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I'll probably be denied.... or locked, but here goes.....


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#26
Ghost

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hornedfrog87 wrote...

MegaSovereign wrote...

How did you get 11,000 EMS?


Flawless play through netting all possible assets, 100% galactic readiness, and a whole bunch of MP promotions.


You can do it that way or just mod the game giving per say Diana Allers worth 200000000000000 war asset.

#27
l7986

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shepdog77 wrote...

I didn't read a word of that wall o' text.

Image IPB

I have had enough of your tabloid journalism *punches*

#28
robertthebard

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hornedfrog87 wrote...

Jamie9 wrote...

No. MP shouldn't be forced on us.

And we'll see how many people react this way, and how many people actually read to the end of your post.


It wouldn't be forced on you, that's just it. You don't have to use it, nor do you have to unlock those endings. You can be content with the EC or the vanilla endings. I know how much SP purists despise MP and that's why I included that statement in the end. MP is, no matter how much anyone wants to argue it, part of the game and as a result can be utilized to help the situation. So no one is being forced; it's a simple choice. 

If people wanted the "best" ending, it would be forced on them, since there would be no other way to get it.  MP wasn't supposed to be required to get the "best" endings.  As much as people run around here screaming BioWare lied, this isn't really the best idea for them from a business point of view, now is it.

#29
Rafficus III

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MegaSovereign wrote...

hornedfrog87 wrote...

MegaSovereign wrote...

How did you get 11,000 EMS?


Flawless play through netting all possible assets, 100% galactic readiness, and a whole bunch of MP promotions.


~3,500 of your EMS comes from MP...

That's equivalent to 6-7 Turian fleets.

Can you see why MP shouldn't affect SP? It makes no goddamn sense.


And I'm not refuting this, I am simply giving a loop hole means by what they have created. 

#30
Khajiit Jzargo

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MegaSovereign wrote...

Khajiit Jzargo wrote...

MegaSovereign wrote...

How did you get 11,000 EMS?

It might take a long time, but it's possible to get even way higher than that by jusr promoting multiplayer characters.


Didn't MP affecting SP cause a huge ****storm though...?

I'm just answering how you can. 

#31
MegaSovereign

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hornedfrog87 wrote...

MegaSovereign wrote...

hornedfrog87 wrote...

MegaSovereign wrote...

How did you get 11,000 EMS?


Flawless play through netting all possible assets, 100% galactic readiness, and a whole bunch of MP promotions.


~3,500 of your EMS comes from MP...

That's equivalent to 6-7 Turian fleets.

Can you see why MP shouldn't affect SP? It makes no goddamn sense.


And I'm not refuting this, I am simply giving a loop hole means by what they have created. 


If you get 1,000,000 EMS something like this happens:
www.youtube.com/watch

Modifié par MegaSovereign, 27 août 2012 - 01:20 .


#32
Soultaker08

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Ha how primitive, i want an ending with about 30.000 mp gained assets that makes the moon crash into the citadel....

that would be useless and idiotic but dare you bioware not to do it

"raises fist"

#33
Rafficus III

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robertthebard wrote...

hornedfrog87 wrote...

Jamie9 wrote...

No. MP shouldn't be forced on us.

And we'll see how many people react this way, and how many people actually read to the end of your post.


It wouldn't be forced on you, that's just it. You don't have to use it, nor do you have to unlock those endings. You can be content with the EC or the vanilla endings. I know how much SP purists despise MP and that's why I included that statement in the end. MP is, no matter how much anyone wants to argue it, part of the game and as a result can be utilized to help the situation. So no one is being forced; it's a simple choice. 

If people wanted the "best" ending, it would be forced on them, since there would be no other way to get it.  MP wasn't supposed to be required to get the "best" endings.  As much as people run around here screaming BioWare lied, this isn't really the best idea for them from a business point of view, now is it.


