No, Before the endings there wre some really good levels of choice and the game reacted well to past choices, the ending didn't but I even like those.
Did ME3 ruin the trilogy for you?
Débuté par
djspectre
, août 27 2012 05:31
#151
Posté 27 août 2012 - 04:49
#152
Posté 27 août 2012 - 05:05
It did. I try to act like it never happened, that ME3 never came out, but I can't replay any of them because my conscience is telling me "What the hell's the point?"
#153
Posté 27 août 2012 - 05:08
Yes, and not just because of the ending
#154
Posté 27 août 2012 - 05:12
For the longest time now I've been telling myself "yes". But after my months of negativity here, I've been trying to not let my gross dislike for ME3 spill over onto ME2 and ME1. I've actually gone back to a playthrough of ME2.
...but then as I play, I remember what is going to result from my decisions in ME2. It's so hard because I want to have more time with Liara in ME2 but know I won't get that until ME3, but at the same time, I want more time with Jack, Miranda, etc and also know I won't get more time with them in ME3....
Rock, meet Hardplace.
...but then as I play, I remember what is going to result from my decisions in ME2. It's so hard because I want to have more time with Liara in ME2 but know I won't get that until ME3, but at the same time, I want more time with Jack, Miranda, etc and also know I won't get more time with them in ME3....
Rock, meet Hardplace.
#155
Posté 27 août 2012 - 06:07
Yes. ME2 was one of my favourite games ever but Me3 has now made ME1 and ME2 to be completely pointless.
#156
Posté 27 août 2012 - 06:21
It was a sour reminder that the series was now an EA commodity and Bioware was just another shill developer. ME1 and ME2 gave me a sense of excitement every time I played. I wanted to spend time in the worlds and universe they created. ME3 took all that away and replaced it with a poorly developed game that screamed out rushed development and corporate meddling. Oh yea, and Mac/Casey hubris.
#157
Posté 27 août 2012 - 06:35
ME3 almost ruined BioWare for me but saved by the EC.
#158
Posté 27 août 2012 - 06:42
Nope, not at all.
#159
Posté 27 août 2012 - 06:57
i didnt ruin the other 2 games for me. but it still was terrible compared to the other 2 games. i could sit here and list everything that was wrong with it (and the ending would be the least of these things really could have been overlooked if the rest of the game was epic) but the easiest way to explain it would be this. as soon as i finished me1 i had the urge to play it over and over again. about 6 times total. with me2 i must have played it about 14 times. i have yet to finish more than 1 playthough of mass effect 3 because about 2/3 of the way through my second i realized even though my import had made all different decisions than my first nothing really changed and nothing really mattered. theres no point because i was just playing the same game that let you make very few decisions and reflected almost none of the things you did in a significant way.
#160
Posté 27 août 2012 - 06:58
I guess it did as I have no desire to replay the first two games again.
Whats the point in going back and making different decisions (eg rachni,collector base ect) If the choice is meaningless.
Whats the point in going back and making different decisions (eg rachni,collector base ect) If the choice is meaningless.
#161
Posté 27 août 2012 - 07:02
Not at all, I am happy with the trilogy
#162
Posté 27 août 2012 - 07:07
Already happened with Mass Effect 2. Examples: Shepard became Space Jesus, Thermal clips, Barbarella outfits for women, only breathers in hostile enviroments and the famous "Ah yes,reapers".
Modifié par tonnactus, 27 août 2012 - 07:08 .
#163
Posté 27 août 2012 - 07:16
Nicsienieda wrote...
Yes. The one thing I always loved in ME were the characters. The ME3 ones... are just not ME2 level.
Of course. They are better and actually interact with each other instead of being Pokemons only awaken to life by Shepard.
#164
Posté 27 août 2012 - 07:20
trilogy there's a ME1? because i only know about 2 and 3.
#165
Posté 27 août 2012 - 07:20
tonnactus wrote...
Nicsienieda wrote...
Yes. The one thing I always loved in ME were the characters. The ME3 ones... are just not ME2 level.
Of course. They are better and actually interact with each other instead of being Pokemons only awaken to life by Shepard.
i think most people would rather have them stand in one place but actually be able to talk to them more than once than have them moving around but only being able to listen to them talk but not interact with them. honestly i would rather actually have my companions in pokeballs and be able to call them out so i can actually engage in conversation with them then have them wandering around refusing to give me any further character development.
#166
Posté 27 août 2012 - 07:22
tonnactus wrote...
Nicsienieda wrote...
Yes. The one thing I always loved in ME were the characters. The ME3 ones... are just not ME2 level.
Of course. They are better and actually interact with each other instead of being Pokemons only awaken to life by Shepard.
Ashley and Tali interact in ME3?
#167
Posté 27 août 2012 - 07:23
No. It didn't reached my expectation, it wasn't the game they said it would be, but I can set aside my expectations and their failed marketing campaign, and analyze ME3 for what it is, which I consider an extremely good game, and a satisfactory end to the trilogy.
I already played twice, and I'm playing the third now, it still a good ME experience..
I already played twice, and I'm playing the third now, it still a good ME experience..
#168
Posté 27 août 2012 - 07:23
This.Cerbrus operative wrote...
Yes, and not just because of the ending
#169
Posté 27 août 2012 - 07:25
Pretty much. There's quite a few things I think ME3 got right. There's also quite a few things that I think it did wrong and those weigh rather heavily for me. End result being that I have 0 interest in replaying the games or buying DLC.
#170
Posté 27 août 2012 - 07:25
Did the ending ruin the hundreds of hours I spent in a wonderful universe with some of my favorite characters ever? No, I wouldn't say that. I still adore the universe and the characters.
