Mass Effect MMO
#101
Posté 01 novembre 2012 - 04:48
a Mass Effect MMO is a terrible idea, and that terrible idea would allow Bioware to milk the ME universe for all it has.
#102
Posté 01 novembre 2012 - 06:39
RebelTitan428 wrote...
considering how badly the oldr republic went that should be a key note on how badly a ME MMO would work.
a Mass Effect MMO is a terrible idea, and that terrible idea would allow Bioware to milk the ME universe for all it has.
I agree
#103
Posté 01 novembre 2012 - 07:45
#104
Posté 01 novembre 2012 - 08:32
C9316 wrote...
No! They already have TOR, and we see how well that's done..
this thousand times no thanks
#105
Posté 01 novembre 2012 - 09:58
Sure, the ME universe comes with opportunities to create a MMO. You got the foes (Geth, Reaper, ...) you can create boss mobs, instances, all the jazz. And if done in a good way, you even can create realm wars (Turians vs Krogans, for instance) - so you've got PvP and RvR as well.
But seriously: I can't see BW doing it right. I can't. It's too much of a job and gameplay of any single player universe doesn't translate to MMOs. Even if you have your own ship, your own crew, your own squad, your own LIs and whatnot, even then it won't feel the same.
Besides that: do we really want an universe with 100.000 Spectres? I bet that's what the player is going to be in such MMOG - which damages canon: there never had been more than approx 100 Spectres at any given time ...
Just saying.
#106
Posté 02 novembre 2012 - 04:31
Yes to an MMO, no to a reskin of WoW.
#107
Posté 02 novembre 2012 - 07:04
Not really WoW. I just saw too many half-arsed MMOGs lately, including F2P stuff where you only can win if you pay more money than you'd pay if it were a classic monthly fee game ...Ender Ghost wrote...
I'd say yes but people and devs seem to think that MMO = WoW which really makes me sick to my stomach.
Yes to an MMO, no to a reskin of WoW.
#108
Posté 02 novembre 2012 - 02:38
Unfortunately, personal experience has rudely awakened me to the reality of MMO gaming. The static environment in which your endeavours, choices and victories are poorly reflected; the realtime limitations of the game world serving to render down the scale your imagined reality into a reduced, scaled-down game version.
But above all the other players... Ye Gods! The other players!
This is gonna sound really pompous and high-handed, but nothing breaks my immersion more than placing myself inside my character.. allowing myself to become part of the virtual world... only to be crashed out of it by some leaping, bunny-hopping, lol-spamming kid running around me in circles screeching out stuff like: "OMGLOL UR GEER SUXX L2P U NOOB"!!!". or "plzzzz i need gold 4 nu wepon plzzzzzzz can i hav gld plzzzzzzz!!!! etc. etc. etc...
Sorry, I know I shouldn't be so quick to high-handedly dismiss these types of player, they have every right to play as they see fit, but I just personally find that it shatters my immersion.
Before I'd even consider a Mass Effect MMO, I'd need a genuine dedicated roleplaying servers, with a rigidly-enforced ultra-draconian ruleset that permanently banned any person speaking or acting out of character, policed 24/7. Games such as WoW do have RP realms (as they refer to them), but in truth the policies on these realms are not enforced, resulting in a spew of out of character behaviour that generally goes unpunished. Roleplayer are often mocked, ridiculed, abused and disrupted by griefers with complete impunity.
In truth, in-game roleplayers are a minority, and it's very unlikely that a gaming company would spend the required effort and resources to deliver the kind of enforced RP environment I would wish for - it simply would not prove viable from a business perspective. In other words, my desires are pure pipedream.
I'd also want a game that was as sandbox-like as possible. Something that was very open-ended, allowing me to play it in exactly the manner I choose, going anywhere I wanted to go, and carrying out actions of my own choice, in an order of my choosing, without being railroaded along a linear path dictated by the game, or funnelled through a 'themepark' (as seems the case with WoW after the Cataclysm expansion). There should be no 'correct' or 'optimal' method of playing the game, it should be exploratory.. allowing me to discover things for myself as and when I stumbled upon them.