You are missing the point. If you want the best ending, according to my proposition, then play the game in it's entirety and there would be no worries; that means MP. Whether your or I disagree, MP is still an essential part of the game and can heavily sway the outcome; so why not use this to our advantage? Again, if you read previous posts you would see that I acknowledge those players and why I am proposing that model in the first place as seen in the first post. 

#34
Rafficus III

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MegaSovereign wrote...

hornedfrog87 wrote...

MegaSovereign wrote...

hornedfrog87 wrote...

MegaSovereign wrote...

How did you get 11,000 EMS?


Flawless play through netting all possible assets, 100% galactic readiness, and a whole bunch of MP promotions.


~3,500 of your EMS comes from MP...

That's equivalent to 6-7 Turian fleets.

Can you see why MP shouldn't affect SP? It makes no goddamn sense.


And I'm not refuting this, I am simply giving a loop hole means by what they have created. 


If you get 1,000,000 EMS something like this happens:
www.youtube.com/watch



Sadly, with all the backlash prior to the EC I somewhat expected this to be in it lol

#35
David7204

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I really do not think you should be able to play as a complete and utter screw-up across all three games and still get the best ending because you ground multiplayer for a few hours.

#36
Andy the Black

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hornedfrog87 wrote...

Mystiq6 wrote...

War assets are used for nothing more than defense of the Crucible. You build it as is, but the number of war assets you have determines how damaged it becomes during the fight with the reapers, which determines how well it works. The best it can do is destroy all synthetics.


Which is why I am asking what I am asking for: a more refined Crucible so well protected and perfected it targets simply the Reapers and the Reapers alone. 


Because the Crucible is working perfectly when it wipes out the Geth and kills EDI. It's design is to kill all synthetic life, no amont of extra protection is going to be able to change that.

In my opinion surplus EMS should go to determining how affective the fleets are in the refusal ending.

#37
Jamie9

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hornedfrog87 wrote...
You are missing the point. If you want the best ending, according to my proposition, then play the game in it's entirety and there would be no worries; that means MP. Whether your or I disagree, MP is still an essential part of the game and can heavily sway the outcome; so why not use this to our advantage? Again, if you read previous posts you would see that I acknowledge those players and why I am proposing that model in the first place as seen in the first post.


Because that's selfish. There are people who only want to play SP, and people who only want to play MP. They should be allowed to do so!

It's as stupid as having to finish the campaign to unlock anything but the basic soldier class in MP. Stupid, unnecessary, and I wouldn't buy the game if it used this model.

#38
MyChemicalBromance

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I love threads like these.

It's not like EVERY SINGLE ****ING MULTIPLAYER MISSION ENDS WITH YOU RUNNING AWAY FROM AN OVERWHELMING FORCE, OR DEAD.

/rant

Modifié par MyChemicalBromance, 27 août 2012 - 01:40 .


#39
Andy the Black

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Jamie9 wrote...

hornedfrog87 wrote...
You are missing the point. If you want the best ending, according to my proposition, then play the game in it's entirety and there would be no worries; that means MP. Whether your or I disagree, MP is still an essential part of the game and can heavily sway the outcome; so why not use this to our advantage? Again, if you read previous posts you would see that I acknowledge those players and why I am proposing that model in the first place as seen in the first post.


Because that's selfish. There are people who only want to play SP, and people who only want to play MP. They should be allowed to do so!

It's as stupid as having to finish the campaign to unlock anything but the basic soldier class in MP. Stupid, unnecessary, and I wouldn't buy the game if it used this model.


Agreed. As much as I love the multiplayer you should not need to play it to get the best ending. Mass effect is first and foremost a single player franchise and forceing people to play the mutliplayer to get the best ending is unfair.

#40
shepdog77

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MegaSovereign wrote...

If you get 1,000,000 EMS something like this happens:
www.youtube.com/watch



Lol, I like how one of the top comments has something to do with ME3's ending.

#41
Khajiit Jzargo

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Andy the Black wrote...

hornedfrog87 wrote...

