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I'll probably be denied.... or locked, but here goes.....


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#51
Rafficus III

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Tyeme Downs wrote...

This is just another attempt to get a different ending. The biggest problem with it is trying to force MP to acheive it.

PS. You have 34 promotes in MP which adds 2550 in N7 war assets. Your not at 10-11k total assects.....yet. More like 7k.


False. I tend to have around 100% readiness. Now couple that with all potential SP assets with DLC and I believe that totals 7.5k. Add 2550 and there you go. I can potentially get a picture up within an hour or two, but it totals out. 

#52
AlanC9

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Jamie9 wrote...


But you have another solution! Make it worse! You sound like the Catalyst. Make ME3 more MP dependant so the SP won't be MP dependant?


i'm glad I wasn't drinking milk when I read that.

Back on topic: any proposal that requires MP is just never gonna fly here.

Modifié par AlanC9, 27 août 2012 - 02:45 .


#53
BeastSaver

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Mass Effect has traditionallly been a single player game. I have been able to do everything in the game as a single player, and expect to be able to continue to do everything as a single player.  I have NO desire to game with others on line.

Modifié par BeastSaver, 27 août 2012 - 02:59 .


#54
Jamie9

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hornedfrog87 wrote...
Past tense. Past tense can be used to reflect a state of mind.


Ah. So now that you enjoy MP, it's okay to be forced on others? Wait, not forced. You can "choose" whether you want to play MP. But if you want the full SP experience, you have to play MP.

Just keep them exclusive. It makes sense from a business standpoint, and a "don't get your consumers really angry" standpoint.

It also treats SP and MP equally, unlike your proposed method, which favours MP.

#55
ev76

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Op with that total number of war assets you shoul be able to shoot the kid and beat the reapers conventionally. Impressive! But mp should not have to affect sp's ending, like it had originally been stated by dev. Good thing they fixed it. Not that I'm complaining I like and enjoy the mp component. FOR TUCHAAANKAAA!

#56
Andy the Black

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hornedfrog87 wrote...
You are still seeing through the lens of what you feel entitled to. MP, as stated before, has a direct effect on the outcome of the storyline's outcome and as such, since its effects are already existent, remains to be part of the games entirety whether you or I like it or not. This is how it is. I began to play MP, not because I enjoyed it nor because I wanted to. I vehemently disagreed with its impact on the ending and played it out of spite so I would never have to play it again. Arguing that something is supposed to be this way or that way will yield no progression, as no solutions beneficial to both parties are provided due in part to pride. However, I recognize it to be a large part of the game because for some players you can achieve the best ending by playing MP alone and absolutely failing in SP; while I do not agree with the structure, I acknowledge it for what it is and offer a proposed solution. The entire hypothetical solution hung on the fact that A) Bioware wants MP to be successful, so promote it and B) MP is doing quite well in regards to participation and involvement so I saw minimal risk. Was I aware gamers like you would be rightfully upset? Yes, but I also stopped trying to see how a company who already dished out plenty of free work for it's fans due to anger and how it would be beneficial to them outside the mindset of "please the customer or there will be Hell to pay." Like I said in the beginning: hypothetical solution is simply hypothetical and would draw the ire of SP purists.


Multiplayer is a separate entity from single player with only an arbitrary connection to the main game, ie the EMS boost from promotions. Nothing you do in SP or MP effect the other in any way, you can still play Geth/Quarians even if you let one be wiped out, you fight Geth and Cerberus on planets they have no business being in the codex of the story, and none of the resources, info, or tech you acquirer in the mission waves are ever seen again. So no, muliplaer dose not have a direct effect  on the singleplayers story, it has a small knock on effect of allowing you miss tiny parts of the singleplayer and still get the best endings. It should not be a requirement to get even better endings.

#57
Rafficus III

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Jamie9 wrote...

hornedfrog87 wrote...
Past tense. Past tense can be used to reflect a state of mind.


Ah. So now that you enjoy MP, it's okay to be forced on others? Wait, not forced. You can "choose" whether you want to play MP. But if you want the full SP experience, you have to play MP.

