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Ingame Numerical tests - Centralized compilation - sugestions for further tests welcome


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#451
mrdolly

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 I ran into a little problem with cluster grenades. Namely this scene.

The cluster grenades and the following biotic explosion take all but one bar of barriers of the banshee. The calculated damage of cluster grenades and the biotic explosion with this build:

500*(1+0.2+0.3+0.025+0.05+0.1)*1.15*2*1.5 = 2889.5  
damage for grenade against target primed with warp (barrier)

500*(1+0.2+0.3+0.025+0.05+0.1)*1.15*1.5 = 1444.75
damage for grenade against unprimed target (still affected by expose)

1*2889.5 + 2*1444.75 = 5779  if all three grenades hit (barriers)

100*(1+((6+6)-2)*0.15)*1.15*2*3.375*1.5 = 2910.9   
biotic explosion against barriers

5779 + 2910.9 = 8689.9 total damage

But that really shouldn't be enough to take that much barrier of the banshee.

And it isn't a one time thing either, the same thing happens several times in that video.

So my question to the very smart people here is: Did I simply make a mistake somewhere? Or is the visual representation in game wrong? Or is there something really strange going on?

Modifié par mrdolly, 28 décembre 2012 - 08:43 .


#452
peddroelm

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warp's impact damage which is
250 * 3 * (1 + 0.2 + 0.175) * 0.75 = 773.4375 (774)

added to your original calculated result

8689.9 + 774 = 9,463.9

this is over the 90% mark of a banshee's barriers at 9112.5, even excluding warp DoT

#453
mrdolly

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Man, I'm such an idiot. The reason I was so confused is that I slipped lines in the enemy health spreadsheet, so I confused armor and barriers of the banshee (I thought the bansheee had 17000 barriers...)

Sorry for bothering you about this, just a stupid reading mistake.

#454
Guest_MastahDisastah_*

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I did a frame by frame test to confirm that marksman doesn't speed up the reload animation, if someone is interested I can provide the video link.

#455
peddroelm

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MastahDisastah wrote...

I did a frame by frame test to confirm that marksman doesn't speed up the reload animation, if someone is interested I can provide the video link.


Specter was convinced marksman allows for faster reload canceling ... He would "feel" the effect even on the claymore GI..

#456
Feneckus

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MastahDisastah wrote...

I did a frame by frame test to confirm that marksman doesn't speed up the reload animation, if someone is interested I can provide the video link.


Hmm, it DOES.

I did a frame by frame test as well.

With Marksman it is something like 0.4s faster.

#457
Guest_MastahDisastah_*

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okay then here's the link, it's a youtube video recorded in 1080p, so you must download it someway to check if you don't believe me.



From my test emerged no extra speed in the reload animation, only the normal speed for the rof.
I tested with full reload, a difference would have noticed with a 2.97 seconds reload.

More info in the video description.

Modifié par MastahDisastah, 03 janvier 2013 - 09:54 .


#458
Guest_MastahDisastah_*

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Feneckus wrote...

MastahDisastah wrote...

I did a frame by frame test to confirm that marksman doesn't speed up the reload animation, if someone is interested I can provide the video link.


Hmm, it DOES.

I did a frame by frame test as well.

With Marksman it is something like 0.4s faster.


did you test on bronze?
if not then it's not a good test.
However 0.4 seconds are 12 frames, combined with the normal rof difference (another 8-9 frames) would have been 20-21 frames per cycle. I observed a difference of exactly 8-9 with the widow, which matched perfectly the rof difference.
But feel free to upload your own video or count the frames on mine.

EDIT: also, is difficult to actually see without human errors the start and the end of the animation, it's just better to count the full cycle (from when the bullet leaves the chamber to the next one) subtracting the projected rof difference. Then if there's a difference of over 6-7 frames you can deduct that marksman speeds up even the animation, but it wasn't my case.

Modifié par MastahDisastah, 03 janvier 2013 - 08:27 .


#459
Guest_MastahDisastah_*

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I did a hunter mode test as well, same result.
Link:

info in the video description

Modifié par MastahDisastah, 03 janvier 2013 - 09:53 .