Did it disappoint me in ways I have difficulty finding words to properly express my feelings with? Make me look back with regret on the excitement I had about the end of the trilogy? Constantly loom and cast a shadow over my experience every time I play the game now? Diminish the enjoyment I get from the whole thing? That's more of what it did for me.
Did it disappoint me in ways I have difficulty finding words to properly express my feelings with? Make me look back with regret on the excitement I had about the end of the trilogy? Constantly loom and cast a shadow over my experience every time I play the game now? Diminish the enjoyment I get from the whole thing? That's more of what it did for me.
#171
Posté 27 août 2012 - 07:27
Nope.
#172
Posté 27 août 2012 - 07:27
ME3 was by far my least favorite of the series, but it didn't ruin the series for me
Modifié par corkey sweet, 27 août 2012 - 07:28 .
#173
Posté 27 août 2012 - 08:24
A lot of people here keep referring to the endings. I never once ever stated anything about them. The endings are a controversy in themselves and I wasn't trying to address that.
The first two games had a plot polish that made our characters act logically and respond to conversation prompts logically and naturally.
ME3 was lacking this from the very start.
--Escape Earth was lack luster, gave us no information during this opening, unlike the previous two games (prologue and Eden prime in ME1 and the opening cinematic in ME2)
--Day 1 DLC was awkward though it seemed necessary to include, again, could have been fixed with more developement time
--near game breaking bugs (face import, map scanning, PC custom controls, console cloud save, lip sync issues) These all broke immersion from the start and, in the case of the poor lip sync, persisted througout the game.
--unnatural auto-responses/pauses in dialog created uneven conversations that jarred your attention to the problem in the game rather than what the character was trying to say.
--devoid of dialog choices. Paragon/Renegade red/blue choices had little impact unlike previous games and the paragon/renegade interupts seemed either to have little effect, were completely meaningless or entirely unnecessary (shooting Legion FIVE times).
--not seeing things that logically should have been seen such as the rachni armies in combat or the reference to Krogan riding dinosaurs.
--sequences that previously had been done well were reduced to pointlessness such as the car chase with Kai Leng that was so well done in LotSB. Or the (as someone else mentioned) Rannoch destroyer chase where you shoot at it...why was this not either done better or just removed altogether? And then there was that 'no-mans-land' turret bit in London where you shoot husks.
--all your good byes were done through a hologram...instead of having them spread out throughout the game. Either that or give me a chance to order my hard earned war assets to various points in the final missions where I could say my goodbyes that way. Both options were missed and relegated to goodbye spamming.
--no real consequences were present unlike the suicide mission or virmire. The only suicide-like choice you make is when you rescue Jack and her students. If you send them to the front lines, in the EC you see her standing in a graveyard where they all are buried. If you put them in the back, the tile instead shows her teaching them in a school.
Mostly it was the big huge obvious decisions that didn't seem to count for much that bothered me. Combined with the awful dialog editing and digital acting (lip sync), the game was ruined for me the moment Shepard is revealed. And it made me feel as if playing the previous two games was all for naught. Which is the real disappointment.
The first two games had a plot polish that made our characters act logically and respond to conversation prompts logically and naturally.
ME3 was lacking this from the very start.
--Escape Earth was lack luster, gave us no information during this opening, unlike the previous two games (prologue and Eden prime in ME1 and the opening cinematic in ME2)
--Day 1 DLC was awkward though it seemed necessary to include, again, could have been fixed with more developement time
--near game breaking bugs (face import, map scanning, PC custom controls, console cloud save, lip sync issues) These all broke immersion from the start and, in the case of the poor lip sync, persisted througout the game.
--unnatural auto-responses/pauses in dialog created uneven conversations that jarred your attention to the problem in the game rather than what the character was trying to say.
--devoid of dialog choices. Paragon/Renegade red/blue choices had little impact unlike previous games and the paragon/renegade interupts seemed either to have little effect, were completely meaningless or entirely unnecessary (shooting Legion FIVE times).
--not seeing things that logically should have been seen such as the rachni armies in combat or the reference to Krogan riding dinosaurs.
--sequences that previously had been done well were reduced to pointlessness such as the car chase with Kai Leng that was so well done in LotSB. Or the (as someone else mentioned) Rannoch destroyer chase where you shoot at it...why was this not either done better or just removed altogether? And then there was that 'no-mans-land' turret bit in London where you shoot husks.
--all your good byes were done through a hologram...instead of having them spread out throughout the game. Either that or give me a chance to order my hard earned war assets to various points in the final missions where I could say my goodbyes that way. Both options were missed and relegated to goodbye spamming.
--no real consequences were present unlike the suicide mission or virmire. The only suicide-like choice you make is when you rescue Jack and her students. If you send them to the front lines, in the EC you see her standing in a graveyard where they all are buried. If you put them in the back, the tile instead shows her teaching them in a school.
Mostly it was the big huge obvious decisions that didn't seem to count for much that bothered me. Combined with the awful dialog editing and digital acting (lip sync), the game was ruined for me the moment Shepard is revealed. And it made me feel as if playing the previous two games was all for naught. Which is the real disappointment.
Modifié par djspectre, 27 août 2012 - 08:29 .
#174
Posté 27 août 2012 - 08:41
I suppose it did, whenever I play now there's the looming shadow of ME3's problems on the horizon. It's made the other games feel like the last day of a holiday, knowing you'll be back in the office tomorrow morning.
#175
Posté 27 août 2012 - 08:46
From the part where they go to the Cerberus base to the ending ruined it for me. The rest of the game was ok.





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