I'll probably be denied.... or locked, but here goes.....
#1
Posté 26 août 2012 - 11:51
My current EMS is sitting anywhere from between 10,000 to 11,000. This is obviously well over three times the required amount to unlock the last potential ending. By all logical means, the Catalyst's statements are invalid and irrelevent to me as I have not only outdone what it thought could be done, but I brought down Thor's mighty hammer down on it with assets raining down from the heavens in such a manner you'd think it was the second Noah's Ark. I say all this because, of this following statement.
What if hypothetically, and I mean hypothetically, Bioware added an end result where by choosing Destroy, your War Assets were so high that you were able to construct the Crucible in such a way that only the Reapers were destroyed in the aftermath. Meaning the Geth and EDI live? And let's just say you followed that up with the LI along with the squad, or say Garrus or Liara (dependent on gender), find you in the rubble remniscent of ME1.
Just so other end choices don't feel left out: why can't I, as a person of 10-11,000 EMS be able to successfully Refuse and outright beat the Reapers conventionally when I have tripled the most successful amount to have been raised? The Reapers should be like wet tissue to me now. Much like the Destroy possibilty I listed, what if you gave those who raised a high enough EMS the chance for their squad to catch a glimmer of or say goodbye to a Shepard who has now become a new Catalyst in Control? I'm sorry Synthesis people, I'm drawing a blank but I still love you guys; and I'd like to see them get some love as well. And let's say we cap the needed EMS at around 5-6,500 EMS for these HYPOTHETICAL additional endings.
And why does this matter to you, Bioware? Why would you listen to me? Just one, lone fan, whom many are sure to disagree with? Well, it gets people engaged in MP. You'd probably raise the longevity of the influx of people in your servers. More microtransactions due to increased players seeking those elusive or hard to achieve endings as they begin to enjoy the new and fun MP characters your team has been creating so far. And you'd be further fulfilling those multiple endings you talked about while still maintaining your own original artistic visions and blending them to what people have asked for. You're not giving a butterfly and rainbow ending or selling out, you'd bolster MP stats and look like an outright fan hero.
Just an idea, which I will look the other way if it were to be used, although it most likely won't. Like I said, not all will agree with me. I'm sure many SP purists will despise this idea, but I think it would be a neat idea. And before the eventual lock by Priestley or any other modder: I still love y'all over at Bioware
:innocent:
#2
Posté 26 août 2012 - 11:54
#3
Posté 26 août 2012 - 11:59
#4
Posté 27 août 2012 - 12:01
#5
Posté 27 août 2012 - 12:03
Mystiq6 wrote...
War assets are used for nothing more than defense of the Crucible. You build it as is, but the number of war assets you have determines how damaged it becomes during the fight with the reapers, which determines how well it works. The best it can do is destroy all synthetics.
Which is why I am asking what I am asking for: a more refined Crucible so well protected and perfected it targets simply the Reapers and the Reapers alone.
#6
Posté 27 août 2012 - 12:03
#7
Posté 27 août 2012 - 12:05
And we'll see how many people react this way, and how many people actually read to the end of your post.
#8
Posté 27 août 2012 - 12:06
Because you know, we can't have nice things
#9
Posté 27 août 2012 - 12:12
Jamie9 wrote...
No. MP shouldn't be forced on us.
And we'll see how many people react this way, and how many people actually read to the end of your post.
It wouldn't be forced on you, that's just it. You don't have to use it, nor do you have to unlock those endings. You can be content with the EC or the vanilla endings. I know how much SP purists despise MP and that's why I included that statement in the end. MP is, no matter how much anyone wants to argue it, part of the game and as a result can be utilized to help the situation. So no one is being forced; it's a simple choice.
#10
Posté 27 août 2012 - 12:15
They wouldn't technically have to, but to get what would clearly be the best ending they would.hornedfrog87 wrote...
Jamie9 wrote...
No. MP shouldn't be forced on us.
And we'll see how many people react this way, and how many people actually read to the end of your post.
It wouldn't be forced on you, that's just it. You don't have to use it, nor do you have to unlock those endings. You can be content with the EC or the vanilla endings. I know how much SP purists despise MP and that's why I included that statement in the end. MP is, no matter how much anyone wants to argue it, part of the game and as a result can be utilized to help the situation. So no one is being forced; it's a simple choice.
#11
Posté 27 août 2012 - 12:15
#12
Posté 27 août 2012 - 12:16
hornedfrog87 wrote...
It wouldn't be forced on you, that's just it. You don't have to use it, nor do you have to unlock those endings. You can be content with the EC or the vanilla endings. I know how much SP purists despise MP and that's why I included that statement in the end. MP is, no matter how much anyone wants to argue it, part of the game and as a result can be utilized to help the situation. So no one is being forced; it's a simple choice.
Yes, but why merge them?
I don't enjoy the MP, but I understand others do. I'm willing to bet some like the MP exclusively, not touching the SP.
So have both of them in the game, but keep them separate. There's no need to restrict either group.
Modifié par Jamie9, 27 août 2012 - 12:16 .
#13
Posté 27 août 2012 - 12:18
Hrothdane wrote...
I approve of the idea, but don't we already have a thread or two about this?
I apologize for the rehash, but I tried to make it as equally opportune for Bioware as is original. I saw a Refusal thread discussing conventional means and one pertaining to Destroy, but nothing for Control or Synthesis.
#14
Posté 27 août 2012 - 12:29
Multi-player isn't the only time this happens. The original Crucible team put together by Hackett has no EMS score; neither do the scientists the dalatrass sends to the project for betraying the krogan, or the ones sent by the geth and the quarians after Rannoch.
The war asset/EMS system is arbitrary and doesn't work.
#15
Posté 27 août 2012 - 12:41
#16
Guest_Speezy_*
Posté 27 août 2012 - 12:41
Guest_Speezy_*
#17
Posté 27 août 2012 - 12:44
.
So, it doesn't matter much if you have more EMS than necessary.
#18
Posté 27 août 2012 - 01:06
#19
Posté 27 août 2012 - 01:06
#20
Posté 27 août 2012 - 01:07
It might take a long time, but it's possible to get even way higher than that by just promoting multiplayer characters.MegaSovereign wrote...
How did you get 11,000 EMS?
Modifié par Khajiit Jzargo, 27 août 2012 - 01:09 .
#21
Posté 27 août 2012 - 01:09
Khajiit Jzargo wrote...
It might take a long time, but it's possible to get even way higher than that by jusr promoting multiplayer characters.MegaSovereign wrote...
How did you get 11,000 EMS?
Didn't MP affecting SP cause a huge ****storm though...?
#22
Posté 27 août 2012 - 01:10
#23
Posté 27 août 2012 - 01:11
MegaSovereign wrote...
How did you get 11,000 EMS?
Flawless play through netting all possible assets, 100% galactic readiness, and a whole bunch of MP promotions.
#24
Posté 27 août 2012 - 01:12
But BioWare has "artistic integrity". Even if that art is a total piece of ****.
#25
Posté 27 août 2012 - 01:13
hornedfrog87 wrote...
MegaSovereign wrote...
How did you get 11,000 EMS?
Flawless play through netting all possible assets, 100% galactic readiness, and a whole bunch of MP promotions.
~3,500 of your EMS comes from MP...
That's equivalent to 6-7 Turian fleets.
Can you see why MP shouldn't affect SP? It makes no goddamn sense.
Modifié par MegaSovereign, 27 août 2012 - 01:14 .





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