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Ingame Numerical tests - Centralized compilation - sugestions for further tests welcome


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#301
himegoto

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Hi peddro / corlist, need your help on the turrets.

On the Quarians

- Does the Shock evo interrupts with Cyro ammo evo, and does that interrupts with Flamethrower and Rockets on rank 6?
- Can the Shock evo actually prime for a tech combo?
- Likewise, the Cyro ammo evo for tech combos?
- Are there any armor damage multipiers from Flamethrower alone? Excluding from having the AP ammo evo chosen.
- Is the AP ammo evo additive or multiplicative?

On the Geths

- What is the innate restore timer? And what is it after having rank 6 Restore frequency chosen?
- Same question about the Flamethrower damage to armors.


Thanks.

Modifié par himegoto, 25 novembre 2012 - 12:31 .


#302
UnknownMercenary

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Is it possible for you to test if damage is lost with the Javelin using the regular AP mod since the last patch?

Just some rumor I read on here, even though the patchnotes said that bug was fixed.

#303
corlist

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UnknownMercenary wrote...

Is it possible for you to test if damage is lost with the Javelin using the regular AP mod since the last patch?

Just some rumor I read on here, even though the patchnotes said that bug was fixed.


Has been tested but not linked. Used both HVB and piercing mod and there was no penalty. They have not been tested individually however.

#304
BjornDaDwarf

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Peddro/Corlist,

If either of you end up doing some more testing with the MQI, I would be curious about your thoughts on this guy's claim.

Basically, if you cloak ->shoot->TacScan, the TacScan CD ends up overwriting the Cloak CD, rather than the other way around.  It would be the only power that does this.  It's clear that it shortens the CD, but I can't really tell if it's enough to make a significant difference in the long run.  I would just be curious how much it really is shortening it.

#305
MuKen

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There's actually multiple powers that do it, it's just that only TacScan is fast enough to really make it worthwhile. Electric Slash also used to be great for this until it was nerfed.

#306
corlist

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So what you're trying to say is whichever cooldown triggers later will override the earlier cooldown. This will be very easy to test with -200% cooldown. If his theory was right you'll have a ~10s cooldown, if not, it'll be 3s.

#307
Heggy

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corlist wrote...

So what you're trying to say is whichever cooldown triggers later will override the earlier cooldown. This will be very easy to test with -200% cooldown. If his theory was right you'll have a ~10s cooldown, if not, it'll be 3s.


From what I can see, the cooldown has to finish. 

What normally happens when you use a power from cloak, the cloak cooldown initiates before the first power cooldown has finished. So Tac Scan's cooldown probably needs to be less than 1.5 seconds or whatever amount of time the cloak allows before its cooldown begins. 

So if you run with a superheavy loadout, Tac Scan's cooldown will not finish before the cloak's cooldown initiates so it wouldn't work. I could be wrong, that's just how it appears to work to me. Edit: If what I'm saying is the case it would work for cryo blast as well... and I don't know if it's been reported with that. 

Surely an easier way to test would be to let cloak sit for a few seconds before activating tactical scan, and measuring the supposed cooldowns by just video recording and checking timestamps?

Modifié par Heggy, 27 novembre 2012 - 05:36 .


#308
BjornDaDwarf

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corlist wrote...

So what you're trying to say is whichever cooldown triggers later will override the earlier cooldown. This will be very easy to test with -200% cooldown. If his theory was right you'll have a ~10s cooldown, if not, it'll be 3s.


It would seem to be the case only when the power is activated during the brief window after taking a shot (if you break cloak with the power, then cloak overrides the power's CD).  Good point on the -200 percent CD, I was just messing around with only a Widow X loaded (didn't want to mess with the shot delay of a Javelin), slap on a Typhoon as a second weapon and that should raise the CD plenty.  I suppose don't even really need your fancy PC magic skills, just needed to not be tired last night when I was messing around with it :unsure:.

#309
MuKen

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Wait, we're doubting whether the technique even works?  It definitely works, I thought we were just trying to measure how much the benefit it is.  Like I said in the other thread, I thought this was old news.

Here's my description from there

MuKen wrote...
After you break cloak, the CD does not start right away, there's a small window where you can still use other powers.  If you use another power that has a long enough animation, you can start that power during this window, but have its CD start AFTER cloak's CD would start.  It will then override cloak CD.  That's why I said Tac Scan's long animation is necessary for this trick to work, you need to start Tac Scan during the time after you break cloak but before its CD, but you need Tac Scan to finish after that time.

