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#51
PJ156

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DannJ wrote...

Has anyone mentioned plc_mr_ruin_entrance? It seems to have been introduced with SoZ, but it's not in placeables.2da.

.



I don't have that model that I can find, is it in models X2 ???

PJ

#52
Dann-J

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I have no idea which data file it's in. I browse models using the VFX editor, using key words to filter them.

It might be a MotB model instead of SoZ. A lot of the PLC_MR_ models seem to be for Mulsantir.

#53
Dann-J

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PJ156 wrote...

This is an odd one. Perhaps I am just being thick,

Can any one find the models in the toolset that have the ref:

PLC_MR_Wall_Shield01_X2 abd PLC_MR_Wall_Shield02_X2.

They take lines 2600 and 2602 on the 2da and should be described Wall_shield01_X2/02_X2 but I cannot see them in the drop down menu to create a blueprint. The texture file is taken from the gnome portal.

PJ


Those are for the energy fence that surrounds the Lantanese logging camp in SoZ. Sometimes the dialog.tlk reference line doesn't match the name that appears in the 2DA. The former is what shows up in the dropdown menu. The latter is just for developers viewing the 2DA (unless the TLK reference line has been set to ****). Both can also differ from the actual model name at times.

I usually copy the TLK line number reference into a conversation node to find out what the display name will be in the dropdown list.

#54
PJ156

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Good call, I did not consider that they might be a vfx.

I will look for that entrance tomorrow. I searched x2 so you may be right that it is x1.

PJ

#55
kamal_

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CityBDock,Good2 and CityBDock,Good3. Models exist but didn't have a blueprint. Unknown how they work ingame, I didn't check. They look like a different dock concept, I don't remember them being used ingame.

2014_07_01_21_39_17_Obsidian_Neverwinter


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#56
PJ156

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I am pretty certain they are not used in game.



#57
PJ156

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I was just in the 2da poking around as you do.

 

There are two estate wall models in the tool set but four models in the Data. They are in the 2da but don't appear in game. I tried to give them a new line but still no.

 

Can anyone make them appear. It would be interesting to see what they are?

 

PJ



#58
kamal_

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I was just in the 2da poking around as you do.

 

There are two estate wall models in the tool set but four models in the Data. They are in the 2da but don't appear in game. I tried to give them a new line but still no.

 

Can anyone make them appear. It would be interesting to see what they are?

 

PJ

Which models? If you have gmax and the nwnmax plugin you can check the models out.



#59
rjshae

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Here's a version of the PLC_MR_SAW01 model with texture, LoD, and tinting applied. Grab it if you want it.

 

saw_zpsmpk9qiqf.jpg


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#60
PJ156

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Grabbed :)

 

Thanks RJS

 

PJ



#61
PJ156

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Not a great find but it might be useful to someone.

 

Plaza%2003_zpsmm7bwekd.jpg

 

It's citymplaza03. The model and texture are there it is just missing a blueprint. It's the darker version of the texture. I will try to remember to add the blueprint to update 6 whenever that happens.

 

PJ


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#62
Tchos

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Pretty blocky, but I like the style.



#63
PJ156

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I agree, they seem to have aged the panel texture from left to right not vertically so the faces are much more pronounced than its lighter counterpart. i am re-texturing it for soar so perhaps I can look at that before the release.



#64
Dann-J

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I recently discovered what appear to be new table models I haven't noticed before, by changing the appearance of one of the existing table blueprints (so obviously they're already in placeables.2da). A couple of them had dodgy textures, but one appears to be a table that's been cobbled together from scraps - every leg is different!



#65
rjshae

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DannJ wrote...
Has anyone mentioned plc_mr_ruin_entrance? It seems to have been introduced with SoZ, but it's not in placeables.2da.

I don't have that model that I can find, is it in models X2 ???

PJ

 

It's part of the OC.



#66
rjshae

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This is an odd one. Perhaps I am just being thick,

Can any one find the models in the toolset that have the ref:

PLC_MR_Wall_Shield01_X2 abd PLC_MR_Wall_Shield02_X2.

They take lines 2600 and 2602 on the 2da and should be described Wall_shield01_X2/02_X2 but I cannot see them in the drop down menu to create a blueprint. The texture file is taken from the gnome portal.

PJ

 

They're in the Data\NWN2_Models_X2.zip\NWN2_models_X2\Placeables folder. Here's what they look like:

 

shields_zpsah4gttpo.jpg



#67
Tchos

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You can't find them under that name in the dropdown list because the placeables.2da includes a string reference pointing to strings 211187 and 211189, which are "Wall {Gnomish 01 Energy Pylon (X2)}" and "Wall {Gnomish 02 Energy Pylon (X2)}".  If you replace the string references with asterisks, it will use the name given in the 2da.



#68
PJ156

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Thanks, I will make the required adjustment.

 

Now I see them I know where they are used.

 

PJ



#69
Dann-J

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Unused table models 4, 5 and 6:

 

19457097270_c39e742409_b.jpg

 

Table 4 is in the background. It's been made from bits and pieces, with four different legs. The model for that one is fine, so it only needs a blueprint.

 

Tables 5 and 6 were trying (and failing) to use one of the bed textures. I've completely retextured them (fully tintable).

 

The two modified models, and an ERF containing the three blueprints (they're all in placeables.2DA already) can be downloaded here.


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#70
PJ156

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These are nice additions (5 and 6 are anyway). I think it funny that I have looked at the list of tables many, many timeas and not picked up onhte fact there was no 4, 5 and 6.

 

Ah well, we have them now.

 

PJ



#71
PJ156

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I went in search of crate 3 as it is missing from the blueprints. It's not in the 2da either, I've yet to check the models.

 

I did find a crate named:

 

Crate{CityMCrate,Single}

 

I created a blueprint and it is the closed version of the crate 009.

 

I will add the blueprint to the cornucopia when i next update.

 

PJ



#72
Nagual_NWN

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Nobody have ever seen the simple plane plc that must be used for grass?I m bored that it never take light as torch,as for the tree too.Was wondering if there was a way to overcome that.(well for tree we can do plc one,the animation souldn t miss that much..but i don t see me putting grass manually on map ..



#73
PJ156

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Table 02 has a second texture .... called table2. I tried it and it's crappy.

 

Just so you all know :)

 

PJ



#74
PJ156

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I was pulling out the tile block model today and saw there were 4 Tgear models not three as in the blueprints.

 

So we have another torture item but I can see why it was overlooked.

 

Torture_zpskqi98ui7.jpg

 

The one on the left is TGEAR_03 which is left out of the set. the one on the right is the one we have in the luskan torture set. You have to add the model to the 2da and then create the blueprint. I will be updating the cornucopia when kamal reaches a finish on his tile set and I will put this in along with the new crate model above.

 

PJ



#75
rjshae

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Aw, a blankie. I guess the torture master wants to make sure you don't get a chill during your morning stretching exercises.

 

Actually, that's not a bad texture (even though it's mirrored). It could probably be separated out for use on a work table.