Just keep them exclusive. It makes sense from a business standpoint, and a "don't get your consumers really angry" standpoint.

It also treats SP and MP equally, unlike your proposed method, which favours MP.


You're arguing with me to remove one component from another that I did not create. MP, as stated before, has a direct effect on SP. You can receive the best SP ending based on your MP performance, which indicates its importance. I offered a hypothetical solution to receiving more of an ending rather than stomping my feet and saying I want more because I said so. My hypothetical solution did not favor one or the other, but kept it knitted together by utilizing the entire game, both SP and MP, to achieve the best ending. It is not my fault you choose not to. I will respect your differing opinion, but I am done conversing with you as I seem to just be going around in circles restating what I have already said in regards to a hypothetical solution, which I stated that I knew would yield no chance of being adopted, all because I would like more work done to the endings. 

#58
SeptimusMagistos

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There are not enough War Assets in the entire galaxy to defat the Reapers.

As in, if you got literally every person in the galaxy to stand together against the Reapers, you would still lose.

#59
Jamie9

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hornedfrog87 wrote...
You're arguing with me to remove one component from another that I did not create. MP, as stated before, has a direct effect on SP. You can receive the best SP ending based on your MP performance, which indicates its importance. I offered a hypothetical solution to receiving more of an ending rather than stomping my feet and saying I want more because I said so. My hypothetical solution did not favor one or the other, but kept it knitted together by utilizing the entire game, both SP and MP, to achieve the best ending. It is not my fault you choose not to. I will respect your differing opinion, but I am done conversing with you as I seem to just be going around in circles restating what I have already said in regards to a hypothetical solution, which I stated that I knew would yield no chance of being adopted, all because I would like more work done to the endings.


I don't wish to seem stubborn.

Yes, MP can affect SP by making it easier. But you can play SP exclusively and get the best ending. You do not need to play MP to play SP.

They are both separate. You are proposing they not be, which is changing the dynamic, not using an existing one.

#60
robertthebard

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hornedfrog87 wrote...

You are still seeing through the lens of what you feel entitled to. MP, as stated before, has a direct effect on the outcome of the storyline's outcome and as such, since its effects are already existent, remains to be part of the games entirety whether you or I like it or not. This is how it is. I began to play MP, not because I enjoyed it nor because I wanted to. I vehemently disagreed with its impact on the ending and played it out of spite so I would never have to play it again. Arguing that something is supposed to be this way or that way will yield no progression, as no solutions beneficial to both parties are provided due in part to pride. However, I recognize it to be a large part of the game because for some players you can achieve the best ending by playing MP alone and absolutely failing in SP; while I do not agree with the structure, I acknowledge it for what it is and offer a proposed solution. The entire hypothetical solution hung on the fact that A) Bioware wants MP to be successful, so promote it and B) MP is doing quite well in regards to participation and involvement so I saw minimal risk. Was I aware gamers like you would be rightfully upset? Yes, but I also stopped trying to see how a company who already dished out plenty of free work for it's fans due to anger and how it would be beneficial to them outside the mindset of "please the customer or there will be Hell to pay." Like I said in the beginning: hypothetical solution is simply hypothetical and would draw the ire of SP purists. 

Slow down there, speed racer.  I'm not the one coming to the forums begging to have my days and days of MP give me an ending that somebody that doesn't play MP can't get in a game where the MP was supposed to not be required.  That you would be you acting entitled.  Do I need to link entitled for you, so you know what it means?  I'm saying I can get the best endings that the game has to offer w/out playing MP, and you're telling me that, since that was how the game was sold, I'm feeling entitled?  Entitled to what, exactly?  Getting what I paid for?  I'm getting it every time, both times, I allow myself to get past getting nuked by Harbinger.  They don't need to change anything in the game to give me what I feel entitled to.  I'm getting what I paid for.  I've already covered this, however.  I realize it's a bitter pill to swallow, but you're the one here asking for more stuff, and acting like everyone that disagrees is wrong.  This is classic entitlement behavior. 