#460
Cyonan

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I already played around with Marksman in single-player with extremely high and low(as in negative) values and it didn't have any effect on the reload.

It can change the delay before you can reload, but not the reload itself.

Anything other than the global speed variable altering actual reload speeds causes an animation glitch, because nothing but the global speed variable can change the speed of the animation itself. Not even time dilation can do that.

#461
Feneckus

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Maybe it doesn't affect the reload speed by itself, but I counted the number of frames between two shots : I started when the counter hit zero and stopped when it was back to 1. And there WAS a 0.4s difference.

#462
Cyonan

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Feneckus wrote...

Maybe it doesn't affect the reload speed by itself, but I counted the number of frames between two shots : I started when the counter hit zero and stopped when it was back to 1. And there WAS a 0.4s difference.


That's just because it increases rate of fire, which reduces the delay before you can begin to reload after the last shot in the clip.

#463
Feneckus

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Cyonan wrote...

Feneckus wrote...

Maybe it doesn't affect the reload speed by itself, but I counted the number of frames between two shots : I started when the counter hit zero and stopped when it was back to 1. And there WAS a 0.4s difference.


That's just because it increases rate of fire, which reduces the delay before you can begin to reload after the last shot in the clip.


This theoritical stuff is nice and all, but what matters is the time between two shots. So why are we even debating this ? :?

#464
Cyonan

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Feneckus wrote...

This theoritical stuff is nice and all, but what matters is the time between two shots. So why are we even debating this ? :?


I suspect it's because we're in a thread devoted to theoretical stuff and game mechanics =P

Also it means that the effect is negligible on any gun with a solid RoF or with a refire time.

#465
Guest_MastahDisastah_*

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Feneckus wrote...

This theoritical stuff is nice and all, but what matters is the time between two shots. So why are we even debating this ? :?



Yep, and the time between each shot it is.
With the claymore, for example, there's a 0.3125 second of difference with +50% rof boost, really close to yours 0.4 (human error has to be factored in).
So here is the conclusion: the only speed boost is applied to the rate of fire, which also happens to be the time needed before beginning any other action (casting power, reload...)

Modifié par MastahDisastah, 03 janvier 2013 - 06:30 .


#466
corlist

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Shampoohorn wrote...

Your mission, Numerical Testers, should you choose to accept it... :o)

Do the drell get DR during their light melee animation?

I've always assumed they did, but Tyhw pointed out to me in another thread that this isn't confirmed or listed anywhere like it is for their dodge (@ 50%). My in game experience would say the answer is yes, but I might just be fooling myself.

Thanks!


Yes. They get similar DR when side and back flipping and during heavy melee.
Data.


Arctican wrote...

There was claim in one of the threads about hidden attributes in powers that the 50% debuff in the Vulnerability evolution of Stasis also works on armor units even if the target can't frozen by Stasis. Just wondering if that could be true.


Armoured targets can take impact damage from stasis but they will not be debuffed. Also, there's a bug with stasis. In-game verbatim: "Increase all damage done to target by 50%. Deal 35% more damage to target before Stasis breaks." Stasis actually only debuffs targets by 35%. It is assumed the numbers were mixed up.
Data.


Jack Crapper wrote...

Not sure if this was asked already, or if others already know the answer to this, but:

If an Armor debuffing power, like Cryo Blast, Snap Freeze, Homing Grenades, etc is applied prior to another defense being dropped, such as shields or barriers. Will the debuff still apply to the armor once that defense is stripped within the debuff's duration?


Yes.
Data.


Flambrose wrote...

I'm wondering if you guys have ever done any tests with Half Blast Nova and Split Homing Grenade (also Hydra ML). Those evolutions are said to reduce the damage to 60%. I'm wondering if this means it reduces the base damage to 60% or gives a flat 40% deduction.. and if it's the former, whether Rank 5 burning damage on homing grenades goes off the modified base damage or the reduced one.


Half blast nova: additive -40%
Split homing grenade: multiplicative *0.6 of base
Fire homing grenade: multiplicative extra 50% bonus over 6s as DoT
Data.


Deerber wrote...