Even better, if you do this when your weapon has a buffered reload (like after shooting a single shot sniper rifle), that reload will happen as part of the Tac Scan animation with no animation of its own.  As it is possible to get Tac Scan's cooldown well below 1.5s, doing this is significantly faster than the normal cloak cycle.


Modifié par MuKen, 27 novembre 2012 - 05:47 .


#310
MuKen

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Heggy wrote...
From what I can see, the cooldown has to finish. 

What normally happens when you use a power from cloak, the cloak cooldown initiates before the first power cooldown has finished. So Tac Scan's cooldown probably needs to be less than 1.5 seconds or whatever amount of time the cloak allows before its cooldown begins. 

So if you run with a superheavy loadout, Tac Scan's cooldown will not finish before the cloak's cooldown initiates so it wouldn't work. I could be wrong, that's just how it appears to work to me. Edit: If what I'm saying is the case it would work for cryo blast as well... and I don't know if it's been reported with that. 

Surely an easier way to test would be to let cloak sit for a few seconds before activating tactical scan, and measuring the supposed cooldowns by just video recording and checking timestamps?


It's not about when it finishes, it's about when it starts.  If the "other power" CD starts after the cloak's CD has started, then it will replace the cloak CD.  So if you use a power who starts its CD with a delay, and that has a fast CD (Tac Scan meets both of these requirements), you can get it to replace the cloak CD with something faster.  The delay is necessary so that you can activate the power before cloak CD starts, but have that power start its CD after cloak CD starts.

#311
Deerber

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I can confirm electrical slash works for this as well.

#312
Heggy

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MuKen wrote...

Heggy wrote...
From what I can see, the cooldown has to finish. 

What normally happens when you use a power from cloak, the cloak cooldown initiates before the first power cooldown has finished. So Tac Scan's cooldown probably needs to be less than 1.5 seconds or whatever amount of time the cloak allows before its cooldown begins. 

So if you run with a superheavy loadout, Tac Scan's cooldown will not finish before the cloak's cooldown initiates so it wouldn't work. I could be wrong, that's just how it appears to work to me. Edit: If what I'm saying is the case it would work for cryo blast as well... and I don't know if it's been reported with that. 

Surely an easier way to test would be to let cloak sit for a few seconds before activating tactical scan, and measuring the supposed cooldowns by just video recording and checking timestamps?


It's not about when it finishes, it's about when it starts.  If the "other power" CD starts after the cloak's CD has started, then it will replace the cloak CD.  So if you use a power who starts its CD with a delay, and that has a fast CD (Tac Scan meets both of these requirements), you can get it to replace the cloak CD with something faster.  The delay is necessary so that you can activate the power before cloak CD starts, but have that power start its CD after cloak CD starts.


Okay, I get you. :)

#313
MuKen

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Video from the other thread in case anyone missed it.



The first three are normal cloak cycle, the last three are tac scan cancelled. If you look at the cooldown indicator you can obviously see the faster cooldown. And this was done with a Widow, which is on the heavy side. Using a lighter gun like the scorpion or talon, the effect is even more noticeable.

Pardon the crappy video quality, I don't do a lot of recording.


Modifié par MuKen, 27 novembre 2012 - 11:01 .


#314
Jay_Hoxtatron

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Q to the testers : What does the Power Damage evo on rank 6 TC of the Asari Huntress do exactly?

Does it only boosts in cloak? Out of cloak? is the % additive or multiplicative? Does it boost the Warp/Incendiary ammo combo?

#315
Arctican

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Just wondering about the interaction between TC and DC on the Asari Huntress.

Does the bonus damage from TC affect the entire duration of Dark Channel or just the first 2.5 seconds after decloaking?

#316
Flambrose

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Somewhat related to the above two: if you detonate Dark Channel with Warp, does Warp's expose effect continue after detonation and affect dark channel's damage?

And in general, does detonating warp/AF (warp -> throw, for example) remove the expose effect, or will it continue as long as it's doing DoT? I remember hearing something about this a while ago, but I can't find the thread.

#317
corlist

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Asari Infiltrator tests

1) AI's Tactical Cloak power damage bonus is additive. The bonus is only applied in cloak if a power a used from cloak.
2) Both Warp (10s) and Dark Channel (30s) benefits from the cloak damage bonus (as well as the rank 6 power bonus) for their entire duration, way beyond the 2.5s timeframe.
3) Expectedly, both TC and its power bonus has no effect on BEs.
4) AI's TC damage bonus does not work for weapons (a bug), but does for powers and melee.

