Astreon wrote...
A couple of questions about shield recharge delay:
1) I assume all classes have the same default shield recharge delay—if so, what is it?
2) WRT the Multicapacitor uncommon gear: is the bonus applied to shield recharge rate or shield recharge delay? The in-game text can be interpreted as either one. If it is the delay, I would guess this simply adds to Fitness evolution 5, e.g. Multicapacitor V + Fitness evo 5 = -30% to shield recharge delay?
1) Yes all classes have the same default shield recharge delay, it's listed below.
2) All of these bonuses seem to apply to only the shield recharge delay. The shield recharge rate cannot be influenced outside of difficulty.
From
this thread (search "shield regeneration")
Shield Regeneration
On Gold, base shield recharge delay if your shield is completely broken is 4 seconds. If your shield is only partially depleted, the delay is 3 seconds. I am not sure how exactly this interacts with percentage bonuses to shield recharge delay. Shield regeneration rates apparently vary by difficulty.
Bronze: 33% regeneration per second, 3.5 second delay before regeneration from shields being completely destroyed destroyed, 2.5 second delay before regeneration after shields are partially depleted.
Silver: 28.6% regeneration per second, 4 second delay before regeneration from shields being completely destroyed, 3 second delay before regeneration after shields are partially depleted.
[color=rgb(170, 170, 170)">Gold: ]25% regeneration per second, 4 second delay before regeneration from shields being completely destroyed, 3 second delay before regeneration after shields are partially depleted.[/color]
Platinum: 20% regeneration per second, 4.5 second delay before regeneration from shields being completely destroyed, 3.5
second delay before regeneration after shields are partially depleted.
Shield Regeneration Bonuses Formula
Bonuses such as Fitness Evolution 4, Multicapacitors, and Shield Power Cells reduce the delay before your shield regenerates according to the following formula:
Shield regeneration delay = base delay * (1-(Bonus 1 + Bonus 2 + Bonus 3 + et cetera)
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