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Should I play Dragon Age II


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#51
coles4971

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KiddDaBeauty wrote...

King Cousland wrote...

KiddDaBeauty wrote...

I much, muuuch prefer DA2 over Awakening and all the Origins DLC. The story was a lot more interesting and I adore most of the characters (even Sebastian, whose guts I can't stand - not because he's badly written but because I genuinely dislike him lol). I also felt I was spending a lot less time on filler battles, which makes up for a lot of the game's sadly quite many shortcomings.


Less time?

Yes, definitely. The fights are probably longer on average, but there's way fewer of them. I find it much easier to swallow two long fights instead of four shorter ones, it's the groaning "oh no not one more"-factor. I do believe the overall time spent in combat is lesser in DA2 too, though, length/amount argument aside.


what?

DA2 had a ton of filler fights. Just to get to Javaris (the second time, not the first time when you rescue him) you have to fight through hordes and hordes of generic mercenaries.

#52
Kidd

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coles4971 wrote...

what?

DA2 had a ton of filler fights. Just to get to Javaris (the second time, not the first time when you rescue him) you have to fight through hordes and hordes of generic mercenaries.

Well it's not like I've sat down and kept count, but generally that is indeed the impression I got out of the game. Mind you, I didn't say filler fights didn't exist, I just didn't find them to be as much of a diversion. And I don't really consider combat in either game to be incredibly interesting, so it's not like I found DAO's combat tedious and fights in DA2 to be the best thing since sliced bread either =)

#53
Tinny1717

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I liked both DAO and DA2. And just like you I did not like the Awakening and other stand alone DLC. I say give it a try while bearing in mind that DA2 is very different in gameplay and especially in content than DAO. Both games have got their pros and cons but if I am honest I liked DA2 a little better than DAO because it was faster and I loved the new dialogue video format hence I played it more times.

#54
NRieh

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I loved DAO, I loved DA2 (and played in proper order). Problems, anyone?
And I'm playing DAA now - can't say much about how I like it untill I finish.

My oppinion - ypu need to play a game to judge it, not just start - but play from first quest to rolling credits. If I made my point of vew basing on hatred comments - I'd never even play it. And I was still a little bit biased when I got my DA2 - because I knew many people hated it. But I loved it nevertheless.

There are few differences, yes. And also few issues - like less interactions, simplified (and rather stupid, to be honest) combat system. But writing and charaters save this game. And make it worth trying (to put it mild). So - I'd not advice you to listen to any sort of comparing and justifications before you try it.

If trying to put it as spoiler-free as possible - if you're after heavy "oldschool" RPG and you value in DAO it's "nwn-adnd"-type class and combat system combined with text-talks - DA2 has things to dislike for you. If you value story and characters most - just play it. If you enjoy stylish art - just play it.

Modifié par Nrieh, 27 août 2012 - 12:07 .


#55
Naughty Bear

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Forget playing DA2, a complete waste time unless you like spamming A for 10 hours straight. My thumb had a six pack by the end of the day.

Side quests were just a complete joke, i want to play a RPG, not a medieval UPS simulation.

And you can't explore without getting assaulted by a gang, remove that gang and another ****ing gang attacks you.

All the caves look the same, even with the same spawning points that you know exactly where they are going to come up from, only difference is what your fighting.

Modifié par Naughty Bear, 27 août 2012 - 12:51 .


#56
Guest_Nyoka_*

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"Spamming A"?

#57
NRieh

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"Spamming A"?

Some people don't play on PC, so that's not about "move left", if you thought so. :)

#58
Jerrybnsn

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Nyoka wrote...

"Spamming A"?


the "A" button on the Xbox is pushed to use your attack button for DA2.

#59
DogMeat312

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Naughty Bear wrote...

Forget playing DA2, a complete waste time unless you like spamming A for 10 hours straight. My thumb had a six pack by the end of the day.


Do people not realise you could turn off the need for button mashing in the settings menu?
You only have to press it once and the characters keep attacking. :?

#60
They call me a SpaceCowboy

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chasemme wrote...

