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Mass Effect MMO


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#76
Cashmoney007

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Bioware can't even fix their open world pvp in Tor. And you think having a mmo for Mass effect is a good idea? Bioware needs to go back and fix their mmo. They don't need to make another one and then mess that up.

Modifié par Cashmoney007, 31 octobre 2012 - 10:13 .


#77
MassStorm

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No OP this is really bad and you should feel bad for even thinking an heresy like this one

#78
Guest_Snake91_*

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nobe10th wrote...

I would love to see a Mass Effect MMO. But I would love to see stuff like

Chosing your race and class

Races and classes' homes being where they're from. I.E. Batarians in the Terminus systems, and have territories where like if you're a geth, and you walk into a quarian facility, they will come after you (the other players) and kill you. Or if you're a human and you go to the terminus, you're running the risk of being attacked.

Have a Cerberus faction, an allience faction, and a terminus faction. (idk what to do about the geth)

To be able to roam ALL the inhabital planets, and even have ways to construct new cities with your "guilds" on certain planets, invest in colonies, etc. 

It would also have to be a while before the events of the Reapers, so there would be unlimited ammo, just have to have your weapons cool down, and also OMNI-GEL :D. p.s. Please don't make omni-gel micro-transactions :(

ROMANCE! It's one of the biggest parts of the mass effect series, heck, we're all still asking for a romance DLC for ME3. Maybe player to player romance even. That would be very interesting. 

Have charecters we know in it from the other games. I.E. a young Liara,  Thane, Saren.

Aging. It's one thing that would make this MMO very unique. As your charecter gets older, he looks older in the game. Especially with people like the Salarians. Of course the aging would have to be relative to how old they can live. Like an Asari will take longer to look older than a Human. 

Keep the Mass Effect 3 powers for combat. If you kept the Mass Effect 3 combat, I think we'd all be happy, just with MANY more guns. 

VECHILES!!!!! Be able to buy your own vehicles like a Mako and what not. You will have to earn your ship, like joining the allience and doing enough missions to get your rank up to be a commander, or a captain of a small squad would get their own shuttle. 

Have different ship roles, like driver, commander, different people manning the guns, of course with some AIs.



your thoughts? anything else you would add?


Then will be Mass Effect BS

#79
Element_Zero

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I don't know folks, I played SWTOR for a while and I was somewhat disappointed in the way the storyline seemed so bland for most of characters. Plus the lack of customability for characters, lack of RP elements, and inabilty to more or less 'build, create, or display things' I had gotten so used to SWG. . . (In other words with SWG you could build your own gear and plug in attributes, decorate your own house, and with help from others make a town. Now keep in mind some of these options didn't come around until later on in the game.)

Well those things just were not present in SWTOR. So after a while it felt like I was on someone elses amusment park ride. It didn't help that it seemed to want to push certain tired typecast sterotypes that we have been living with for some time in the movies. Which is probabily not bad in some eyes but for those of us who were hoping for something a bit different . . . Sure I know some of you out there want to play those typecast characters, but not all of us. And for those of us who RP well it made it difficult to put together our own story. So to me it came across as being just bland. As far as the multplayerabilty goes well it was in the game but there are problems with it. The biggest one I saw had to do with how it funneled rewards and at least early on made finding other members difficult.

Ironically the original characters in SWTOR seemed to be modeled off of the cartoon series too?!? Which for many of us when we looking at the game has us howling in the forums! So did the unusually large weapons, oddly sized hands, etc.

But those things said I tend to believe what killed the game from the outset was the over hype it had for a number of years before it was released. It was almost paraded as being everything a player wanted right off of the bat. Which isn't something any MMO starting off is. The thing is most MMO's never stagnate when it comes to development. At least until their pulled off of the net. I guess what I'm saying is from 'birth' they are a work in progress until their 'death'. Not even WOW had all of the elements it has now when it started. And some out there for what ever reason seemed to think it should have had this or that right from beginning.

So expectations were really high from the gate. From my point of view is those that stuck around played maybe one or two storylines and ran. And of those they put in enormous hours to get to those endings rather fast. Which isn't good for the studio, where it takes time and cash to hash out the next 'big thing' they want to put into the game. It also didn't help that the graphics were not that great for the first few months, but the dev team did put effort into fixing those problems seemingly at the cost of fixing other issues.

It also didn't help that they put divides into the game based on which side you were on. So if you had friends that leveled on the 'light side' and you were on the 'dark' well. . . You were stuck having to level up another character in a storyline that maybe didn't seem that amusing to you.

But to be fair those are my general opinions on it.

As far as a MEMMO goes, yea there are alot of storylines there but with the attitudes of investors these days, I don't think the game would even be able to meet the current unreasonable 'high mark' of player expections nor investor expections.

Keep in mind even my views or wants with a MMO would be considered as being 'too' much in some eyes out there. :blush:

Modifié par Element_Zero, 31 octobre 2012 - 11:13 .


#80
villevalo

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So people would be ok with paying monthly for a ME MMO then?

