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Ingame Numerical tests - Centralized compilation - sugestions for further tests welcome


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#501
Ramsutin

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peddroelmz wrote...

Ramsutin wrote...

Bump for the upcoming DLC. I know you guys will do a great job with this one too.

 

Hate to tease but unfortuantely the release hour did not sync well my timezone  1 AM in a work day... So it will take a while before I get a chance to test things .. Good news is I had enough spare credits and managed to unlock everything ... 


I am not asking for you guys to do it immediatly! Take your time, and please don't forget to post the math too;)

#502
Feneckus

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tyhw wrote...

Krogan Warlord Heavy Melee: 675 base damage

AIU Infiltrator Heavy Melee: 750 base damage


What the freaking hell ?

Biower pls

Beyond ridiculous.

Modifié par Feneckus, 27 février 2013 - 04:57 .


#503
Miaoven Winter

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Feneckus wrote...

tyhw wrote...

Krogan Warlord Heavy Melee: 675 base damage

AIU Infiltrator Heavy Melee: 750 base damage


What the freaking hell ?

Biower pls

Beyond ridiculous.


:DDD

#504
Shampoohorn

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Feneckus wrote...

tyhw wrote...

Krogan Warlord Heavy Melee: 675 base damage

AIU Infiltrator Heavy Melee: 750 base damage


What the freaking hell ?

Biower pls

Beyond ridiculous.


That is a kick in the head.

#505
peddroelm

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Feneckus wrote...

tyhw wrote...

Krogan Warlord Heavy Melee: 675 base damage

AIU Infiltrator Heavy Melee: 750 base damage


What the freaking hell ?

Biower pls

Beyond ridiculous.


According to the live Dev presentation the Warlord can add power based "enchantments" to his melee attack ... It also has a small AOE  .. With the enchantments in effect it can also detonate combos ..

Modifié par peddroelmz, 27 février 2013 - 05:49 .


#506
Flambrose

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Gonna bring up some topics for you guys if you don't mind :)

1) Geth Juggernaut Hardened Platform 6B, is the reduced damage multiplicative or additive? Does it apply to weapons, powers, and melee?
1.5) 6A, does Squad Command work all the time? Only when Jugg is heavy meleeing? Multiplicative/additive?
2) Along the same lines, is Collector's Ascension Stance additive or multiplicative, and does it affect everything?
3) Does Batarian Gauntlet provide the standard 70 DR, and does it override special melee modifiers?
4) Power amp pistol/SMG mod, additive? ... Working at all?

On a somewhat related note, I've also heard it thrown around that the geth damage bonus the geth units get is multiplicative. Is this true? I assume it would be the same with the Collector...

Modifié par Flambrose, 27 février 2013 - 08:28 .


#507
peddroelm

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Flambrose wrote...

On a somewhat related note, I've also heard it thrown around that the geth damage bonus the geth units get is multiplicative...


Well it kind of is :) ... It adds with the 6b weapon specific bonus from cloak on the chars that have tactical cloak on the geth that have it (GI) ... 

Only happens in the case of the GI with Javelin ...Could also happen for GPR, Spitfire if there was a geth with the TGI's cloak (AR bonus) or in the case of GPS on a geth with AIU's cloak (shotgun damage bonuses) - assuming AIU shotgun damage is multiplicative ...

rest of the questions require testing ...

Modifié par peddroelmz, 27 février 2013 - 12:15 .


#508
Julian Skies

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This is probably going to be a pain since people don't like the Talon but.
Could you, whenever you have time, find a way to test out how the Talon's omni-bow ammo works? Most specifically the sorts of damage modifiers it has.

If required I can assist with testing, i'm on PC. That said i'm in Brazil so my times may be finicky in relation to you guys. Origin ID is JulianSkies.

#509
peddroelm

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Julian Skies wrote...

This is probably going to be a pain since people don't like the Talon but.
Could you, whenever you have time, find a way to test out how the Talon's omni-bow ammo works? Most specifically the sorts of damage modifiers it has.

If required I can assist with testing, i'm on PC. That said i'm in Brazil so my times may be finicky in relation to you guys. Origin ID is JulianSkies.


Will try to test all reckoning damage related abilities, weapons, melee modifiers ... ("easily measurable")  free time allowing .... This certainly includes Talon's CAIN tactical mines and bow attacks ... 

#510
BlackbirdSR-71C

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Here's something interesting: Are the power damage mods multiplicative or additive?

#511
Shampoohorn

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peddroelmz wrote...

Feneckus wrote...

tyhw wrote...
Krogan Warlord Heavy Melee: 675 base damage

AIU Infiltrator Heavy Melee: 750 base damage

What the freaking hell ?

Biower pls

Beyond ridiculous.

According to the live Dev presentation the Warlord can add power based "enchantments" to his melee attack ... It also has a small AOE  .. With the enchantments in effect it can also detonate combos ..


Regardless, 750 base melee on an infiltrator is a horrible idea due to the 130% melee boost from TC.

#512
Arctican

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Shampoohorn wrote...

peddroelmz wrote...

Feneckus wrote...

tyhw wrote...
Krogan Warlord Heavy Melee: 675 base damage

AIU Infiltrator Heavy Melee: 750 base damage

What the freaking hell ?

Biower pls

Beyond ridiculous.

According to the live Dev presentation the Warlord can add power based "enchantments" to his melee attack ... It also has a small AOE  .. With the enchantments in effect it can also detonate combos ..


Regardless, 750 base melee on an infiltrator is a horrible idea due to the 130% melee boost from TC.


I'm wondering if her melee has any modifiers against defenses. But that said, I don't think AIU can kill a Gold Prime in 4 heavy melee's like the Warlord can with his powers.