#61
emanziboy

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All those extra N7 ground troops will help you take out 2 kilometer capital ships...how, exactly?
/thread

#62
D24O

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emanziboy wrote...

All those extra N7 ground troops will help you take out 2 kilometer capital ships...how, exactly?
/thread


Launch them out of the DA's main gun. A regular dreadnought shell is like 5kg, think of the massive damage you could do.

#63
Cassandra Saturn

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i think David is troll... Image IPB

#64
emanziboy

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D24O wrote...

emanziboy wrote...

All those extra N7 ground troops will help you take out 2 kilometer capital ships...how, exactly?
/thread


Launch them out of the DA's main gun. A regular dreadnought shell is like 5kg, think of the massive damage you could do.


They do say that heat based weapons are more effective against Reapers. Maybe we should light them on fire, THEN fire them at the Reapers.

#65
Tyeme Downs

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hornedfrog87 wrote...

Tyeme Downs wrote...

This is just another attempt to get a different ending. The biggest problem with it is trying to force MP to acheive it.

PS. You have 34 promotes in MP which adds 2550 in N7 war assets. Your not at 10-11k total assects.....yet. More like 7k.


False. I tend to have around 100% readiness. Now couple that with all potential SP assets with DLC and I believe that totals 7.5k. Add 2550 and there you go. I can potentially get a picture up within an hour or two, but it totals out. 



So, if you scrape everything together, have ME 1 and 2 assects, have all the DLC assects, and your current MP assects you can potentially get to 10k.

And that should change the ending you get why?  I suppose using your game logic the Reapers could pull resources from any of their other fronts across the galaxy in response to your extra assects. 

At some point you either accept that the Reapers can not be defeated except with the crucible, or you don't.  No amount of assects you gather is going to make a difference....it's part of the story.  Whatever assects you gather at Earth are not fighting somewhere else.  This frees the Reapers to send more of their assects to Earth.

#66
ElementL09

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OP, I think its a nice idea.

Also, to those who keep bringing it up, I agree that multiplayer shouldn't effect singleplayer, but when Mass Effect 3 was just released, you couldn't get the best ending unless you played/promoted in multiplayer cause regardless of much you did in Singleplayer, you EMS still wasn't high enough. Thats why they lowered it from 3500 to 3100 with the Extended Cut.
-What I'm trying to say is that we are way pass the point of "MP shoudn't effect SP" arguement.

#67
ShepComing4U

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Mystiq6 wrote...

War assets are used for nothing more than defense of the Crucible. You build it as is, but the number of war assets you have determines how damaged it becomes during the fight with the reapers, which determines how well it works. The best it can do is destroy all synthetics.


They could be used for so much more! The EMS concept could have been so much more! Imagine how epic that Priority: Earth could've been if it actually showed the armies you gathered fighting together. Half of the assets you dont even see. What happened to the Mechs I got from the eclipse? The legions of Vorcha from blood pack? The batarians? (Imagine how ironic that would be, a batarian fighting to retake their most hated enemies homeworld) There was so much that could have been done with them, and yet, nothing.:crying:

#68
ShepComing4U

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Tyeme Downs wrote...

hornedfrog87 wrote...

Tyeme Downs wrote...

This is just another attempt to get a different ending. The biggest problem with it is trying to force MP to acheive it.

PS. You have 34 promotes in MP which adds 2550 in N7 war assets. Your not at 10-11k total assects.....yet. More like 7k.


False. I tend to have around 100% readiness. Now couple that with all potential SP assets with DLC and I believe that totals 7.5k. Add 2550 and there you go. I can potentially get a picture up within an hour or two, but it totals out. 



So, if you scrape everything together, have ME 1 and 2 assects, have all the DLC assects, and your current MP assects you can potentially get to 10k.

And that should change the ending you get why?  I suppose using your game logic the Reapers could pull resources from any of their other fronts across the galaxy in response to your extra assects. 

