hornedfrog87 wrote...
You are still seeing through the lens of what you feel entitled to. MP, as stated before, has a direct effect on the outcome of the storyline's outcome and as such, since its effects are already existent, remains to be part of the games entirety whether you or I like it or not. This is how it is. I began to play MP, not because I enjoyed it nor because I wanted to. I vehemently disagreed with its impact on the ending and played it out of spite so I would never have to play it again. Arguing that something is supposed to be this way or that way will yield no progression, as no solutions beneficial to both parties are provided due in part to pride. However, I recognize it to be a large part of the game because for some players you can achieve the best ending by playing MP alone and absolutely failing in SP; while I do not agree with the structure, I acknowledge it for what it is and offer a proposed solution. The entire hypothetical solution hung on the fact that A) Bioware wants MP to be successful, so promote it and
MP is doing quite well in regards to participation and involvement so I saw minimal risk. Was I aware gamers like you would be rightfully upset? Yes, but I also stopped trying to see how a company who already dished out plenty of free work for it's fans due to anger and how it would be beneficial to them outside the mindset of "please the customer or there will be Hell to pay." Like I said in the beginning: hypothetical solution is simply hypothetical and would draw the ire of SP purists.
Step back and read what you just wrote.
Back? Okay.
You say you disliked MP, but played it to get the best SP experience. Fortunately, BioWare saw sense and made it possible to get the "best" ending with SP only - they lowered the EMS requirement.
But you have another solution! Make it worse! You sound like the Catalyst. Make ME3 more MP dependant so the SP won't be MP dependant?
Modifié par Jamie9, 27 août 2012 - 02:34 .