<<-- MODELS -->>
<< PLC_MC_* - City Placeables >>
plc_mc_hearth01 (free-standing four-sided fireplace)
plc_mc_ledger01 (a ledger, candles and an inkwell on a bench)
plc_mc_tmarkr01 (town marker?)
plc_mc_tmarkr02 (town marker?)
plc_mc_tmarkr03 (town marker?)
plc_mc_torchcov (some sort of roof with a torch on it - missing texture, no polygons underneath)
plc_mc_wellbrk01 (broken well)
* plc_mf_totem1 (wooden totem pole with human faces and arms)
<< PCL_MR_* - Mask of the Betrayer (Mulsantir?) >>
plc_mr_fortwall01 (big wooden palisade section)
plc_mr_saw01 (large double-handled saw with additional polygons - missing texture)
plc_mr_traint01 (large training dummy with an arrow in it)
plc_mr_wheelbar2 (low wooden wheelbarrow)
plc_ms_trackshm (human tracks in the mud)
<< PLC_N* - Natural Placeables >>
* plc_nf_boulders1 (grey boulders)
plc_nf_webs01 (grey boulders with spider webs and cocoons)
plc_nf_webs02 (dead tree with spider webs and cocoons)
plc_nr_crops01 (low plants in furrows)
plc_nr_crops02 (skewed crops in furrows - vertical instead of horizontal)
plc_nr_crops03 (tall maize or sugar cane in furrows)
# plc_ns_wfpatchl1 (large patch of wildflowers)
# plc_ns_wfpatchm1 (medium patch of wildflowers - needs alpha channel)
# plc_ns_wfpatchs2 (small patch of wildflowers - needs alpha channel)
[# The wildflower models have many intersecting polygons on the same plane
which interfere with each other when the camera is moved]
[* These are in placeables.2da beginning with the word 'Forest', but not in any blueprints]
<< Update: 4th Sep >>
plc_br_bench01 (hollow log)
plc_mc_trough01 (wooden trough)
plc_mc_trough02 (wooden trough)
plc_mc_rubble (spiked stone rubble)
<< Found by PJ156 >>
plc_mc_drawers (dark wooden drawers - Drawers{CityMDrawers} in appearance.2da)
plc_br_stable01 (roofed stable - RuralBStable1 in appearance.2da)
plc_br_stable02 (unroofed stable - RuralBStable2 in appearance.2da)
plc_bs_house01_stilts (house on stilts)
Modifié par DannJ, 03 septembre 2012 - 10:41 .