At some point you either accept that the Reapers can not be defeated except with the crucible, or you don't.  No amount of assects you gather is going to make a difference....it's part of the story.  Whatever assects you gather at Earth are not fighting somewhere else.  This frees the Reapers to send more of their assects to Earth.


Why should working hard and doing every possible thing right to create alliances throughout the entire trilogy change the ending? Because 10k is much larger than the requirement for a pretty good destroy ending. Also, its *assets*,not assects.

"No amount of assects you gather is going to make a difference" So, please explain why the amount of *ahem* assects, determines how many endings you unlocked, and how much damage the crucible causes in destroy. (Vaporization, relays blowing up, etc. in the worst, and everything mostly good in the best. Plus the middle ground one as well.) <_<

Also, the Reapers already pulled a good chunk of their resources from other parts of the galaxy to defend the Citadel. Everyone knows the battle is won or lost at Earth. 

#69
ld1449

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ShepComing4U wrote...



Why should working hard and doing every possible thing right to create alliances throughout the entire trilogy change the ending? Because 10k is much larger than the requirement for a pretty good destroy ending. Also, its *assets*,not assects.

"No amount of assects you gather is going to make a difference" So, please explain why the amount of *ahem* assects, determines how many endings you unlocked, and how much damage the crucible causes in destroy. (Vaporization, relays blowing up, etc. in the worst, and everything mostly good in the best. Plus the middle ground one as well.) <_<

Also, the Reapers already pulled a good chunk of their resources from other parts of the galaxy to defend the Citadel. Everyone knows the battle is won or lost at Earth. 


In support of that last bit, here's an old analisis/thread I made regarding the reapers field strength and how much power they could feasibly amass and why breaking the reapers at earth is the begining of the end of them.



Ok, I've seen a lot of arguments for
and against conventional victory, with people outright labeling a
conventional victory as an imposibility.

I personally disagree
with this notion  and I'm going to give a fully detailed response to why
I find that victory over the reapers is possible.

Firstly a list of points that will be pointed out here.

-- The defenses of Palaven and Thessia

-- Reaper Tactics based on statements by Javik and Vigil, along with other statements made in game.

-- Reaper tactics in this war and how they've been affected by the Prothean's interference.

-- Conclusion.



Now, to start off, Palaven and Thessia.

Whenthe Reapers first arrived in the galaxy, they struck at all the primarycouncil races, this we know, for the Turian's however this process was more than just landing on Palaven and starting to blow random **** up.

TheReapers first attacked a Turian Colony known as Taetrus. This Colony had great cultural significance to the aformentioned species. It'd be like attacking the great wall, or buckingham palace or the alamo or any number of culturally significant sites for any country.

The long and short of it is that Turians, not wanting to let a place as significant as say the washington monument, lady liberty, the white house, the eifel tower ect ect, fall threw everything they had at the opening salvo of the war, trying to overwhelm the reapers with brute force which worked about as well as a baby human headbutting a krogan considering that the Reapers had been counting on such a reaction, and had indeed BAITED them into doing it.

When the Reapers struck at Palaven however they found themselves facing a well supplied, entrenched
and fully prepared force of enemies that were willing to take them on piece meal. Which is why the Reapers were having so much trouble taking Menae, with none of their capital ships even able to get close to the anti orbit guns the Turians had to defend Palaven.

Which brings me to this point, The Turians gave the Reapers pause, a great deal of pause right at the opening of the war even after the bulk of their fleethad suffered a crushing defeat over the skies of Taetrus.

Now, on Thessia the Asari had been running a fairly successful hit and run campaign against the Reaper fleet taking down multiple destroyers as well as capital ships, until they (reapers) actually arrived at Thessia itself and started doing their A typical destruction of the surface. Then the Asari, same as the Turians, tried to dig in their heels and hold them off without giving another inch of ground.

Which again worked about as well as a baby human trying to stop a charging Krogan.

Whichbrings me to my point. Try to dig your heels in and the Reapers will just steamroll right over you. They have more numbers, more firepower, and are just overall better than you are.

