I never noticed it and it doesn't seem to be a visible part of the wall of the faithless placeable walls, but opening them up in gmax turned up a soul who was apparently defiant until the very end...
https://dl.dropboxus...esss_detail.jpg
I never noticed it and it doesn't seem to be a visible part of the wall of the faithless placeable walls, but opening them up in gmax turned up a soul who was apparently defiant until the very end...
https://dl.dropboxus...esss_detail.jpg
That should have been in the game ![]()
PJ
That should have been in the game
PJ
I have considered separating it from the wall of the faithless, giving it a stone texture and turning it into a placeable. That way the boss can put one right outside the treasure room, or DM's could spawn it :-)
The unfurled bedroll model, PLC_MR_BEDRLLU1_N.MDB, has an alternate diffuse texture, PLC_BR_BEDRLLU1.dds. It's basically just brown rather than green, but does have more prominent seams.
I guess this qualifies as hidden content.
The class pre-requisites 2da (normally cls_pres_*.2da) have a pre-req type that was not mentioned in the wiki or any of the game .txt files:
RACENOT (Can not be the given race or races)
This allows you to ban specific races from a class, it's the opposite of the RACE pre-req. The stock prestige classes use it to ban the animal race from taking prestige classes.
Oddly, base classes have a pre-requisite 2da called cls_pres_no_animal, which instead of simply using the RACENOT, enumerates all the RACE options except the animal. I didn't see anything explaining just why they specifically blocked the animal race from taking pc classes.
Of course since it's a wiki, it's in the wiki now :-)