I think that Bioware pulled a George lucas and tried to make the series into a shooter and gave up a lot of the RPG feel..... It was so blatanly obvious that some writers just didn't have any passion or cared at all on some planets/ missions. It was like... YEAH AWESOME!!! THIS IS AMAZING --- next mission...... Wait...what? I am supposed to care why? And it goes like that 50/50 throughout the entire game.
Then again that's exactly what the gaming industry has come to..... It's not games for gamers made by gamers. It's games for stockholders made by gamers / people who don't care whom are forced into submission. The ending is not what made me the most angry ( I already have my way of interperating it and I like it ). It's that half of the journey up untill the end felt rushed and lacked passion I just didn't care. And then we have Kai leng, diana allers and James vega for instance.... **** sake..... The EXTREME lack of dialogue options ( seriously, his talking on his own and the different choices is almost 90% the same outcome / responses anyway ). Your choices didn't matter for **** either, for instance. You killed the Rachni queen on noveria? Too bad, the reapers created a replacement ( a '' bad '' queen but still ). United the Quarians and the geth? Too bad you wont see it in action. Saved the collector base? Too bad it's just a number on your screen. I could go on for days....
I no longer felt like I was playing an RPG, I felt like I was playing a shooter made to sell Multiplayer DLCs
Modifié par megamacka, 27 août 2012 - 12:15 .