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Ingame Numerical tests - Centralized compilation - sugestions for further tests welcome


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#326
FlashAK

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tyhw wrote...

corlist wrote...

Asari Infiltrator tests

1) AI's Tactical Cloak power damage bonus is additive. The bonus is only applied in cloak.
2)
Both Warp (10s) and Dark Channel (30s) benefits from the cloak damage
bonus for their entire duration, way beyond the 2.5s timeframe.
3) Expectedly, both TC and its power bonus has no effect on BEs.

Test data


That's disappointing.  I was planning to do a 0 fitness build, but I guess I'll go to 4/6/6/6/4 instead.


Although it would be awesome if the power damage bonus was multiplicative instead of additive (and if it applied for the entire duration), I'm actually pleasantly surprised with the tests. I figured the regular cloak damage bonus to DC would only work in the cloak damage window, but since it's been tested that DC gets the cloak damage bonus for the full duration, I'm going to max out DC instead of only putting 4 ranks into it.

Excellent work as always, corlist. Thanks.

Modifié par Herbn, 28 novembre 2012 - 04:08 .


#327
CreoleLakerFan

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corlist wrote...

CreoleLakerFan wrote...

Thanks for posting the results.  Curious ... why does your formula for DC have it's damage divided by 2?  Is that a function of the way Dark Channel damage is calculated?

Thanks.


DC's damage is divided by 2 because all DoTs in ME3 are applied in intervals (or ticks) of 0.5s. Half of DC's listed DoT is applied twice per second.


When I looked at your data sheet I got thrown off because I didn't immediately see the same formula applied to Warp, but I see now that you split Warps damage into impact and DoT, and divided the Warp DoT by 20.

Thanks for clarifying.

#328
corlist

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Updated this doc, confirming that AI's TC damage bonus does not work for weapons (a bug), but does for powers and melee.

#329
himegoto

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corlist wrote...

Updated this doc, confirming that AI's TC damage bonus does not work for weapons (a bug), but does for powers and melee.

Thanks. Knew something was off when a whole clip of 180 bullets on a Typhoon X couldn't even take out a Brute.

#330
Jay_Hoxtatron

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corlist wrote...

Asari Infiltrator tests

1) AI's Tactical Cloak power damage bonus is additive. The bonus is only applied in cloak.
2) Both Warp (10s) and Dark Channel (30s) benefits from the cloak damage bonus for their entire duration, way beyond the 2.5s timeframe.
3) Expectedly, both TC and its power bonus has no effect on BEs.

Test data


Thanks for the tests Corlist.

#331
SpockLives

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corlist wrote...

Asari Infiltrator tests

1) AI's Tactical Cloak power damage bonus is additive. The bonus is only applied in cloak.
2) Both Warp (10s) and Dark Channel (30s) benefits from the cloak damage bonus for their entire duration, way beyond the 2.5s timeframe.
3) Expectedly, both TC and its power bonus has no effect on BEs.
4) AI's TC damage bonus does not work for weapons (a bug), but does for powers and melee

Test data

This news makes me happy.  I hoped Dark Channel would get the full benefit of Tactical Cloak.  Thanks for testing!

#332
BjornDaDwarf

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MuKen wrote...

Wait, we're doubting whether the technique even works?  It definitely works, I thought we were just trying to measure how much the benefit it is.  Like I said in the other thread, I thought this was old news.


So I did mess around with a -200 percent CD for a bit tonight, and yeah, it's a brutal cooldown on TacScan, and definitely overrides the Cloak CD. 

So yes, with a low enough weight, you can shorten Cloak's CD with this method.  I still don't think it's a process I would use (just doesn't really fit with how I play the MQI), but interesting nonetheless. 

#333
BjornDaDwarf

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corlist wrote...

Updated this doc, confirming that AI's TC damage bonus does not work for weapons (a bug), but does for powers and melee.


Thanks for the tests.  That's a brutal bug, probably one of the worst that's popped up in a class. 

#334
Cake Tasty

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Could you test asari huntress cloak level 4 only? I'm sure I was doing more damage with both powers and weapons

#335
corlist

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Cake Tasty wrote...

Could you test asari huntress cloak level 4 only? I'm sure I was doing more damage with both powers and weapons


We did it with TC 3. Still no weapon damage boost.

#336
Relix28

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corlist wrote...