They are two very different games. Personally, DA:O was one of my all-time favorite games, and I loathe DA2. I can't bring myself to call it BAD, because I can see the appeal for others, but if you were wondering why it gets mixed reviews, that's why.

I think what others have said is good, play the demo. Though if you loved Origins and disliked the DLC, I'd say it may bode badly.

Also, from a story perspective, it's important to note that this is the second part of a trilogy. Middle episodes tend to have trouble standing on their own. I don't think it does this particularly well, but with that in mind, I don't think the story is as bad as it could have been.


Actually, no. Each Dragon Age game is meant to be a stand alone game  set in the same world. The only thing that would stop Bioware from making a Dragon Age 4, 5 etc is if DA3 does so poorly that they give up on the franchise all together.

#61
Guest_Nyoka_*

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The console version doesn't have autoattack...? omg

Anyway, to the OP... just don't expect it to be a sequel, it's not Origins 2. It's more like another story in Thedas with a smaller scope and a more personal focus.

Modifié par Nyoka, 27 août 2012 - 01:26 .


#62
Jerrybnsn

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DogMeat312 wrote...

Naughty Bear wrote...

Forget playing DA2, a complete waste time unless you like spamming A for 10 hours straight. My thumb had a six pack by the end of the day.


Do people not realise you could turn off the need for button mashing in the settings menu?
You only have to press it once and the characters keep attacking. :?


I did, but you have to know to activate it in the options menu or else it does become a spamfest.  Good thing they made a patch for that because I wouldn't have wanted to play that way it was originally released.  I put that in my opinon post a couple of pages back. 

#63
Uccio

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For me after replaying DAO just recently and starting DA2 again to continue the story, was a painful reminder how low Bio went to make this game. Everything was so simplified, cartoonish and so painfully railroaded that it really felt like a game someone else had made under the frachise. I cannot recommend for the OP to buy DA2 unless he/she is ready for the totally, I mean totally, different experience. And I am not talking about a pleasant suprise. Atleast, for me that is. For a really low price, why not. But do not expect DAO kind of story which would suck you in with all the good characters and options to mold your own gameworld.
Railroaded hack´n slash with weird connections to anime/WoW/final fantasy world, thats what you will get. No free discussion, no companion customization, no choises, strange ME copy discussion wheel which allows you say yes in three different ways...

After Origins felt like a game for adults (granted it had it faults too) DA2 felt like a game made for 10 year old kids despite the attemp to have a dark athmosphere. Failed.

Modifié par Ukki, 27 août 2012 - 05:06 .


#64
jackofalltrades456

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op@ If you hated Awakening and the late Origins DLCs which we basically a build up to Dragon age 2, then I would skip the second game. It's really just a large version of Awakening.

#65
Fast Jimmy

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Nothing happened in DA2 that won't be summed up in the opening cutscene of DA3. It's totally skippable if you want to save money and have any reservations about the quality of Awakening or any of the DLC.

#66
thats1evildude

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I'm not sure why you felt Awakening didn't feel like Dragon Age. Perhaps because of its darker feel? If so, then DA2 may not be the game for you, as it's quite a bit darker than DAO. It's a bit of an emotional wringer, if you care about the cast and the main character, whereas in DAO you could achieve fairly positive outcomes for most of the people in it.

Going back to DAO, I feel let down by the slowness of the combat and the mute protagonist. There's so little personality to the Warden that I feel like I'm controlling a block of wood.

Modifié par thats1evildude, 27 août 2012 - 06:24 .


#67
Pasquale1234

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I see a lot of opinions, but not very much in the way of specific information about the differences between the games, so I'll try to provide some.

The Warden was unvoiced, presumably delivered the dialogue lines exactly as written with whatever personality characteristics or tone the player imagined or role-played.  Hawke is voiced and the player selects dialogue from a wheel of paraphrases that generally fall into the categories of diplomatic, snarky, and assertive.  The actual line delivered may or may not match the player's expectations in making that choice.  In their desire to make it more cinematic, the writers in many cases filled in details, such as the character's motives, in the actual spoken dialogue.

