Ingame Numerical tests - Centralized compilation - sugestions for further tests welcome
#476
Posté 16 janvier 2013 - 10:28
I have noticed, with the N7 Shadow, that if I shoot in cloak (TC evo 4B, no bonus power), then immediately Electrical Slash or SS, it doesn't seem to apply the damage bonus. Can you verify this?
#477
Posté 16 janvier 2013 - 11:04
Original Stikman wrote...
I want to make a request of study, if it hasn't already done been done.
I have noticed, with the N7 Shadow, that if I shoot in cloak (TC evo 4B, no bonus power), then immediately Electrical Slash or SS, it doesn't seem to apply the damage bonus. Can you verify this?
Tested on Bronze with the N7 Shadow + Avenger.
Visually the cloak gets removed instantly, however the damage bonus still persists for the full 2.5 seconds.
The reason one of your abilities wouldn't get the damage bonus after firing a shot would be the wind up taking too long that the damage bonus falls off.
My Shadow Strike got Tactical Cloak's damage bonus, dealing 3285 damage to a Scion 2.18 seconds after my Avenger shot went off. This was from a fairly short range.
A normal Shadow Strike does 2115 damage.
#478
Posté 16 janvier 2013 - 11:32
Cyonan wrote...
Original Stikman wrote...
I want to make a request of study, if it hasn't already done been done.
I have noticed, with the N7 Shadow, that if I shoot in cloak (TC evo 4B, no bonus power), then immediately Electrical Slash or SS, it doesn't seem to apply the damage bonus. Can you verify this?
Tested on Bronze with the N7 Shadow + Avenger.
Visually the cloak gets removed instantly, however the damage bonus still persists for the full 2.5 seconds.
The reason one of your abilities wouldn't get the damage bonus after firing a shot would be the wind up taking too long that the damage bonus falls off.
My Shadow Strike got Tactical Cloak's damage bonus, dealing 3285 damage to a Scion 2.18 seconds after my Avenger shot went off. This was from a fairly short range.
A normal Shadow Strike does 2115 damage.
I figured it might have to do something with the animation, but i know that ES doesn't take 2.5 seconds.
Thanks for the response.
#479
Posté 19 janvier 2013 - 02:09
Does applying a debuff on an enemy while a DoT is running benefits the DoT ticks after the debuff has been applied?
I ask, for example, about Dark Channel+Warp. Hit with DC, then hit with Warp. Explosion, of course, but does the +25% damage taken from the Warp apply to the remaining ticks of DC on the target?
#480
Posté 19 janvier 2013 - 06:01
Julian Skies wrote...
I have a question, although one that I believe you have already tested.
Does applying a debuff on an enemy while a DoT is running benefits the DoT ticks after the debuff has been applied?
I ask, for example, about Dark Channel+Warp. Hit with DC, then hit with Warp. Explosion, of course, but does the +25% damage taken from the Warp apply to the remaining ticks of DC on the target?
Yes .. (but is only 15% power damage taken (expose) not 25%)
#481
Posté 19 janvier 2013 - 08:49
Still, thank you very much
#483
Posté 20 janvier 2013 - 06:36
Stahlhammer wrote...
While Pedro is online, can you tell me why does GE's overload OHK gold phantom's barrier, and judging by this it should not even come close?
The answer is Neural Shock. Turns out the NS evolution doesn't just knock units down, it actually increases the damage to organics. You can see the NS summary here.
Anytime you have a question for these guys, you should check out Page 1 of this thread and do a Ctrl+F search for what you are curious about.
#484
Posté 20 janvier 2013 - 06:39
I did, but it wasn't on pages 1-3... thank youBjornDaDwarf wrote...
Stahlhammer wrote...
While Pedro is online, can you tell me why does GE's overload OHK gold phantom's barrier, and judging by this it should not even come close?
The answer is Neural Shock. Turns out the NS evolution doesn't just knock units down, it actually increases the damage to organics. You can see the NS summary here.
Anytime you have a question for these guys, you should check out Page 1 of this thread and do a Ctrl+F search for what you are curious about.
#485
Posté 20 janvier 2013 - 06:44
Stahlhammer wrote...
I did, but it wasn't on pages 1-3... thank youBjornDaDwarf wrote...
Stahlhammer wrote...
While Pedro is online, can you tell me why does GE's overload OHK gold phantom's barrier, and judging by this it should not even come close?
The answer is Neural Shock. Turns out the NS evolution doesn't just knock units down, it actually increases the damage to organics. You can see the NS summary here.
Anytime you have a question for these guys, you should check out Page 1 of this thread and do a Ctrl+F search for what you are curious about.
Actually, it is on page one, under "Character Abilities tested" - Overload and Neural Shock evolution (extra damage vs organics). That's how I found the link.
#486
Posté 20 janvier 2013 - 06:50
BjornDaDwarf wrote...
Stahlhammer wrote...
I did, but it wasn't on pages 1-3... thank youBjornDaDwarf wrote...
Stahlhammer wrote...
While Pedro is online, can you tell me why does GE's overload OHK gold phantom's barrier, and judging by this it should not even come close?