Mystiq6 wrote...

War assets are used for nothing more than defense of the Crucible. You build it as is, but the number of war assets you have determines how damaged it becomes during the fight with the reapers, which determines how well it works. The best it can do is destroy all synthetics.


Which is why I am asking what I am asking for: a more refined Crucible so well protected and perfected it targets simply the Reapers and the Reapers alone. 


Because the Crucible is working perfectly when it wipes out the Geth and kills EDI. It's design is to kill all synthetic life, no amont of extra protection is going to be able to change that.

In my opinion surplus EMS should go to determining how affective the fleets are in the refusal ending.

Then why does EMS affect the fact whether Earth and everything is destroyed or not?

Modifié par Khajiit Jzargo, 27 août 2012 - 01:44 .


#42
dirty console peasant

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I posted a similar thread a while back.

#43
robertthebard

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hornedfrog87 wrote...

robertthebard wrote...

hornedfrog87 wrote...

Jamie9 wrote...

No. MP shouldn't be forced on us.

And we'll see how many people react this way, and how many people actually read to the end of your post.


It wouldn't be forced on you, that's just it. You don't have to use it, nor do you have to unlock those endings. You can be content with the EC or the vanilla endings. I know how much SP purists despise MP and that's why I included that statement in the end. MP is, no matter how much anyone wants to argue it, part of the game and as a result can be utilized to help the situation. So no one is being forced; it's a simple choice. 

If people wanted the "best" ending, it would be forced on them, since there would be no other way to get it.  MP wasn't supposed to be required to get the "best" endings.  As much as people run around here screaming BioWare lied, this isn't really the best idea for them from a business point of view, now is it.


You are missing the point. If you want the best ending, according to my proposition, then play the game in it's entirety and there would be no worries; that means MP. Whether your or I disagree, MP is still an essential part of the game and can heavily sway the outcome; so why not use this to our advantage? Again, if you read previous posts you would see that I acknowledge those players and why I am proposing that model in the first place as seen in the first post. 

No, you are missing the point.  SP is supposed to be the game in it's entirety, hence MP is not required for the best endings.  I dabble in MP, but I don't play a lot.  I'm too old for twitch gaming, and that's what MP is.  So I'm supposed to get my grandson over to play MP for me so I can get the best ending because you play a lot of MP, and think you're entitled to something extra?  The something extra you get is MP.  You also get static EMS increases, promoted characters are, I assume, static boosts, I don't have one so I can't say.  This allows you to not have to as anal about all the stuff that I have to be anal about, since you can make up skipping a mission here or there because you didn't want to do it, or not spend 2 hours playing tag with Reapers trying to scan planets for boosts.  These are the things you get from your dedication to MP.  It does not, nor should it entitle you to something in SP that people that don't play can't get.  It would be different if MP was used from the beginning, and explained as such, as making even better than the best endings possible, but it wasn't.  The ****storm from something like this would be comparable to what we have now.

#44
Necrotron

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Steelcan wrote...

Because that would actually be a decent ending, that's apparently a terrible idea


Indeed.  That would stand counter to the message of Mass Effect, that life is full of contrivances and bittersweet in the end.

E.g. it's art, not a game, and therefore, it should not be satisfying to play and win, but instead full of nonsensical themes and messages that you are supposed to speculate on which of course make no sense in light of the plot and stand counter to the themes of the story itself. 

Modifié par Bathaius, 27 août 2012 - 02:35 .


#45
Andy the Black

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Khajiit Jzargo wrote...

Andy the Black wrote...

hornedfrog87 wrote...

Mystiq6 wrote...

War assets are used for nothing more than defense of the Crucible. You build it as is, but the number of war assets you have determines how damaged it becomes during the fight with the reapers, which determines how well it works. The best it can do is destroy all synthetics.


Which is why I am asking what I am asking for: a more refined Crucible so well protected and perfected it targets simply the Reapers and the Reapers alone. 