Hawke can develop a predominant tone if the player selects one of the 3 tones repeatedly.  The predominant tone exerts some control over what the character will say later in the game, particularly concerning auto-dialogue.

Yes, Hawke has auto-dialogue.  There are times in the game where Hawke will speak and act with no input from the player.  Because Hawke is fully voiced, Hawke also participates in party banter.  (Some of my wardens did, too, but that's a role-playing thing.)

Hawke not only speaks, but also acts and emotes with facial expressions and gestures per the devs' assumptions, interpretations, and  programming, which may or may not be compatible with the character that the player thought s/he was playing.  The conversation log was removed.

There is no camp or central gathering place for the followers; each has their own home location, which is where Hawke has most of the "major conversations" with them.  The Warden could engage followers in conversation anywhere / anytime; Hawke cannot.  Hawke has quests assigned that require her to visit followers in their homes to have some conversation.

Non-combat skills (such as coercion, herbology, poison-crafting, survival, etc.) are gone.  Potions, poisons, and runes may be ordered from a vendor once Hawke has discovered (or purchased) the required resources and recipes.

Combat was changed immensely; the classes are more distinct and the secondary weapon slot is gone.  Warriors can be set up as sword & shield or two-handed; they cannot dual-wield or use bows.  Rogues are dual-dagger or archers.  One follower has a crossbow you cannot change, and it is the only crossbow available in the game.  Followers each have their own unique skill trees, but some skill trees are not available to them.  For example, the follower that is a blood mage cannot access any healing skills and the dual-wield rogue follower cannot use a bow.  The game essentially pushes you into using each companion in a specific way, which may impact your party composition.

You are also restricted in customizing your followers' armor and appearance.  There are "accessories" you can acquire in the game that will provide some upgrades and rune slots for your followers, but any change in their appearance only happen if you romance them (with one exception of a companion whose gear changes appearance regardless).  Except for the companion with the crossbow, you can equip your followers with weapons you acquire during gameplay.

The approval meter was replaced with a friendship/rivalry meter.  If the meter reaches either end of the spectrum, it will stay there for the remainder of the game.  Gaining friendship points (approval) is the equivalent of losing rivalry points, and vice-versa.  There are a few specific follower gifts in the game that add friendship points.

Some character designs have changed immensely; in particular Kossiths (Qunari), Elves, and Darkspawn.  There are a few cameos of characters present in DAO, but they look very different due to the changes in how characters are rendered.  The overall art style is also very different.

There is a higher degree of gameplay / story segregation in DA2.  For example, a DAO mage was able to avoid being hunted as an apostate due to being a Grey Warden; whereas a DA2 mage somehow avoids being harrassed by Templars just because.

Storywise, the Warden had a specific goal and project plan; Hawke does not.  Hawke's is a "personal" story, and the player is left to create motivations for the character that may be negated by the authored narrative.  Hawke does not instigate much activity so much as react to things that are happening around her.  Also, the story is a framed narrative told by an unreliable narrator, and takes place over 7 years with major timeskips between acts.

The base game provides 4 romanceable characters (2 men, 2 women) and all of them are available to Hawkes of either gender.

DA2 has (or certainly seems to have) a lot more cutscenes than its predecessor.  The triggering of these cutscenes invokes much more control of the pacing and gameplay experience by the devs instead of the player.

Generally speaking, the quests in DA2 are much shorter, as is the game as a whole.  Whereas in DAO, an excursion into the deep roads might take several hours, "going deeper than anyone has ever gone before" in DA2 might take 15-30 minutes, and is less taxing for those with more limited attention spans.

The inventory now has a "junk" slot, and anything the character can't use is automatically placed there upon collection.  There are some unique and special loot items, but quite a few of them carry generic names and are indistinguishable.  The game provides a loot star-rating system which is unreliable, as it will rate two different instances of an item with the exact same stat descriptions with different star ratings and merchant prices.

I think that fairly well covers most of the differences, from a higher-level perspective.

All that said - I'd suggest you look at some youtubes to get a sense of how different it feels.