Give me this, and I'd think about subscribing
#109
Posté 02 novembre 2012 - 03:21
There's just no way to replicate that in an MMO, its a world you have to share with others, it'll take that personal feeling of my Mass Effect game out of it.
Also TOR has proved story and characters matter little in MMO's the main target audience dont care for it, TOR has got the strongest story element out there, but the masses seem to want to flock to things like wow and GW2 with its barely there story, vapid empty characters and very little interaction with your own charcater and story. They are just like hamsters running on a treadmill of gear, give them more gear and epics and they are happy. and ME without story and memorable characters would not be ME at all.
Modifié par AnthonyUK, 02 novembre 2012 - 03:23 .
#110
Posté 02 novembre 2012 - 04:53
nobe10th wrote...
I would love to see this MMO, it would probably attract a bigger crowd than WoW to be honest.
I read this and had to laugh, WOW hasn't been dethroned in over a decade, I'm pretty sure ME wouldn't do any better then the plethora of newer, shinier MMOs that have come out in that time. While new MMOs like SWTOR have quickly gone to free to play or Guild Wars II which won't even try completeing, WOW still charges it's 10 million+ subscribers.
You can say what you want about WOW, that it's got bad graphics and that it's been dumbed down from what it used to be but you have to admit that Blizzard has done something right because it's still the most successful MMO around.
Modifié par hadrain77, 02 novembre 2012 - 04:53 .
#111
Posté 02 novembre 2012 - 05:45
#112
Posté 10 décembre 2012 - 09:07
universe to play in and explore. One of the main things that may have
gone through many players minds as they were going through the games
was “Wouldn't it be awesome if we could explore the universe even
further? To go outside of the small areas we as players are allowed
to explore in the core games. To see what the rest of the Citadel
looks like ?
I saw this thread while surfing the web
for any upcoming info about possible Mass Effect MMO news. I
wanted to share my thoughts and to possibly help others who are on
the fence about such an idea of an MMO based on the Mass Effect
universe.
First off a little about me.
I've
personally been playing MMO's for about 12 years now plus. I'm a
married man now and in my 30's and though I don't have the time I
once did I still enjoy the social aspect of a good MMO. I think it
all started when my pen and paper group of friends disbanded in the
late 90's. I needed to fill that niche' being a gamer at heart and
wanting to still do it in a somewhat social setting I decided to give
MMo's a try. I've been hooked ever since.
When I started my
tour within the Mass Effect Universe I was at a point where I was
pretty engrossed in one MMo or another at the time, I had tons of
games on my shelf that I heard were good/great games but I just
didn't have the time to both play them and whatever MMo I was
involved with at the time.
Then I decided based on a close
friends recommendation to try Mass Effect 2. So I did. I was
immediately hooked. I fell in love with the story so much that upon
completing the game, I immediately picked up a copy of the original
Mass Effect so I could see the back story of what led up to the
events I just took place in within Mass Effect 2.
From then on
I said to myself, if one day they would combine the wonderfully
vibrant universe of Mass Effect and made it fully realized in
an MMo format, it would be like music to my ears. I would put down
ANY other game I was playing at that time to give it my FULL
attention.
I don't think I'm alone in that feeling. As many
people have come to know and love the Mass Effect universe would
attest to.
That all being said I feel the KEY to making a
successful Mass Effect MMo would be to allow players to fully explore
the universe they've built with the Franchise. Couldn't you see it
now? Skulking in dark corners of Omega, or relaxing with some squad
mates on the presidium while discussing an upcoming
joint-mission?
Being able to buy or obtain your own ship where you
could actually free fly to an extent and explore the different
corners of the galaxy ?