The Asari and Turian fleets were crippled by BAD decisions in the opening theaters of war, now that they know the stakes these fleets can and DID adjust their tactics acordingly judging by the codex entries you recieve with Dianna Allers on the Normandy, which shows that both Turians and Asari were winning key victories against Reaper SHIPS not just ground forces.

Now, on to segment number two.

Both Vigil and Javik say the exact same thing about the Prothean fall.

"They went system by system. Planet by Planet."

Vigiland Javik BOTH say that the Reapers FOCUSSED their efforts. Which they COULD do because before the Prothean sabotage of the Citadel the Reaperscould both open the Citadel Relay, and deactivate every Mass Relay fromthe Citadel itself, thus, shattering all resistance into little more than piecemeal efforts they could steam roll over at their leisure.

They can't do either one during this Cycle.

Which brings me to point number 3

Thismeans that the Reapers, for once, are out of their depth and need to spread their fleet out to the ENTIRE galaxy in order to keep the races off balance, not giving them a chance to organize.

They have thenumbers for it but this means that they're spread very very thin in some places like Rannoch which just had ONE reaper.

The BULK of the Reaper forces is present in 4 locations.

Earth, Thessia, Palaven, Sur-kesh with perhaps a contingent on Tuchanka to try and bog down the Krogan.

Thisis not the crushing, systematic destruction of every planet and every system one at a time like Javik and Vigil explained.. This is a war of atrition. The reapers have the advantage because they don't have supply lines or anything that can be "worn down" in the conventional sense but that doesn't change the fact that they're spread very very thin right now.

Consider our galaxy a bull with multiple spears stuck in himwith a net around him. Sure the longer we sit there the weaker we're getting but that doesn't change the fact that if you get careless too soon that bulls gonna put a hoof or horn right up your ass.

Which now leads me to point number four.

The Reapers around Earth.

The Reapers consolidated their power around the Citadel and Earth ONLY AFTER the catalysts nature was revealed to them.

Thistells me that the Reapers simply DIDN'T HAVE THE MANPOWER to divert to anon priority target like the Citadel that really gives no resources to the various planets. Its a hub of civilians but it PROVIDES nothing to
the council worlds. It gives no ships, no food, no supplies, nothing, everything is IMPORTED into the Citadel if it was self contained the prothean scientists wouldn't have starved to death.

So when the Catalyst was revealed to them it turned into a massive priority to protect, but also an incredible inconvenience, forcing them to divert nearly every capital ship they had from the various council planets to
defend the Citadel from this MASSIVE fleet that was bringing the crucible right to them.

This means that the moment the forces of the galaxy above earth BEAT the reaper fleet above earth, you've effectively broken the back of the Reaper fleet.

They have more numbers, but the simple fact that they HAVE to keep the pressure on every other location in the galaxy, lest you give time to the race on that plannet some room to breathe, regroup and launch a counter strike
means that they're TIED DOWN. Every planet until it is PURGED from top to botom of all life is a ball and chain strapped to the reapers legs.

Winat Earth, and the Reapers have no room to manuever whereas Humanity andthe Council fleets get some much needed breathing room.

The war would go on for DECADES and it'd still be touch and go for the first year after defeat, but is conventional victory a possibility? Definitely. The galactic races would just have to adopt the reapers own tactics with the power of their united fleet, going system by system, planet by planet and wiping it clean of Reaper ships before moving onto the next.

And that's my take on why conventional victory is possible.Image IPB


Modifié par ld1449, 27 août 2012 - 05:25 .


#70
SackofCat

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There seems to be an inherent problem for a horde mode multiplayer with no story or characters to affect the outcome of a single player role-playing game (or three in this case).

Something with no meaningful relation to the story should have no meaningful effect on that story (in most cases) or else risk diminishing the impact of said story.

I remember a thread about how a user asked about promoting the Vorcha sentinel and soldier exclusively. If such a user accumulated 15000 EMS in this manner, would that imply an unfathomable horde of Vorcha, with strength surpassing the militaries of all known species 5-fold, descend upon the reapers and rip their faces off?

This is the kind of thing that happens when you try to role play in this scenario.