In all likelihood, playing DA2 will have a significant impact on your overall impression of the franchise.  It certainly did mine.

Modifié par Pasquale1234, 27 août 2012 - 06:28 .


#68
Bekkael

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Arisugawa wrote...


Okay, I'm sure everyone here has been asked this before.

Here's my experience to date - I have played all of Dragon Age Origins, Awakenings, and the various DLC for Origins. I thoroughly enjoyed Origins. Loved it. Played through it several times with different characters. I liked The Stone Golem, Return to Ostagar, and Warden's Keep.

I did not like any of the other DLC: Darkspawn Chronicles, Witch Hunt, Golems of Amgarrak, and Leliana's Song. I did not like the Awakenings expansion at all - in some ways, it damaged my love of Ferelden and I've been reluctant to play Origins again as a result.

If I take the risk and play Dragon Age II, do you think I will find my love of the setting again?


I share similar likes and dislikes to you with regard to Origins and all the DLC and the Awakening expansion.

If you can overlook some things you will certainly dislike, I say you give DA2 a chance. While there were things I disliked about DA2, it only increased my love for the DA universe, and I appreciated it for what it was to me: a thoroughly enjoyable game. However, if you are the kind of person who has a low tolerance for things you don't like, and expect DA2 to be exactly like the first game, you might want to skip it.

I absolutely adored DA:O, but I also love and appreciate DA2. In fact, I was terribly disappointed the expansion for DA2 was cancelled. :crying:

If you do decide to play it, I hope you enjoy it as much as I did. ^_^

#69
Nefla

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I'm an DA:O lover like you and felt the same way about the DLC (I liked the conclusion to Witch Hunt if you're a male warden that romanced her though) I loved the characters, story, lore, and quests in origins and we may share similar opinions of DA2 as well. First off if you do decide to get DA2 just know it will not live up to Origins, not even close and if you expect it to be anywhere near as good of a game you will be disappointed. If you go into it with that mindset you wont have your hopes crushed like I did when I bought it day 1 with no user reviews out. Anyway, here are some reasons you may or may not want to play it:

-Re-used maps. Not just a little, an INSANE amount. I hope you like one tiny boring, easy cave/house/mansion/warehouse with no puzzles, lore, or anything of note because you will be playing through it over and over again under different names like 50 times. There are like less than 20 unique maps in the entire game. (that includes inside buildings)

-No spectacular sights. If you're like me, every time you got to the frozen temple (for sacred ashes quest), Orzamar, the circle of magi, Ostagar, etc...you were spinning that camera rubber-necking at everything because the sights were so gorgeous, amazingly and creatively designed and detailed, etc...In DA2 everything is copied, empty, generic, boring, and for some reason most things have a wood grain texture for no reason. Nothing memorable. Nothing that really gives off an atmosphere that you can almost feel.

-Music is very quiet and infrequent. Most of it is not memorable or noticeable

-Little character interaction compared to Origins, unable to change companion's armor, unable to reject or boot retarded characters like Merril from your party like you could in Origins. (Even if you never talk to them or bring them with you, they still randomly show up in your house/ barge into your life) I do like a lot of the character interaction, but it's so infrequent that it's very disappointing.

-A good point is that the facial expressions and lip synching is very good, so you don't have the O_O blank stare of the warden. I don't know if you dislike voiced PCs or not but I thought they did a good job of making the conversations engaging though it comes at the cost of less dialogue choices

-No stat/ability based persuasion which is something I really missed. Persuasion/cunning/herbalism/intimidate/survival/whatever instead the only "persuasion" you get is if you have the right party member with you at the right time they will persuade for you. >:(

-Elves look horrifyingly ugly, most of the cameos from Origins are also hideous (Zevran, Alistair, Teagan, Pol, Marethari) some are ok (Leliana and Isolde) and Cullen is now a God among men.