Asari Infiltrator tests

1) AI's Tactical Cloak power damage bonus is additive. The bonus is only applied in cloak.
2) Both Warp (10s) and Dark Channel (30s) benefits from the cloak damage bonus for their entire duration, way beyond the 2.5s timeframe.
3) Expectedly, both TC and its power bonus has no effect on BEs.
4) AI's TC damage bonus does not work for weapons (a bug), but does for powers and melee

Test data


Thank you for testing this. 


It's nice that it applies it's damage bonus for the entire duration of her powers. But it's also disappointing that it doesn't apply it's bonus to weapons. Oh well, at least her DC will do ridiculous amounts of damage to armor and barriers.

#337
Lexa_D

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Thanx for testing.

Broken weapon damage boost. Additive (!) power damage from TC evol 6. Subpar class.

#338
Grunt_Platform

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So, does skipping the 6th rank damage bonus impact the weapon damage bug at all? Or alter the way it effects power damage (such as causing the damage bonus on Warp to last only for the duration of Cloak)?

Gotta say, the rank 6 bonus being additive is kind of sad.

Thanks for the tests!

Modifié par EvanKester, 28 novembre 2012 - 12:11 .


#339
Deerber

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Thank you for the tests Corlist, as always!

By the way, Ihave an unrelated question: did you guys bother to test Volus heavy melee effects, by any chance? Thanks :)

#340
unclemonster

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thank you so much for the tests, you are very helpful and it is much appreciated

#341
peddroelm

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Deerber wrote...

I have an unrelated question: did you guys bother to test Volus heavy melee effects, by any chance? Thanks :)


nope

#342
Quething

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corlist wrote...

Yes to the first paragraph.

Detonating warp doesn't does not remove either its DoT or expose effect. If you do not take lasting damage (which you must anyway to get expose), then expose will last as long as warp DoT lasts, since they're both at 10s.


What if the Dark Channel persists past 10 seconds? Do later ticks not benefit from the buff?

In other words, is DoT damage calculated per tick, or on impact? If on impact, this has interesting ramifications for single-target buffs (Tac Scan, for instance: scan banshee, pile on four incinerates, scan next banshee, pile on four more without losing any damage on the first banshee).

#343
corlist

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Quething wrote...

corlist wrote...

Yes to the first paragraph.

Detonating warp doesn't does not remove either its DoT or expose effect. If you do not take lasting damage (which you must anyway to get expose), then expose will last as long as warp DoT lasts, since they're both at 10s.


What if the Dark Channel persists past 10 seconds? Do later ticks not benefit from the buff?

In other words, is DoT damage calculated per tick, or on impact? If on impact, this has interesting ramifications for single-target buffs (Tac Scan, for instance: scan banshee, pile on four incinerates, scan next banshee, pile on four more without losing any damage on the first banshee).


Once the debuff expires, damage for everything including DoTs drop instantly.

#344
Quething

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With the sole exception of the new huntress Cloak? Weird. Just from a programming standpoint, I mean. Good to know, though, thanks.

#345
peddroelm

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Quething wrote...

With the sole exception of the new huntress Cloak? Weird. Just from a programming standpoint, I mean. Good to know, though, thanks.


Tactical Scan is a debuff (headshot bonus) ... Tactical Cloak is not a debuff (regular damage bonuses) . You cannot put them in the same bucket ... 

#346
Deerber

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peddroelmz wrote...

Deerber wrote...

I have an unrelated question: did you guys bother to test Volus heavy melee effects, by any chance? Thanks :)


nope


I see. I'll be looking forward to when some of you has enough free time/will to do it =]

#347
Javo2357

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Sorry if this was already asked in the thread but I couldn't find it. Is the 5th evo on the AJ's passive still bugged after this latest patch? The patch notes said it was fixed and I haven't heard anyone else mention that it's still bugged.

#348
peddroelm

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Javo2357 wrote...

Sorry if this was already asked in the thread but I couldn't find it. Is the 5th evo on the AJ's passive still bugged after this latest patch? The patch notes said it was fixed and I haven't heard anyone else mention that it's still bugged.


 probably been fixed .. But we've been to lazy to test and confirm ...

#349
CmnDwnWrkn

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Has the damage from the hazards on specific hazard maps been tested? The Reactor on Firebase Reactor, the flying electrical bug swarm thing on Glacier, and the rain on Ghost?? This would be interesting to see.

#350
Xero M XTC

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Quick Question, did anyone get round to testing to see if Prox Mine's rank 5 evo (or any of the other +X% damage from all sources) affects BE damage (the actual explosion, not the damage caused by the primer/detonator) ??