Here are the energy bows, or well the progress of such!
Here are the screenshots, taken at night for dark contrasting viewing pleasure:


Modifié par dusty.lane, 11 septembre 2012 - 11:43 .


Modifié par dusty.lane, 11 septembre 2012 - 11:43 .
Modifié par Carcerian, 27 août 2012 - 04:55 .

Modifié par _six, 11 septembre 2012 - 02:27 .
~Features:
-16 different colors for the energy bows
-capable of mix and matching some colors to make new colors (works moderately well)
-invisible
bow parts (needed to make the different colors work, and also useful if
you want to make it look like your character is firing arrows from
their sleeve or hand.
-can be selected easily on the ground (even the invisible bow can be selected)
-special rune icons for the bows, to give them that unique feel
-longbows only (for this version at least)
-uses 9 color weapon part system by default, and takes up parts 15 and 16 for the bow parts
~Upcoming:
-short bow versions
-animated bowstrings
-secret addition to energy bows for some extra optional pizazz
~Known Issues:
-black energy bows have minor clipping issues, hardly noticable
-black
energy bows cannot be used with the optional highlights to make
different colors as planned (such as green + black = dark green)
-bowstrings do not move in this version
Modifié par dusty.lane, 11 septembre 2012 - 10:58 .
I'm not sure what you were doing but FWIW there shouldn't be any problems with either GMax or NWN crashing when using P2P Bezier emitters on a bow.dusty.lane wrote...
Well after gmax kept crashing trying to do what I thought you told me to do, I gave up and then did it fully manually. But I'm glad you like it.