-There is only one ending, your choices don't do anything to affect the game or the ending (only the ones involving your sibling affect the game)

-Time supposedly passes but nothing changes. The same NPCs are still standing at the same market stalls and Hawke is wearing the same clothes he was 3 years ago. None of the characters appearance/clothing/hair changes which is especially odd for your sibling since they start at age 18 and by the end are 27-28. Nothing seems to actually happen in those filler years either. Your companions have nothing new going on, nothing has changed. They did nothing to show the passage of time.

-The quests are boring and 99.9% of sidequests follow this formula:
1)Get quest from a letter or person
2)Go to the same generic cave/warehouse and battle through parachuting trash mobs
3)There may or may not be a short cutscene where you try to reason with someone (never works)
4)kill a bunch of monsters or guys
Even the main quests are very short and shallow. Nothing new is learned about the world or lore, there is nothing to figure out, usually no choice to make (and if there is you see little to no effect from it)

-Romances are very short and come on really quick. You have to pretty much take every flirt option otherwise you miss it which is very obnoxious and unrealistic. There is no getting to know your LI and talking to them like a person which leads to a romance.

-The ending and events leading up to it is exceptionally crappy and out of character, topped only by ME3. (there is only 1 ending in DA2)

-Endless waves of extremely easy enemies that just keep literally falling from the sky, just press "A" to win basically. No strategy even on the hardest setting (they're just more agressive and have more health which makes them even more of a chore)

-Very few mentions of DA:O and the choices made in it

-Very strong tone to the lines, (ex: humorous tone is very goofy and retarded, agressive is extremely angry and pissed off, etc...) so if you try to roleplay and pick different options (say your character is usually friendly but hates templars or whatever) then you sound extremely bipolar and unnatural. You have to pretty much always pick the same tone if you don't want to sound like a whack-job.

-Hawke has no backstory and no depth. BioWare said they didn't want to have a character who just "washed up on a beach somewhere" implying that Origins was like that but DA2 is that scenario completely. You never learn anything about Hawke's life except he lived in Lothering and his father died. We don't know if he was a farmer, a soldier, an herbalist, a hermit hiding in a cave, and the ties to your family are also very weak and rely on "well everyone has a mother, so they will think of their own mother and be sad" during a certain scene rather than actually being concerned or sad for the character.

-Abrupt and crappy intro where you are just plunked on a road and told that you are running from Lothering away from the darkspawn. You don't have a chance to see your life before, get attached to your character, home and family, feel fear and tension trying to escape and wondering what will happen or if your family is ok (Carver with the army if you're a mage or Bethany and your mother if you're not) you are just plunked down onto an unbranching straight road and are immediately fighting waves of weak enemies. Why do you care about a home you've never seen or a family you just met? You don't.

#70
kingjezza

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Basically what Nefla is trying to say (agreed with all) is DA2 is utter ****e, that's the short of it.

I got so bored of seeing the same locations, fighting off endless mobs of skydiving enemies that by chapter 2 the setting had been set at its lowest and by chapter 3 I had lost the will to live and couldn't take playing any longer.

It's a terrible game. Some people think the combat is better, I don't, it's like playing a game designed by hyperactive 12 year olds.

Just pass on it OP, it's not even worth playing if you can get it free.

#71
wsandista

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Honestly, no.

#72
Arisugawa

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Wow, it's almost overwhelmingly in the "don't play it" category by weight of responses, with some play it but don't expect anything like DAO. Anyhoo, thanks for responding everyone. You've given me a lot to think about.

#73
Arisugawa

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I know I started this thread about a year ago.

Just wanted to say that I eventually decided to play it.

And loved it.

Even with all its faults, loved it.

I feel somewhat bad for waiting so long to play it, but I also don't know if I would have appreciated it as much as I do had I not waited.

#74
Angrywolves

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good for you. That's the important thing, that you liked it.

#75
Phonantiphon

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Glad you liked it, currently playing it again for the 3rd or 4th time, in between a stint on DA:O, it really does get better with both age and repeat playing.
Yeah it isn't perfect, but it's so nearly there, in my view anyway. If nothing else it's a great attempt at doing something a bit different and if you give it some time it's all the better for it.
Personally I love it, not that you could tell, lol!