Test data

*Edit* I noticed there were some confusion around the place and changed the phrasing and added more details.


Modifié par corlist, 05 septembre 2014 - 11:59 .


#318
corlist

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Flambrose wrote...

Somewhat related to the above two: if you detonate Dark Channel with Warp, does Warp's expose effect continue after detonation and affect dark channel's damage?

And in general, does detonating warp/AF (warp -> throw, for example) remove the expose effect, or will it continue as long as it's doing DoT? I remember hearing something about this a while ago, but I can't find the thread.


Yes to the first paragraph.

Detonating warp doesn't does not remove either its DoT or expose effect. If you do not take lasting damage (which you must anyway to get expose), then expose will last as long as warp DoT lasts, since they're both at 10s.

#319
Tybo

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corlist wrote...

Asari Infiltrator tests

1) AI's Tactical Cloak power damage bonus is additive. The bonus is only applied in cloak.
2) Both Warp (10s) and Dark Channel (30s) benefits from the cloak damage bonus for their entire duration, way beyond the 2.5s timeframe.
3) Expectedly, both TC and its power bonus has no effect on BEs.

Test data


That's disappointing.  I was planning to do a 0 fitness build, but I guess I'll go to 4/6/6/6/4 instead.

#320
Learn To Love Yourself

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corlist wrote...

Asari Infiltrator tests

1) AI's Tactical Cloak power damage bonus is additive. The bonus is only applied in cloak.
2) Both Warp (10s) and Dark Channel (30s) benefits from the cloak damage bonus for their entire duration, way beyond the 2.5s timeframe.
3) Expectedly, both TC and its power bonus has no effect on BEs.

Test data

If this is the case, does that mean that Warp + Incendiary Ammo get a huge bonus for Warp's duration, or does Incendiary Ammo not benefit from TC's bonus?  If it does, would I be right to assume that Incendiary Ammo's DOT effect with or without Warp will benefit from TC's bonus for its entire duration?

#321
CreoleLakerFan

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corlist wrote...

Asari Infiltrator tests

1) AI's Tactical Cloak power damage bonus is additive. The bonus is only applied in cloak.
2) Both Warp (10s) and Dark Channel (30s) benefits from the cloak damage bonus for their entire duration, way beyond the 2.5s timeframe.
3) Expectedly, both TC and its power bonus has no effect on BEs.

Test data


Thanks for posting the results.  Curious ... why does your formula for DC have it's damage divided by 2?  Is that a function of the way Dark Channel damage is calculated?

Thanks.

#322
PeskySquirrel

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corlist wrote...

1) AI's Tactical Cloak power damage bonus is additive. The bonus is only applied in cloak.


When you say "the bonus is only applied in cloak" are you just reiterating that you need to be cloaked for this bonus to apply or do you mean that this bonus will only last while cloaked and during the 2.5 seconds after cloak wears off?

#323
corlist

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CreoleLakerFan wrote...

Thanks for posting the results.  Curious ... why does your formula for DC have it's damage divided by 2?  Is that a function of the way Dark Channel damage is calculated?

Thanks.


DC's damage is divided by 2 because all DoTs in ME3 are applied in intervals (or ticks) of 0.5s. Half of DC's listed DoT is applied twice per second.

Modifié par corlist, 28 novembre 2012 - 04:08 .


#324
corlist

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Jack Crapper wrote...

If this is the case, does that mean that Warp + Incendiary Ammo get a huge bonus for Warp's duration, or does Incendiary Ammo not benefit from TC's bonus?  If it does, would I be right to assume that Incendiary Ammo's DOT effect with or without Warp will benefit from TC's bonus for its entire duration?


Incendiary ammo's damage is irrelevant to TC, except for specific TC weapon bonuses which increase base weapon damage. The increased damage of warp from TC should have an extremely marginal effect on the bugged damage since most of the damage comes from stacked incendiary damage.

#325
corlist

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PeskySquirrel wrote...

When you say "the bonus is only applied in cloak" are you just reiterating that you need to be cloaked for this bonus to apply or do you mean that this bonus will only last while cloaked and during the 2.5 seconds after cloak wears off?


The bonus is only added if a power is used while cloak is active. It was a question in one of the earlier posts. The bonus (and TC's bonus) persist for the entire duration of the power and not just 2.5s after.