My point is that the segregation of single and multiplayer aspects of the game is necessary to maintain the integrity of the story while also retaining whatever benefits (according to Bioware) of the addition of multiplayer to this franchise. If it has to be there, let it have the least amount of impact (unless Bioware wishes to change the character of the story).

#71
Eterna

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The endings are supposed to be a hard choice and destroy having no consequence invalidates that choice.

#72
Khajiit Jzargo

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Andy the Black wrote...

Khajiit Jzargo wrote...

Andy the Black wrote...

hornedfrog87 wrote...

Mystiq6 wrote...

War assets are used for nothing more than defense of the Crucible. You build it as is, but the number of war assets you have determines how damaged it becomes during the fight with the reapers, which determines how well it works. The best it can do is destroy all synthetics.


Which is why I am asking what I am asking for: a more refined Crucible so well protected and perfected it targets simply the Reapers and the Reapers alone. 


Because the Crucible is working perfectly when it wipes out the Geth and kills EDI. It's design is to kill all synthetic life, no amont of extra protection is going to be able to change that.

In my opinion surplus EMS should go to determining how affective the fleets are in the refusal ending.

Then why does EMS affect the fact whether Earth and everything is destroyed or not?


Because with low EMS the Crucible basically gets a Stone Cold Stunner from the Reapers and is so heavily damaged that the energy it releases isn't refined or controlled. Think of it sort of like a floodgate, with it we can control the energy, get it to only target synthetic life. But blow it off by not having enough ship to defend the Crucible and there is no stoping it, It destroys everything, Reapers, ships, people, and the relays.

With that logic, with extremely high EMS, the Crucible isn't even touched, so now the energy discriminates and it only kills Reapers, not all synthetics.

#73
Andy the Black

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Khajiit Jzargo wrote...

Andy the Black wrote...

Khajiit Jzargo wrote...

Andy the Black wrote...

hornedfrog87 wrote...

Mystiq6 wrote...

War assets are used for nothing more than defense of the Crucible. You build it as is, but the number of war assets you have determines how damaged it becomes during the fight with the reapers, which determines how well it works. The best it can do is destroy all synthetics.


Which is why I am asking what I am asking for: a more refined Crucible so well protected and perfected it targets simply the Reapers and the Reapers alone. 


Because the Crucible is working perfectly when it wipes out the Geth and kills EDI. It's design is to kill all synthetic life, no amont of extra protection is going to be able to change that.

In my opinion surplus EMS should go to determining how affective the fleets are in the refusal ending.

Then why does EMS affect the fact whether Earth and everything is destroyed or not?


Because with low EMS the Crucible basically gets a Stone Cold Stunner from the Reapers and is so heavily damaged that the energy it releases isn't refined or controlled. Think of it sort of like a floodgate, with it we can control the energy, get it to only target synthetic life. But blow it off by not having enough ship to defend the Crucible and there is no stoping it, It destroys everything, Reapers, ships, people, and the relays.

With that logic, with extremely high EMS, the Crucible isn't even touched, so now the energy discriminates and it only kills Reapers, not all synthetics.


Well no. Because it was never designed to discriminate between forms of synthetic life, that would require a modification to it's basic design during construction. Reducing the damage the Crucible takes will never get it to perform a function it was never originally designed to do, ie: Only killing a specific from of synthetic.

It's like my PC here, when it's working perfectly it can still only do things it's programed to do, to get it to do more I would have to add a program to it. However when it's damaged it losses more and more of the functions it could perform when it was working at %100.

#74
dreman9999

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OP before you go on, you need to understand that a weapon like that needs to attack an attribute of the target that would lead to it's destruction....Think how chemical weapon use the fact that we breath and are weak to poison to kill us. For a weapon to target just the reapers it has to hit the weak points of the reapers or an attribute. The only attribute they have that is unique to them is the reapers code....And both the geth and Edi have that. So even making a weapon to focus on the reapers attributes kill off all current synthetics.

#75
garrusfan1

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I think at 7000 ems (dlc would give a s*** load more assets) it should give us a better ending