David7204 wrote...
It isn't a plot issue. It's a technical issue. I don't need a source for this. It's just logic. Adding in "random squad dialogue" that correctly takes into account the death and survival of characters for over 4,000 possible situations is not trivial. It's an immense and completely impractical amount of work. Not only that, it isn't creative work. It's assembly line writing. It's taking a piece of dialogue and making sure it works for every situation, one by one. The more characters are involved, the more complex it becomes. Javik does not apply at all because he's alive no matter what.
I'll field this one. If you check out my fic, Into The Unknown, you'll see that it uses every Mass Effect 2 squadmate, along with the VS, Feron, and a few OCs. Now, when I write a segment, I'm writing with my canon Shepard in mind, a Paragon Jackmancer who got everyone out of ME2 alive, but
I always take into account the potential for certain characters to not be there. I write a scene to be changeable, workable without a certain character alive. And you know what? It isn't that complicated, especially considering I'm one person with another full-time job and other responsibilities to deal with, as opposed to an entire team of developers who do this for a living.
You don't have to make huge mounds of content that locks up if a character lived or died. Look at what they did with Javik and Thessia. You got several more conversations, a couple of cutscenes, but its not like he opened up entire new wings of the temple or anything.
Take, as an example, what I did with the last mission I wrote for my fic. In this mission, Shepard travels to Batarian space. While there, he encounters a Batarian who Jack already knows. This opens up extra interaction for Jack that nobody else would bring to the table, but in no way does it affect whether the mission is crippled or not. Instead, the mission offers the opportunity to explore the character, instead of the other way around. If Jack is dead or left on the Normandy, this extra exposition about the character simply does not take place, and the mission proceeds as planned.
Now, you might say that that is fine for individual-Shepard interactions, but not for individual-individual interactions like they wanted to increase for ME3. But look again to my fic. Two of my new squadmates have deep interactions with ME2 squaddies (the female Turian has a budding romance with Garrus and the Male Quarian has a past with Jack), which build up both characters, but won't cripple them if absent due to past choices.
Like I said, I write this fic with as many possible permutations in mind as I can, including alive/dead, loyal/not loyal/ how did they reach that state, whether the squaddie was brought on the mission or not and so on and so on. I would argue with your statement that that isn't creative writing. You have to be creative to make a situation that doesn't require a very tight set of conditions to take place properly. You need to be creative to manage this without making it feel forced if a certain character isn't present.
It isn't the immense task so many seem to think it is. Sure, its a little more work intensive than sticking those characters on a bus for the rest of the story, but not so much so as to negate the value of the characters or the plots they move through.