Because the Crucible is working perfectly when it wipes out the Geth and kills EDI. It's design is to kill all synthetic life, no amont of extra protection is going to be able to change that.

In my opinion surplus EMS should go to determining how affective the fleets are in the refusal ending.

Then why does EMS affect the fact whether Earth and everything is destroyed or not?


Because with low EMS the Crucible basically gets a Stone Cold Stunner from the Reapers and is so heavily damaged that the energy it releases isn't refined or controlled. Think of it sort of like a floodgate, with it we can control the energy, get it to only target synthetic life. But blow it off by not having enough ship to defend the Crucible and there is no stoping it, It destroys everything, Reapers, ships, people, and the relays.

#46
Rafficus III

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robertthebard wrote...

hornedfrog87 wrote...

robertthebard wrote...

hornedfrog87 wrote...

Jamie9 wrote...

No. MP shouldn't be forced on us.

And we'll see how many people react this way, and how many people actually read to the end of your post.


It wouldn't be forced on you, that's just it. You don't have to use it, nor do you have to unlock those endings. You can be content with the EC or the vanilla endings. I know how much SP purists despise MP and that's why I included that statement in the end. MP is, no matter how much anyone wants to argue it, part of the game and as a result can be utilized to help the situation. So no one is being forced; it's a simple choice. 

If people wanted the "best" ending, it would be forced on them, since there would be no other way to get it.  MP wasn't supposed to be required to get the "best" endings.  As much as people run around here screaming BioWare lied, this isn't really the best idea for them from a business point of view, now is it.


You are missing the point. If you want the best ending, according to my proposition, then play the game in it's entirety and there would be no worries; that means MP. Whether your or I disagree, MP is still an essential part of the game and can heavily sway the outcome; so why not use this to our advantage? Again, if you read previous posts you would see that I acknowledge those players and why I am proposing that model in the first place as seen in the first post. 

No, you are missing the point.  SP is supposed to be the game in it's entirety, hence MP is not required for the best endings.  I dabble in MP, but I don't play a lot.  I'm too old for twitch gaming, and that's what MP is.  So I'm supposed to get my grandson over to play MP for me so I can get the best ending because you play a lot of MP, and think you're entitled to something extra?  The something extra you get is MP.  You also get static EMS increases, promoted characters are, I assume, static boosts, I don't have one so I can't say.  This allows you to not have to as anal about all the stuff that I have to be anal about, since you can make up skipping a mission here or there because you didn't want to do it, or not spend 2 hours playing tag with Reapers trying to scan planets for boosts.  These are the things you get from your dedication to MP.  It does not, nor should it entitle you to something in SP that people that don't play can't get.  It would be different if MP was used from the beginning, and explained as such, as making even better than the best endings possible, but it wasn't.  The ****storm from something like this would be comparable to what we have now.


You are still seeing through the lens of what you feel entitled to. MP, as stated before, has a direct effect on the outcome of the storyline's outcome and as such, since its effects are already existent, remains to be part of the games entirety whether you or I like it or not. This is how it is. I began to play MP, not because I enjoyed it nor because I wanted to. I vehemently disagreed with its impact on the ending and played it out of spite so I would never have to play it again. Arguing that something is supposed to be this way or that way will yield no progression, as no solutions beneficial to both parties are provided due in part to pride. However, I recognize it to be a large part of the game because for some players you can achieve the best ending by playing MP alone and absolutely failing in SP; while I do not agree with the structure, I acknowledge it for what it is and offer a proposed solution. The entire hypothetical solution hung on the fact that A) Bioware wants MP to be successful, so promote it and B) MP is doing quite well in regards to participation and involvement so I saw minimal risk. Was I aware gamers like you would be rightfully upset? Yes, but I also stopped trying to see how a company who already dished out plenty of free work for it's fans due to anger and how it would be beneficial to them outside the mindset of "please the customer or there will be Hell to pay." Like I said in the beginning: hypothetical solution is simply hypothetical and would draw the ire of SP purists. 

