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Asari Justicar Build Question


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13 réponses à ce sujet

#1
Matthias King

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The Justicar is my favorite character to play with, and the one I do best with.  I build her around Pull and Reave.  I've always built her mostly the same because it works best for me, but I'm redoing her since I promoted all my classes for the weekend.

My question is regarding Pull.  I pretty much always follow Pull up with Reave for a biotic detonation.  I've always put points into Pull the same way; Radius, Expose, Duration & Combo.  I chose Expose for rank 5 to increase the damage on biotic detonations, but now I'm wondering if that actually makes a difference.

Should I choose Expose, or Lift Damage instead?  Keep in mind I always follow up Pull with Reave, does Expose increase the power of biotic detonations?

#2
Biotic_Warlock

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Reave + pull DoT = you can just forget about that target.

#3
Smikerama

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I'm fairly sure it does, yeah. Besides, the lift damage will be negligible anyway because I believe it cuts off after you detonate with reave. You're looking at 2 seconds tops of the DoT, which hardly seems worth it. I would stick with expose, because even if it doesn't work for explosions (though I'm sure it does) it's the better evolution to take just to get to Duration & Combo in the tree.

#4
Morning Elf

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You only really need Pull up to rank 4 (I take radius). With Pull 4 and Reave 6, it's enough for a single BE to kill a cannibal on Gold.

#5
Nightmare137

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Expose doesn't have any affect on biotic detonation damage. Only things that affect biotic explosion damage are the ranks of the priming and detonating power as well as anything that specifically states that they boost 'detonation' damage.

#6
Smikerama

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Morning Elf wrote...

You only really need Pull up to rank 4 (I take radius). With Pull 4 and Reave 6, it's enough for a single BE to kill a cannibal on Gold.


Both at rank 6 will instantly kill a phantom on gold after an Acolyte shot, whereas pull 4 will not.  Big difference between instant dead phantom and a phantom alive on the other side of the room shooting you in the back.  Totally worth it.

#7
waupun warrior

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Normally the damage of a biotic detonation is just a variable of the two abilities and their levels; plus any modifiers that specifically state that they increase it; eg. . . reave6+warp5<reave6+warp6.

But in your case, I think the damage increase would definitly work because it states "all damage" in the tooltip, and the explosion happens after they have been "pulled".

But I mean, you could also argue that coding "unpulls" them directly before the explosion.  It's worth experimenting with on bronze before you allocate your points.

#8
Smikerama

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waupun warrior wrote...

Normally the damage of a biotic detonation is just a variable of the two abilities and their levels; plus any modifiers that specifically state that they increase it; eg. . . reave6+warp5<reave6+warp6.

But in your case, I think the damage increase would definitly work because it states "all damage" in the tooltip, and the explosion happens after they have been "pulled".

But I mean, you could also argue that coding "unpulls" them directly before the explosion.  It's worth experimenting with on bronze before you allocate your points.


That's what I'm thinking.  I know that BEs are calculated by power rank only, but it does say it increases damage from all sources.   Even if the explosion doesn't count, though, any additional reave damage done will on the off chance you don't kill something instantly.  I'm pretty sure that beats the pull DoT evolution on that point alone.

But, regardless.. I took Expose and I instantly kill everything up to Phantoms in one pull/eave biotic explosion.  Seeing as the OP plays like I do, I'd say it's more than effective as is.  Certainly not worth promoting or wasting a respec card at least. 

Modifié par Smikerama, 26 août 2012 - 05:33 .


#9
Matthias King

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Thanks for the advice everyone. I guess I'll stick with Expose. It's always worked pretty well up to now, just wondered if I could squeeze a little extra performance out of her.

Now if they would just fix the Justicar rank 5 Power Damage evolution.

Modifié par Matthias King, 26 août 2012 - 05:54 .


#10
Morning Elf

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Smikerama wrote...

Both at rank 6 will instantly kill a phantom on gold after an Acolyte shot, whereas pull 4 will not.  Big difference between instant dead phantom and a phantom alive on the other side of the room shooting you in the back.  Totally worth it.


Ah, that's interesting. Thanks for the info. :wizard:

#11
Who Is Caligula

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I also favor this character, and have experimented quite a bit with the builds. When using Pull's Expose, I found most enemies died during the Reave after the explosion. With Damage, they were more softened up by the time Reave hit, and often finished off by the Biotic Explosion itself. That's what I prefer.

#12
hawgwild5757

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Wouldn't it make more sense to Reave first then Pull since Reave hits instantly, can't be dodged and it staggers?

#13
Who Is Caligula

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Pull can only be used as a source.

#14
Shadohz

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Morning Elf wrote...

Smikerama wrote...

Both at rank 6 will instantly kill a phantom on gold after an Acolyte shot, whereas pull 4 will not.  Big difference between instant dead phantom and a phantom alive on the other side of the room shooting you in the back.  Totally worth it.


Ah, that's interesting. Thanks for the info. :wizard:


1 charged Acolyte shot+reave+pull=waste of time on gold/plat. 

It's been asked and answer multiple times that pull isn't useful on these difficulties. For more than any other reason, there aren't sufficient enemies that are affected by Pull to warrant its use.

Btw 2 reaves can kill a phantom a whole lot more efficiently.