Did ME3 ruin the trilogy for you?
#176
Posté 27 août 2012 - 08:48
ME2 was the most fun. ME1 had the best plot.
ME3 never happens. (la la la la la la la la la la la)
#177
Posté 27 août 2012 - 09:00
robertm2 wrote...
i think most people would rather have them stand in one place but actually be able to talk to them more than once than have them moving around but only being able to listen to them talk but not interact with them.
I am not. Barely existing banter was the reason that made Mass Effec 2 characters to puppets not "alife". And this in a "character driven" game. Hell, even the first game had at least the elevator banter and some comments in main and sidequests.
Of course, the best way possible is to have both like in the first Dragon Age game. Banter in the game and talking to them in the camp.
#178
Posté 27 août 2012 - 09:07
#179
Posté 27 août 2012 - 09:08
#180
Posté 27 août 2012 - 09:11
thisPaultheoctopus wrote...
It kind of did, but i was able to look past all of that because of how epic i thought the endings were gonna be... Then i played the endings...
#181
Posté 27 août 2012 - 09:38
#182
Posté 27 août 2012 - 09:40
#183
Posté 27 août 2012 - 09:41
#184
Posté 27 août 2012 - 09:45
#185
Posté 27 août 2012 - 11:34
#186
Posté 27 août 2012 - 11:47
#187
Posté 27 août 2012 - 11:51
In fact it completes it.
#188
Posté 28 août 2012 - 12:23
sH0tgUn jUliA wrote...
Well... Arrival is gone from my HD so the series ends with Shepard defeating the reapers final method for getting into the galaxy in ME2 by blowing up the Collector base.
ME2 was the most fun. ME1 had the best plot.
ME3 never happens. (la la la la la la la la la la la)
#189
Posté 28 août 2012 - 12:42
ME3 was so utterly depressing - and, even more, it made most of ME2 and parts of ME1 completely pointless (example: "how you handled the Rachni queen will have HUGE implications!!" NOT!) - that I have not yet been able to bring myself to touch any of the ME games again. I didn't even finish the last game after viewing the endings on youtube and think the extended cut just further explained the suck factor. I made it to the scene right before the endgame starts, saved it and quit. I'm not sure I'll ever touch them again, despite how much I loved the first two games.
Some friends and I started an ME RPG that picks up at the beginning of ME2 with a dead Shepard, who gets replaced by a few "special" people. That's proving more fun than ME3. The only problem is that I want to see certain parts, since the game will mirror some of what happened in ME2, but I still refuse to touch the game. So a friend of mine played on my account...it made me miss playing the game more.
The worst part is that, after seeing how BioWare screwed the pooch with ME3, now I will refuse to buy DA3 when it comes out. No doubt they'll have the dragons prove to be good and only destroying the world so the evil humans won't do it to themselves in the future. Or you'll have to have sex with a dragon to make a hybrid baby or some other such BS that allows Casey Hudson or some other nimrod to tell us how awesome and artistic it is, and how stupid we are if we don't kiss their backsides for taking our money and wasting our time. No thanks.
#190
Posté 28 août 2012 - 12:43
#191
Posté 28 août 2012 - 12:51
#192
Posté 28 août 2012 - 12:56
Instead, it felt like.... do you remember in school when you had to work on a project. Like, a science fair project where you wanted to show the germnation of cross/species plants and their abilities to surviveseperate environments.... but you waited to the last second and the morning before, you just cut the top of one of the 8th grader's racing cones ancall it a volcanoe, tape some brow paper on it, fill it with baking soda and call it a volacano......that's ME3. Expectations were high, and at best, it was "eh". And that's where the disappointment comes in. You know they could do better, but it's not very good.
Because there is no anticipation while playing 1 or 2, they have to stand on their own. And they do. They really are brilliant. But your choices don't really matter in the long run, you can't look forward to a lot of resolution because they were all abandoned, and you're headed towards the worst ending in gaming history. Aside from that, they were great gams.
#193
Posté 28 août 2012 - 12:58
#194
Posté 28 août 2012 - 01:02
#195
Posté 28 août 2012 - 01:02
This^ The ending is the main reason why, however there were alot of other things that just killed its re-play value. The ME2 LI and squatmates just cast aside, the lack of places to see and explore (we only got the Citidel), the lack of dialogue choices/ options, the auto dialogue, choices not mattering, the dialogue conversations that you just heard but were unable to participate in etc.mnomaha wrote...
Yes, it really did ruin it for me. Why bother replaying the first two games when the third game is such a complete let down?
#196
Posté 28 août 2012 - 01:06
I played through ME 1 and 2 seven or so times each, just to see the affects in ME 3. I've played ME 3 through once and a half, then got bored. The changes are miniscule (Shepard's background missions), nonexistent (the Collector Base) or just horrifically stupid (Rachni). No matter what the gameplay is very linear and gets dull quick. There are almost no sidequests, and the writing is just appalling: the Crucible existing out of nowhere and the plan to build it, Cerberus having unlimited resources, Udina and Legion and other characters suddenly acting out-of-place and out-of-character, the ending, etc. It's just a big disappointment.
I can still play through Mass Effect 1 and 2, because they're good games. The promise of consequences was wasted though, and the gameplay and writing was sacrificed for lazy shortcuts and dumbing the game down to appeal to a broader audience.
#197
Posté 28 août 2012 - 01:22
#198
Posté 28 août 2012 - 01:40
#199
Posté 28 août 2012 - 01:53
#200
Posté 28 août 2012 - 01:54
nevar00 wrote...
Yes, it was a mediocre game with awful writing. It's not exactly an amazing trilogy if the ending (the entire third part of the trilogy) is bad.
I played through ME 1 and 2 seven or so times each, just to see the affects in ME 3. I've played ME 3 through once and a half, then got bored. The changes are miniscule (Shepard's background missions), nonexistent (the Collector Base) or just horrifically stupid (Rachni). No matter what the gameplay is very linear and gets dull quick. There are almost no sidequests, and the writing is just appalling: the Crucible existing out of nowhere and the plan to build it, Cerberus having unlimited resources, Udina and Legion and other characters suddenly acting out-of-place and out-of-character, the ending, etc. It's just a big disappointment.
I can still play through Mass Effect 1 and 2, because they're good games. The promise of consequences was wasted though, and the gameplay and writing was sacrificed for lazy shortcuts and dumbing the game down to appeal to a broader audience.
You hit on another good point where you said the changes were miniscule. These minor changes amounted to a few swapped pieces of dialog quickly uttered and forgotten. This was the quickest and easiest way for the dev team to legitimately claim that choices affected things...because TECHNICALLY there was a change. But it was far too subtle in a lot of cases to notice.
Then the various panels at the 'cons and what not said that conversations were to be more 'natural' which was their hinting at the miniscule things that we'd never notice and that the paragon and renegade choices often were so similar sounding that they amounted to essentially the same response. (they also made the red and blue choices powerless in most cases as well too due to the whacked out rep system)
You also mentioned 'exploring' the citadel. I don't count having an elevator connect places as exploring. In ME1 you could literally walk to every place except citadel tower and the dock from any other place on the presidium. You could even do this in ME2 in Zakera ward (via stairs). It gave the place a feeling of being big....but in ME3 we get an elevator and load screens.





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