Edit: one thing I'd like to know, for example: does homing with evo5 fire damage + recon blow create a fire explosion? It's pretty hard to tell in the mess recon creates [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]


Homing grenade fire damage cannot set up FEs. Recon mine can detonate tech combos.
Data.


I_pity_the_fool wrote...

There are some oddities with the figures for volus shield boost in the power screen of my volus characters.

Looking through the coalesced files, it seems my base shield boost should be 400 shields with 100 shields per second for 3 seconds. But, it seems that when I invest points in power damage for my passive, the amount of shields restored by shield boost goes up as well. Is this a bug? Is it just something that appears in the power screen and not "in real life"?

Also, I've noticed that evolution 6 in rank 6 increases shields boosted by 50%. The power description implies that it gives the volus and his allies 50% damage reduction for 6 seconds as well. (Actually the description is a little unclear - it seems to imply that it's the 50% increase in shields that reduces all damage taken by 50%). Well, if that's true, why would anyone take evolution 5?


Power bonuses can apply to the instant portion of shield boost. It's observed in game and it's probably not a bug.
Power bonuses cannot apply to the DoT portion, which happens 4x a second.
Evo 6 actually provides both DR and increase in shields boosted and yes that makes evo 5 extremely poor in comparison.
Data.


BlackbirdSR-71C wrote...

I've heard claims that the electric shock evolution of SubNet always applies it's 250 base damage per second even to armored targets. Is that true?


The electric field evolution of submission net can only happen on unarmoured targets (the net must be visible).
Data.


This shall be my last post in a while and I will not be returning anytime soon.

Since all of the reasonable tests are done, peddro can now spend more time in fallen enchantress. If you want to get peddro to actually do tests, offer to be a test slave help (get all the necessary powers/builds/equipment and perform all necessary actions while peddro just sits and record numbers) in his tests (if you're on PC) and that normally provides sufficient motivation.

Thanks to the support from other testers, my unfortunate tests slaves and all you people for appreciating what we do. I don't want to seem like I am not grateful for all the thanks I've received so I'd like to take this chance to really thank you guys. Farewell.

#467
Javo2357

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Really appreciate you guys answering so many questions.

I have one about hard cover...
Does anyone have the exact numbers on how much accuracy/stability and DR bonuses it gives?

#468
Koenig888

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Thank you, corlist, peddroelmz and Cyonan (and any other testers I may have missed). The information you guys provided have been invaluable.

#469
UnknownMercenary

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Thanks for all the work you guys have done.

#470
Heggy

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Thanks to the support from other testers, my unfortunate tests slaves and all you people for appreciating what we do. I don't want to seem like I am not grateful for all the thanks I've received so I'd like to take this chance to really thank you guys. Farewell.


You've done some fabulous work guys. You've had a huge impact on how many people play the game, and improved it to no end (that goes for all the testers and data compilers). Bioware should give you guys money, or a job.
Good work, I wonder will you delve so deeply into your future games. :)

Modifié par Heggy, 07 janvier 2013 - 10:19 .


#471
Learn To Love Yourself

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Thank you for your generous work & time, guys. It has been much appreciated, and I hope you enjoy whatever it is you do in the future.

I hope you'll be around to show us what is right and wrong in the future DLC(s).

#472
Deerber

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corlist wrote...

This shall be my last post in a while and I will not be returning anytime soon.

Since all of the reasonable tests are done, peddro can now spend more time in fallen enchantress. If you want to get peddro to actually do tests, offer to be a test slave help (get all the necessary powers/builds/equipment and perform all necessary actions while peddro just sits and record numbers) in his tests (if you're on PC) and that normally provides sufficient motivation.

Thanks to the support from other testers, my unfortunate tests slaves and all you people for appreciating what we do. I don't want to seem like I am not grateful for all the thanks I've received so I'd like to take this chance to really thank you guys. Farewell.


What? Damn, I missed this.

The time you took to do all these tests sir, is very much appreciated. Thank you for all you did for us gamers. It's sad to see you going away from this community, although sooner or later it happens to everyone I guess. I hope you can find some other game to enjoy as much as you did with this and another community to amuse with your great tests.

