6-Part of you is hanging out or the blast has some splash effect
7-Well they don't move, but there is some clipping
8-see 2-4
They don't cheat, you are just laggy.
They are amendable to hold the line and cover based tactics,
Run and gun doesn't work well with them, which is apparently what most people want to do.
Modifié par SavagelyEpic, 02 septembre 2012 - 12:03 .
#116
Posté 07 septembre 2012 - 04:45
So now FBWGG nub giving an advices? Run and Gun play-style woks fine w/ other two factions btw, even charging a banshee won't result in instakill if done right.Golvellius wrote...
Well, I can only speak about Geth, since I just play Geth Gold Firebase White.
blah-blah-blah
They don't cheat, you are just laggy.
They are amendable to hold the line and cover based tactics,
Run and gun doesn't work well with them, which is apparently what most people want to do.
Also about lagging, I've encountered Geth-Hunter shot me down while it was stasised and turned back to me, and it's not about lag, cos i was hosting.
Yes, lags takes its place, but it's more than just lag problem.
So keep nub-farming and keep away from BSN.
#117
Posté 07 septembre 2012 - 04:47
CaptainTeabag wrote...
Geth Heretics:-
1) Geth stunlocks that stop us from reloading our weapons
2) Hunters being able to fire while staggered
3) Geth Rocket Troopers being able to fire while staggered
4) Geth Rocket Troopers firing perfectly aimed shots before they've even come around a corner to see you
5) Pyro burning you through walls
6) Geth Primes being able to 'curl' cannon shots around corners
7) Geth Primes turret being pass through solid walls
8) Geth Rocket Troopers being able to melee you while they're staggered (really wtf??)
Cerberus:-
1) Atlas being able to curl missiles around corners
2) Atlas being able to hit you with its cannon while u are ducked in cover
3) Phantoms curling palm cannon shots around walls
4) Phantoms curling palm cannon shots over table-top cover
5) Phantoms sync killing you when your attack animation began first (krogan heavy melee/shadow strike)
Reapers:-
1) Banshee Magnet hands (we all know this is bull****!)
2) Banshees warps being able to change direction mid-flight
3) Banshee Biotic Explosion immunity (these frakking hags have enough strength/armour/power as it is!)
4) Ravagers hitting you in cover
5) Ravagers curling missiles around corners
In conclusion, Geth are the biggist cheaters in the game but the other 2 factions also need fine-tuning.
Agree an all counts. I would also add ravegers targeting from way too far away, rocket troopers spamming rockets and banshee warp not having a long enough cooldown.
Oh, and marauder accuracy.
Modifié par Blind2Society, 07 septembre 2012 - 04:48 .





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