Perhaps Guilds would be able to raise
enough credits collectively to buy a frigate with which to use as
both a Guild/player Housing system. Where you can board and dock your
own smaller ship, like the Hammerhead or Grizzly? Maybe even down the
road the guild can upgrade to a full scale Dreadnaught with a Space
Station they could dock at ad use for a Headquarters, etc.
However
there are a few key features of the Mass Effect franchise that HAVE
to stay in tact for players to really feel at home. First being that
you need to keep the game play somewhat similar. Have options for
different style game play but still keep the cover mechanics viable,
as well as the ability to charge into combat and just Melee if you so
desire.
Also make the world living and breathing without holding
players hands to much. For instance if you want to walk on the
citadel and start shooting up the place, you can, However as a result
you'll probably be gunned down and or arrested and have to pay a
fine, which will help to garner you some renegade points and possibly
build your infamy rank, whereas if you prefer the paragon approach
you could help to quell rowdy outbreaks by both players AND npc's
alike. Make it so if a player steps out of line, like anyone else you
can attempt to take them down and collect a bounty on them. To make
things fair, the player who gets killed/taken into custody just has a
monetary penalty as well as the prescribed faction dip as a result.
That would breed new life into PvP elements etc. But that's
just the tip of the iceberg!
I would love to see some of the
classic MMO staples like Raiding, grouping, Instancing etc, but with
a Mass Effect spin on them. Imagine if you will going even further
and having inter guild factions. For instance by joining with
the Alliance your guild may be called upon to aid in a large scale
battle where you could bring in that Guild Dreadnaught or
Frigate, and assign guild members roles aboard the ship that will
help determine the outcome or success of the battle, and or how that
particular guild's ship handles.
Anyhow that's just some of
what I have in mind for what could make a ME-MMO a wonderfully fun
game to play.
However this much I feel is true, if they
decide to go with a style similar to what is already out there Ala
SWTOR, then many fans and players won't be nearly as happy or
satisfied with the game. If they went outside the box with some of
the ideas I've mentioned though then I think that there could be HUGE
potential for success.
Modifié par Archangel6902, 10 décembre 2012 - 09:10 .
#113
Posté 10 décembre 2012 - 10:04
No more pleace no more.
Did I say NO. No then NO.
#114
Posté 10 décembre 2012 - 11:15
#115
Posté 10 décembre 2012 - 11:23
Aceattack wrote...
*image deleted per Site Rule#6*
This concept has been posted a dozen or so times before. When you take a game that is predicated on a strong single player experiance and attempt to turn it into a MMO you destroy the franchise. And more than likely turn it into a grind fest. If they were intent on building a ME MMO then they seriously need to not give up the single player experience like they did with KoToR and Neverwinter Nights both in the long term will be either failures or bairly break even.
Modifié par Selene Moonsong, 10 décembre 2012 - 11:34 .
#116
Posté 10 décembre 2012 - 11:31
#117
Posté 10 décembre 2012 - 11:37
#118
Posté 11 décembre 2012 - 03:04
Pedrak wrote...
I think devs everywhere are starting to learn the lesson that competing against Wow is akin to jumping into the cage of a grizzly bear armed with nothing but your bare hands. You have a very high chance of getting mauled pretty badly, a low chance of peaceful coexistence, and zero chances to defeat it.
the problem isnt competing against wow, its that they all seem to think they can throw a new skin on wow and change the name and get the same success that wow did. sooner or later they will realize the model they are copying is the problem, because nobody wants another wow, we want something different.
#119
Posté 11 décembre 2012 - 05:27
They could make it so where each planet/mission you go on is an instance and you can choose to go at it solo or grab some friends to help you, if it's YOUR mission then they are just observers more or less and can add some comments here and there, that's it. If it's a SHARED mission then it could work similar to the system in SWTOR with regards to chat rolls, but that's only if two or more people are on the same mission. I'm not suggesting a ME MMO be ANYTHING like previous MMO's just to make myself crystal clear. They could use the same engine and everything, have the game play be more or less the same with perhaps a few tweaks to bring it back to more of an RPG feel, with regards to weapon mods and player stats.