The answer is Neural Shock. Turns out the NS evolution doesn't just knock units down, it actually increases the damage to organics. You can see the NS summary here.
Anytime you have a question for these guys, you should check out Page 1 of this thread and do a Ctrl+F search for what you are curious about.
Actually, it is on page one, under "Character Abilities tested" - Overload and Neural Shock evolution (extra damage vs organics). That's how I found the link.
... Was a long day indeed
I guess no respecing GE for weapon damage since this very useful feature is life-saving.
Modifié par Stahlhammer, 20 janvier 2013 - 06:50 .
#487
Posté 26 janvier 2013 - 06:05
http://social.biowar.../index/15702006
Modifié par tyhw, 26 janvier 2013 - 06:06 .
#489
Posté 27 janvier 2013 - 08:09
#490
Posté 30 janvier 2013 - 10:09
Tyhw's shown that sabotage's TV applies to the QFI's and Saboteur's heavy melee attacks. It's not clear whether this is specific to 'tech' heavy melee attacks like theirs or applicable to all kits.
Would you guys be up for testing the damage of the Batarian's Falcon Punch to a sabotaged target? 5475 is the top for a fulled geared Bat kit, but that number baloons up to 8213 if TV affects it.
#491
Posté 31 janvier 2013 - 05:10
Shampoohorn wrote...
Sabo / Melee question for our playtesters.
Tyhw's shown that sabotage's TV applies to the QFI's and Saboteur's heavy melee attacks. It's not clear whether this is specific to 'tech' heavy melee attacks like theirs or applicable to all kits.
Would you guys be up for testing the damage of the Batarian's Falcon Punch to a sabotaged target? 5475 is the top for a fulled geared Bat kit, but that number baloons up to 8213 if TV affects it.
propably it won't be affected by it .. I remember way back we tested with a krogan melee and QFI TechVulnerability and it had no effect on the krogan's heavy melee...
#492
Posté 31 janvier 2013 - 10:03
Does Explosive Hack benefits for TC's damage bonus ?
#493
Posté 31 janvier 2013 - 04:54
peddroelmz wrote...
Shampoohorn wrote...
Sabo / Melee question for our playtesters.
Tyhw's shown that sabotage's TV applies to the QFI's and Saboteur's heavy melee attacks. It's not clear whether this is specific to 'tech' heavy melee attacks like theirs or applicable to all kits.
Would you guys be up for testing the damage of the Batarian's Falcon Punch to a sabotaged target? 5475 is the top for a fulled geared Bat kit, but that number baloons up to 8213 if TV affects it.
propably it won't be affected by it .. I remember way back we tested with a krogan melee and QFI TechVulnerability and it had no effect on the krogan's heavy melee...
Falcon punch has that Omnitool component in its animation, though. 8213 fist damage. Mmmm.
If I can get the right team together, I'll try it on a Gold Dragoon. 4811 armor ought to be enough to show a visible difference for punching ± sabotage TV.
#494
Posté 19 février 2013 - 08:19
Demolisher YES
+15111 ms |damage 1608.750000 HM
+3179 ms |damage 693.750000 //sabotage backfire
+1797 ms |damage 2413.125000 HM BINGO
+8555 ms |damage 693.750000 //sabotage backfire
+3043 ms |damage 2413.125000
+9066 ms |damage 1608.750000
Batarian NO
+28354 ms |damage 1012.500000
+5830 ms |damage 693.750000 //sabotage backfire
+939 ms |damage 1012.500000
Destroyer NO
+316266 ms |damage 750.000000
+4579 ms |damage 693.750000 //sabotage backfire
+1152 ms |damage 750.000000
should test more chars after I get rid of the dreaded "unable to authorize the listed dlc" error
Modifié par peddroelmz, 19 février 2013 - 08:38 .
#495
Posté 20 février 2013 - 02:38
#497
Posté 20 février 2013 - 07:55
#498
Posté 26 février 2013 - 09:43
#499
Posté 27 février 2013 - 04:33
Ramsutin wrote...
Bump for the upcoming DLC. I know you guys will do a great job with this one too.
Hate to tease but unfortuantely the release hour did not sync well my timezone 1 AM in a work day... So it will take a while before I get a chance to test things .. Good news is I had enough spare credits and managed to unlock everything ...
Modifié par peddroelmz, 27 février 2013 - 04:34 .
#500
Posté 27 février 2013 - 04:51
tyhw wrote...
Cabal Vanguard Heavy Melee: 700 base damage, does 70% of this upfront and 30% as DoT
Cabal Vanguard Light Melee: 250 base damage, 70% upfront
Krogan Warlord Heavy Melee: 675 base damage
AIU Infiltrator Light Melee: 400 base damage
AIU Infiltrator Heavy Melee: 750 base damage
Talon Mercenary Omni-Bow: 100 damage per projectile. Fires 3 projectiles without using an arrow type.
M-11 Supressor: 400% headshot modifier. At Rank IV it did 136.2 damage per shot.
Modifié par tyhw, 27 février 2013 - 06:55 .





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