#81
Element_Zero

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@ villevalo

I don't think everyone is Villevalo. But I suppose if they did try a different route, maybe a better way would be to go with a hybird - blended approach to it.

Maybe parts of it are subscriber or free to play and maybe to bolster revenue they could allow some advertisements in the game or something.

Still give the subscriber the ability to 'blank' out the advertisement. And still allow subscribers or FTPers who want to buy some items as well (aka micro-transactions). But maybe a better route is to allow subscribers to pay a minimal fee for those items while FTPers pay full price.

The problem or question is rather or not players are willing to go those routes and rather or not the development gurus are willing to put those elements into a MMO. And how to implement those elements in such a way that keeps the studio functioning with enough of a profit to keep investors happy.

Modifié par Element_Zero, 31 octobre 2012 - 11:35 .


#82
idunhavaname

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No because EA will mess it up.

Once they get their heads out of their arses then maybe but until then they'll just keep releasing inferior version of WoW and every other MMO in existence and rush for the holiday sales and blame it on monhtly subscription when subs starts to plumet.

Modifié par idunhavaname, 31 octobre 2012 - 01:04 .


#83
Mathias

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EA/Bioware took a huge financial hit with The Old Republic. There is no way in hell they'd waste their time and money on another MMO.

I much rather prefer single player games anyway.

#84
Jon The Wizard

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I cannot state enough that a Mass Effect MMO is a HORRIBLE idea.

#85
Seival

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Mass Effect MMO - NO.
New Mass Effect singleplayer RPG plus nice coop-multiplayer - YES.

#86
IElitePredatorI

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It must include British Accents.

#87
IElitePredatorI

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villevalo wrote...

So people would be ok with paying monthly for a ME MMO then?


I wouldn't pay a monthly fee for any game. When you buy it it should be left at that instead of taxing you to play something you might not even play that much in general.

#88
puppy maclove

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NO to a MMO... TOR OP? Not even Bioware could be foolish enough to fall into the mmo trap again... right?!?!

Give me KOTOR 3....please?

#89
P_sutherland

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Be easier if they just made some new modes for multiplayer... I could quite happily pay for that, play it with my friends then sleep happily knowing I crashed my mako :P

Psst.. Bioware... let us have our Mako's for MP :D

failing that... give us some space mass effect multiplayer mode thingy... I want to join the turian players over palavan as we defend "our" planet :D (99.999% chance of getting out butts whopped)

#90
Fiery Phoenix

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I have a feeling the next game is going to be a straight-up shooter. I don't see BioWare making another MMO in the foreseeable future, as TOR is still new and under support.

#91
P_sutherland

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Fiery Phoenix wrote...

I have a feeling the next game is going to be a straight-up shooter. I don't see BioWare making another MMO in the foreseeable future, as TOR is still new and under support.


Mass Effect: Battlefield ?

#92
Fiery Phoenix

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Something like that pretty much. I really don't see BioWare making anything else.

#93
Shatterhand1701

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Like many others have pointed out here, the ME universe does lend itself REALLY well to an MMO due to the many worlds to explore, different races with their own unique traits and skills, different armor and weapon types, different approaches to gameplay; it would be MMO gold....if an entity other than Bioware was involved in making it. I just don't trust them with MMOs after witnessing the crash and burning of SWTOR...more on that in a second.

Also, assuming it is set well after the ME trilogy that told Shepard's story, it would have to completely avoid any references to Shepard, his crew, or his adventures except in maybe the most vague kinds, because as we know all too well, many people played their version of Shepard's story differently and it would be incredibly difficult to incorporate all of those variables in such a way as to match each character's gameplay experience.

Anyway, about SWTOR, can someone PM me with a coherent and well-thought-out take on why SWTOR failed? Don't post it here as I don't want the topic to divert, but as I personally quit playing for financial reasons, I haven't really gotten a clear picture of the reason for its downfall that wasn't peppered in immature BS.

#94
Redbelle

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Fiery Phoenix wrote...

I have a feeling the next game is going to be a straight-up shooter. I don't see BioWare making another MMO in the foreseeable future, as TOR is still new and under support.


No Bioware! Don't Do IT! Not a straight shooter! Go back to ME1 and see all the cool things that were put into marking the beginning of a trilogy.

Bring back the driving! Bring back the door hacking! Bring back the RPG elements to create a more immersive ME experience rather than the MElite effect 3 that was offered up.

Seriously. ME3 took a step forard in combat, but 3 steps backward in giving us stuff to do other than running an shooting. ME should feel like a playground/funpark. Not just another bog standard cover shooter.

#95
idunhavaname

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Shatterhand1701 wrote...

Like many others have pointed out here, the ME universe does lend itself REALLY well to an MMO due to the many worlds to explore, different races with their own unique traits and skills, different armor and weapon types, different approaches to gameplay; it would be MMO gold....if an entity other than Bioware was involved in making it. I just don't trust them with MMOs after witnessing the crash and burning of SWTOR...more on that in a second.