No one can beat WoW because the time for a WoW like game has come and gone. WoW hit the MMo world at the precisely right time. People were clamoring for a game similar to EQ1 but with more direction and interaction, ala Questing. Also WoW came from Warcraft series which fans loved and adored, and I'm sure many like myself at that time were thrilled to be able to enter the World of Warcraft and explore more deeply all those places they briefly visited in the RTS games.
While I'm not trying to compare a ME MMO to WoW in any way. I will say that if anything a good MMO has to at least have a solid IP which stems from a single player experience so fans can immediately latch onto the lore of the game.
Lots of games nowadays like RIFT for instance just came out of nowhere not having any previous roots in a single player game, let alone established lore.
ON that note please don't bring up SWTOR, because the main problem with that game was the lack of END-GAME. There were a few things they have added since launch which should have been included in the initial game, I'll give you that. But a ME MMO can break out of the shell, instead of focusing on END game and the grind, players can focus on the content and the storylines, and exploring the universe. All the while getting new upgrades, experimental equipment, the ability to run stores and or corporations for instance.
When I say a player corp, I'm not talking about EvE style where a corp is just a snazzy name for a guild, but an actual virtual business where players can mine ore, or produce commodities such as weapons, cybernetic tech, or any number of other ideas that would fit into the lore.
If a player corp is the main supplier to a player run gang and for one reason or another that player runs the corp into the ground, the gang might be forced to do business with someone else.
There's just so much room for depth and thinking outside the box with a Mass Effect MMO.
I really wish people would stop thinking they will make something like WoW or anything else out there.
#120
Posté 11 décembre 2012 - 05:45
*Image removed per Site Rule #6*
Modifié par Selene Moonsong, 11 décembre 2012 - 10:35 .
#121
Posté 11 décembre 2012 - 06:34
Arxduke wrote...
UGH! Kill this idea with fire!!!
*Image removed per Site Rule #6*
Could it be done right? Maybe. Would it? Absolutely not. Ever. Best to torch this heresy while its young.
Modifié par Selene Moonsong, 11 décembre 2012 - 10:36 .
#122
Posté 11 décembre 2012 - 10:11
#123
Posté 11 décembre 2012 - 11:02
NWN is Multiplayer and Single Player and I loved both aspects of it because the Multiplayer was not a MMO.
The best part of it was that it was intentionally designed to be both and came complete with a toolset and the necessary host and client capabilities do that players could create their own campaigns for either SP or MP use. Unfortunately, it is very unlikely we shall ever see such a game system again.
#124
Posté 11 décembre 2012 - 11:38
chemieali wrote...
Computer says NAY!
This.
SW:TOR was still a lot of fun for a few months, but I want another SP game to work more on the Lore of Mass Effect.
#125
Posté 11 décembre 2012 - 04:09
kumquats wrote...
chemieali wrote...
Computer says NAY!
This.
SW:TOR was still a lot of fun for a few months, but I want another SP game to work more on the Lore of Mass Effect.
Well at least your willing to not just openly bash the idea from the start. I understand you want more lore, as do lots of people.
The problem with these forums is that so few people actually offer Constructive criticism!
However if Bioware is intent on making a Mass Effect MMo, there is little WE can do to stop it. It's already been established that the people who speak out on these forums are the vocal minority.
So rather than bemoan the idea, why not just for arguments sake tell them the ideas we WOULD like to see if they take the franchise in the MMO direction. Rather than sit here and hold our breath and pout and just add unconstructive criticism like "Nooooooooooo!!!!"
I'll play anything Mass Effect Regardless. I just wanted to add to this discussion with constructive thoughts and ideas should someone from Bio be reading.
Bottom line if they want to make a ME MMO then they will, better to give them ideas about what we would like to see in it, rather than just sit and pout about it, otherwise they will just make whatever THEY think we want.
Modifié par Archangel6902, 11 décembre 2012 - 04:10 .





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