Asari Justicar Build Question
#1
Posté 26 août 2012 - 05:16
My question is regarding Pull. I pretty much always follow Pull up with Reave for a biotic detonation. I've always put points into Pull the same way; Radius, Expose, Duration & Combo. I chose Expose for rank 5 to increase the damage on biotic detonations, but now I'm wondering if that actually makes a difference.
Should I choose Expose, or Lift Damage instead? Keep in mind I always follow up Pull with Reave, does Expose increase the power of biotic detonations?
#2
Posté 26 août 2012 - 05:17
#3
Posté 26 août 2012 - 05:19
#4
Posté 26 août 2012 - 05:19
#5
Posté 26 août 2012 - 05:21
#6
Posté 26 août 2012 - 05:21
Morning Elf wrote...
You only really need Pull up to rank 4 (I take radius). With Pull 4 and Reave 6, it's enough for a single BE to kill a cannibal on Gold.
Both at rank 6 will instantly kill a phantom on gold after an Acolyte shot, whereas pull 4 will not. Big difference between instant dead phantom and a phantom alive on the other side of the room shooting you in the back. Totally worth it.
#7
Posté 26 août 2012 - 05:28
But in your case, I think the damage increase would definitly work because it states "all damage" in the tooltip, and the explosion happens after they have been "pulled".
But I mean, you could also argue that coding "unpulls" them directly before the explosion. It's worth experimenting with on bronze before you allocate your points.
#8
Posté 26 août 2012 - 05:32
waupun warrior wrote...
Normally the damage of a biotic detonation is just a variable of the two abilities and their levels; plus any modifiers that specifically state that they increase it; eg. . . reave6+warp5<reave6+warp6.
But in your case, I think the damage increase would definitly work because it states "all damage" in the tooltip, and the explosion happens after they have been "pulled".
But I mean, you could also argue that coding "unpulls" them directly before the explosion. It's worth experimenting with on bronze before you allocate your points.
That's what I'm thinking. I know that BEs are calculated by power rank only, but it does say it increases damage from all sources. Even if the explosion doesn't count, though, any additional reave damage done will on the off chance you don't kill something instantly. I'm pretty sure that beats the pull DoT evolution on that point alone.
But, regardless.. I took Expose and I instantly kill everything up to Phantoms in one pull/eave biotic explosion. Seeing as the OP plays like I do, I'd say it's more than effective as is. Certainly not worth promoting or wasting a respec card at least.
Modifié par Smikerama, 26 août 2012 - 05:33 .
#9
Posté 26 août 2012 - 05:45
Now if they would just fix the Justicar rank 5 Power Damage evolution.
Modifié par Matthias King, 26 août 2012 - 05:54 .
#10
Posté 26 août 2012 - 05:51
Smikerama wrote...
Both at rank 6 will instantly kill a phantom on gold after an Acolyte shot, whereas pull 4 will not. Big difference between instant dead phantom and a phantom alive on the other side of the room shooting you in the back. Totally worth it.
Ah, that's interesting. Thanks for the info.
#11
Posté 26 août 2012 - 06:13
#12
Posté 26 août 2012 - 06:21
#13
Posté 26 août 2012 - 06:25
#14
Posté 26 août 2012 - 08:58
Morning Elf wrote...
Smikerama wrote...
Both at rank 6 will instantly kill a phantom on gold after an Acolyte shot, whereas pull 4 will not. Big difference between instant dead phantom and a phantom alive on the other side of the room shooting you in the back. Totally worth it.
Ah, that's interesting. Thanks for the info.
1 charged Acolyte shot+reave+pull=waste of time on gold/plat.
It's been asked and answer multiple times that pull isn't useful on these difficulties. For more than any other reason, there aren't sufficient enemies that are affected by Pull to warrant its use.
Btw 2 reaves can kill a phantom a whole lot more efficiently.





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