Live long and prosper :happy:





That said, I'd like to ask Peddro if he is willing to do a pretty simple test. I'd like to test the Slayer's light melee, if it was not already done. I am totally up for being a test slave and do everything you ask :)

#473
Tybo

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Deerber wrote...

corlist wrote...

This shall be my last post in a while and I will not be returning anytime soon.

Since all of the reasonable tests are done, peddro can now spend more time in fallen enchantress. If you want to get peddro to actually do tests, offer to be a test slave help (get all the necessary powers/builds/equipment and perform all necessary actions while peddro just sits and record numbers) in his tests (if you're on PC) and that normally provides sufficient motivation.

Thanks to the support from other testers, my unfortunate tests slaves and all you people for appreciating what we do. I don't want to seem like I am not grateful for all the thanks I've received so I'd like to take this chance to really thank you guys. Farewell.


What? Damn, I missed this.

The time you took to do all these tests sir, is very much appreciated. Thank you for all you did for us gamers. It's sad to see you going away from this community, although sooner or later it happens to everyone I guess. I hope you can find some other game to enjoy as much as you did with this and another community to amuse with your great tests.

Live long and prosper :happy:





That said, I'd like to ask Peddro if he is willing to do a pretty simple test. I'd like to test the Slayer's light melee, if it was not already done. I am totally up for being a test slave and do everything you ask :)


I will *probably* be on later today and can do this.  Anytime someone is motivated enough to volunteer to be a test slave I will do my best to help.  Send me an origin friend request, TyHW, and hopefully we'll be on at the same time at some point soon.

#474
Deerber

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tyhw wrote...

Deerber wrote...

corlist wrote...

This shall be my last post in a while and I will not be returning anytime soon.

Since all of the reasonable tests are done, peddro can now spend more time in fallen enchantress. If you want to get peddro to actually do tests, offer to be a test slave help (get all the necessary powers/builds/equipment and perform all necessary actions while peddro just sits and record numbers) in his tests (if you're on PC) and that normally provides sufficient motivation.

Thanks to the support from other testers, my unfortunate tests slaves and all you people for appreciating what we do. I don't want to seem like I am not grateful for all the thanks I've received so I'd like to take this chance to really thank you guys. Farewell.


What? Damn, I missed this.

The time you took to do all these tests sir, is very much appreciated. Thank you for all you did for us gamers. It's sad to see you going away from this community, although sooner or later it happens to everyone I guess. I hope you can find some other game to enjoy as much as you did with this and another community to amuse with your great tests.

Live long and prosper :happy:





That said, I'd like to ask Peddro if he is willing to do a pretty simple test. I'd like to test the Slayer's light melee, if it was not already done. I am totally up for being a test slave and do everything you ask :)


I will *probably* be on later today and can do this.  Anytime someone is motivated enough to volunteer to be a test slave I will do my best to help.  Send me an origin friend request, TyHW, and hopefully we'll be on at the same time at some point soon.


Uh, my bad, didn't see this. Gonna add you asap :)

#475
Shampoohorn

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corlist wrote...

Shampoohorn wrote...

Your mission, Numerical Testers, should you choose to accept it... :o)

Do the drell get DR during their light melee animation?

I've always assumed they did, but Tyhw pointed out to me in another thread that this isn't confirmed or listed anywhere like it is for their dodge (@ 50%). My in game experience would say the answer is yes, but I might just be fooling myself.

Thanks!


Yes. They get similar DR when side and back flipping and during heavy melee.
Data.

...


This shall be my last post in a while and I will not be returning anytime soon.

Since all of the reasonable tests are done, peddro can now spend more time in fallen enchantress. If you want to get peddro to actually do tests, offer to be a test slave help (get all the necessary powers/builds/equipment and perform all necessary actions while peddro just sits and record numbers) in his tests (if you're on PC) and that normally provides sufficient motivation.

Thanks to the support from other testers, my unfortunate tests slaves and all you people for appreciating what we do. I don't want to seem like I am not grateful for all the thanks I've received so I'd like to take this chance to really thank you guys. Farewell.


Thanks for confirming the drell DR.

Thanks in general for all the bug and feature testing.  The knowledge you guys have plundered as definitely improved my game experience.