Also, assuming it is set well after the ME trilogy that told Shepard's story, it would have to completely avoid any references to Shepard, his crew, or his adventures except in maybe the most vague kinds, because as we know all too well, many people played their version of Shepard's story differently and it would be incredibly difficult to incorporate all of those variables in such a way as to match each character's gameplay experience.

Anyway, about SWTOR, can someone PM me with a coherent and well-thought-out take on why SWTOR failed? Don't post it here as I don't want the topic to divert, but as I personally quit playing for financial reasons, I haven't really gotten a clear picture of the reason for its downfall that wasn't peppered in immature BS.



1. Game was clearly rushed.
2. Illum world PvP was a joke. Anyone with a brain cell can see it would fail.
3. Tools that should have been avalaible at release were delayed for months. (Legacy,LFG etc)
4. The "4th pillar" they advertised so much about literally stopped at 50 in which end-game became traidional grindfest but for crappy looking gears.
5. PvP was (maybe still is) a CC fest more than WoW MoP.
6. Terrible communication between BioWare and customers.
7. Still terrible communication between BioWare and customers even after new management.
8. 3-4 months wait between major patches for ONE GRINDFEST RAID.
8. Content still takes 3-4 months even after the talk of faster content release during a panel.

Personal annoyace:
1. Copy and paste social hub space stations.
2. Terrible planet storyline. I can sum 75% of the story with one word: Superweapons.
3. Quest themselfves were dissapointment. At least 75% of class story takes place in an underground bunker/cave with same layout and model.

I can go on and on but this is enough for now.

Biggest mistake of all- EA thinks they lost sucbription because of the $15 per month when the truth is people unsubbed because it wasn't worth the $15 per month.

If you want to stay competitive with WoW EA then you NEED TO release a SUPERIOR product instead of rushing and playing catch up. The whole "Well WoW had 10 years to polish" is just a BS excuse.

Modifié par idunhavaname, 01 novembre 2012 - 01:46 .


#96
Virginian

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villevalo wrote...

So people would be ok with paying monthly for a ME MMO then?

I do not and will never pay monthly for the right to play a game I already paid for.

If they want me to pay a monthly fee they better give me the game for free.

I will pay for a game or I will pay a monthly fee, never both for the same game.

Either way the game better not be as ****ed up as I hear TOR is, and the game better not demand I pay them more to get better equipment, everything should be purchasable by in game currency only.

Modifié par Virginian, 01 novembre 2012 - 02:27 .


#97
MassStorm

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Virginian wrote...

villevalo wrote...

So people would be ok with paying monthly for a ME MMO then?

I do not and will never pay monthly for the right to play a game I already paid for.

If they want me to pay a monthly fee they better give me the game for free.

I will pay for a game or I will pay a monthly fee, never both for the same game.


This pretty much sum up my position in relation to MMOs.

#98
Shatterhand1701

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MassStorm wrote...

Virginian wrote...

villevalo wrote...

So people would be ok with paying monthly for a ME MMO then?

I do not and will never pay monthly for the right to play a game I already paid for.

If they want me to pay a monthly fee they better give me the game for free.

I will pay for a game or I will pay a monthly fee, never both for the same game.


This pretty much sum up my position in relation to MMOs.



Then I assume neither of you play any multiplayer-based game out there today, because I have yet to find a single MMO or other multiplayer-based game on any platform that does not involve some level of supplementary content that requires monetary transactions.  The only mainstream, non-indie MMO that comes close is Guild Wars 2, and even they have micro-transactions.

#99
MassStorm

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Shatterhand1701 wrote...

MassStorm wrote...

Virginian wrote...

villevalo wrote...

So people would be ok with paying monthly for a ME MMO then?

I do not and will never pay monthly for the right to play a game I already paid for.

If they want me to pay a monthly fee they better give me the game for free.

I will pay for a game or I will pay a monthly fee, never both for the same game.


This pretty much sum up my position in relation to MMOs.



Then I assume neither of you play any multiplayer-based game out there today, because I have yet to find a single MMO or other multiplayer-based game on any platform that does not involve some level of supplementary content that requires monetary transactions.  The only mainstream, non-indie MMO that comes close is Guild Wars 2, and even they have micro-transactions.


Well i do understand microtransactions and pay for DLCs and expansions because they are supplementary and not mandatory for you to play and they add contents. What i don't understand is to pay for a game and not being able to play unless you are willing to pay an ADDITIONAL monthly fee.

MMOs are in my opinion a cash milking operation where paying the game only entitle you to play for a month and then you have to pay more for enjoying the same game you paid in the first place. This is what i don't feel right about the entire MMOs idea. I'm fine with DLCs, Expansions and microtransactions because provided they are optional, they are not required for you to play what you initially paid for.....you are following me????

Guild Wars 2 is simply great.

Modifié par MassStorm, 01 novembre 2012 - 04:39 .


#100
el_emeff

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Nooooooooooooooooooooooooooooooo. Not every franchise needs an MMO.