#47
Tyeme Downs

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This is just another attempt to get a different ending. The biggest problem with it is trying to force MP to acheive it.

PS. You have 34 promotes in MP which adds 2550 in N7 war assets. Your not at 10-11k total assects.....yet. More like 7k.

#48
Jamie9

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hornedfrog87 wrote...
You are still seeing through the lens of what you feel entitled to. MP, as stated before, has a direct effect on the outcome of the storyline's outcome and as such, since its effects are already existent, remains to be part of the games entirety whether you or I like it or not. This is how it is. I began to play MP, not because I enjoyed it nor because I wanted to. I vehemently disagreed with its impact on the ending and played it out of spite so I would never have to play it again. Arguing that something is supposed to be this way or that way will yield no progression, as no solutions beneficial to both parties are provided due in part to pride. However, I recognize it to be a large part of the game because for some players you can achieve the best ending by playing MP alone and absolutely failing in SP; while I do not agree with the structure, I acknowledge it for what it is and offer a proposed solution. The entire hypothetical solution hung on the fact that A) Bioware wants MP to be successful, so promote it and B) MP is doing quite well in regards to participation and involvement so I saw minimal risk. Was I aware gamers like you would be rightfully upset? Yes, but I also stopped trying to see how a company who already dished out plenty of free work for it's fans due to anger and how it would be beneficial to them outside the mindset of "please the customer or there will be Hell to pay." Like I said in the beginning: hypothetical solution is simply hypothetical and would draw the ire of SP purists.


Step back and read what you just wrote.

Back? Okay.

You say you disliked MP, but played it to get the best SP experience. Fortunately, BioWare saw sense and made it possible to get the "best" ending with SP only - they lowered the EMS requirement.

But you have another solution! Make it worse! You sound like the Catalyst. Make ME3 more MP dependant so the SP won't be MP dependant?

Modifié par Jamie9, 27 août 2012 - 02:34 .


#49
D24O

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Jamie9 wrote...

But you have another solution! Make it worse! You sound like the Catalyst. Make ME3 more MP dependant so the SP won't be MP dependant?


Organic, you would not understand. 

#50
Rafficus III

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Jamie9 wrote...

hornedfrog87 wrote...
You are still seeing through the lens of what you feel entitled to. MP, as stated before, has a direct effect on the outcome of the storyline's outcome and as such, since its effects are already existent, remains to be part of the games entirety whether you or I like it or not. This is how it is. I began to play MP, not because I enjoyed it nor because I wanted to. I vehemently disagreed with its impact on the ending and played it out of spite so I would never have to play it again. Arguing that something is supposed to be this way or that way will yield no progression, as no solutions beneficial to both parties are provided due in part to pride. However, I recognize it to be a large part of the game because for some players you can achieve the best ending by playing MP alone and absolutely failing in SP; while I do not agree with the structure, I acknowledge it for what it is and offer a proposed solution. The entire hypothetical solution hung on the fact that A) Bioware wants MP to be successful, so promote it and B) MP is doing quite well in regards to participation and involvement so I saw minimal risk. Was I aware gamers like you would be rightfully upset? Yes, but I also stopped trying to see how a company who already dished out plenty of free work for it's fans due to anger and how it would be beneficial to them outside the mindset of "please the customer or there will be Hell to pay." Like I said in the beginning: hypothetical solution is simply hypothetical and would draw the ire of SP purists.


Step back and read what you just wrote.

Back? Okay.

You say you disliked MP, but played it to get the best SP experience. Fortunately, BioWare saw sense and made it possible to get the "best" ending with SP only - they lowered the EMS requirement.

But you have another solution! Make it worse! You sound like the Catalyst. Make ME3 more MP dependant so the SP won't be MP dependant?


Past tense. Past tense can be used to reflect a state of mind.