#513
Deerber

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BlackbirdSR-71C wrote...

Here's something interesting: Are the power damage mods multiplicative or additive?


Eric stated they're additive :(

#514
peddroelm

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Deerber wrote...

BlackbirdSR-71C wrote...

Here's something interesting: Are the power damage mods multiplicative or additive?


Eric stated they're additive :(

 

I can confirm that :P 

SF + pistol power mod V (30% PD)
// SF
112224ms | ravager armour damage: 450.000000
250 * (1 + 0.8) = 450

// SF + pistol mod
5528ms | ravager armour damage: 577.500000
250 * (1 + 0.8 + 0.3) * 1.1 = 577.5

//SF + pistol mod +TC
4765ms | ravager armour damage: 797.500000
250 * (1 + 0.8 + 0.8 + 0.3) * 1.1 = 797.5

#515
Eckswhyzed

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Does the tech combo evolution in Rank 6 of Electrical Hammer actually work? Seeing as no other tech combo evolutions actually work (looking at you, electric slash and snap freeze).

#516
UnknownMercenary

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Has sexbot tactical cloak been tested yet? I'm curious if snap freeze can be used to prime for shotgun damage, and whether the 25% boost or regular 80% boost persists. On the surface she should be face rolling in terms of damage to a GI, but I'm not seeing it. I think clarification on this would be useful because of the ongoing debate around this character at the moment.

#517
peddroelm

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UnknownMercenary wrote...

Has sexbot tactical cloak been tested yet? I'm curious if snap freeze can be used to prime for shotgun damage, and whether the 25% boost or regular 80% boost persists. On the surface she should be face rolling in terms of damage to a GI, but I'm not seeing it. I think clarification on this would be useful because of the ongoing debate around this character at the moment.


here

#518
Deerber

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Peddro, I'd have a simple request if you don't mind. I am under the impression that the evo 6 of Biotic focus "Biotic shield" doesn't quite work as intended. Specifically, I cannot seem to experience any I-frame, which I should instead get for 0.5 secs. I know, it's short, but I think I should be able to notice some 0.4 seconds or what it is after the modification for Gold speed. So, could you guys please test it and see what you find? It would be very appreciated, thanks! :)

#519
Flambrose

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peddroelmz wrote...

Well it kind of is :) ... It adds with the 6b weapon specific bonus from cloak on the chars that have tactical cloak on the geth that have it (GI) ... 

Only happens in the case of the GI with Javelin ...Could also happen for GPR, Spitfire if there was a geth with the TGI's cloak (AR bonus) or in the case of GPS on a geth with AIU's cloak (shotgun damage bonuses) - assuming AIU shotgun damage is multiplicative ...

rest of the questions require testing ...


I see. So my GE with a GPS only recieves an additive 10% on top of the 22.5%?

I'm in no hurry for the rest of the tests. Looking forward to the results though!

Deerber wrote...

Peddro, I'd have a simple request if you
don't mind. I am under the impression that the evo 6 of Biotic focus
"Biotic shield" doesn't quite work as intended. Specifically, I cannot
seem to experience any I-frame, which I should instead get for 0.5 secs.
I know, it's short, but I think I should be able to notice some 0.4
seconds or what it is after the modification for Gold speed. So, could
you guys please test it and see what you find? It would be very
appreciated, thanks! :)


I'd have to agree. I'm not noticing any iFrames with biotic focus.

#520
peddroelm

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Flambrose wrote...

peddroelmz wrote...

Well it kind of is :) ... It adds with the 6b weapon specific bonus from cloak on the chars that have tactical cloak on the geth that have it (GI) ... 

Only happens in the case of the GI with Javelin ...Could also happen for GPR, Spitfire if there was a geth with the TGI's cloak (AR bonus) or in the case of GPS on a geth with AIU's cloak (shotgun damage bonuses) - assuming AIU shotgun damage is multiplicative ...

rest of the questions require testing ...


I see. So my GE with a GPS only recieves an additive 10% on top of the 22.5%?

 

My English must really suck :( ... GE & GPS geth bonus will be truly multiplicative ...


Deerber wrote...

Peddro, I'd have a simple request if you
don't mind. I am under the impression that the evo 6 of Biotic focus
"Biotic shield" doesn't quite work as intended. Specifically, I cannot
seem to experience any I-frame, which I should instead get for 0.5 secs.
I know, it's short, but I think I should be able to notice some 0.4
seconds or what it is after the modification for Gold speed. So, could
you guys please test it and see what you find? It would be very
appreciated, thanks! :)


I'm going from adept to vanguard in test order ... Cabal will be the last to test ..

Modifié par peddroelmz, 28 février 2013 - 09:23 .


#521
Deerber

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peddroelmz wrote...

Deerber wrote...

Peddro, I'd have a simple request if you
don't mind. I am under the impression that the evo 6 of Biotic focus
"Biotic shield" doesn't quite work as intended. Specifically, I cannot
seem to experience any I-frame, which I should instead get for 0.5 secs.
I know, it's short, but I think I should be able to notice some 0.4
seconds or what it is after the modification for Gold speed. So, could
you guys please test it and see what you find? It would be very
appreciated, thanks! :)


I'm going from adept to vanguard in test order ... Cabal will be the last to test ..


Ok, no hurry :)

Anyway, I've done some very rough tests myself. It looks like the I-frame is actually there. I tested it by being meleed by a centurion, and if I used Biotic focus right before being hit, I would not suffer any damage.

However, if I used the Focus as soon as his melee animation started, I'd still take damage. I don't know how long the melee animation of a centurion is, but it looks shorter than half a second? Or maybe not, after all. If it's shorter, that might hint to a shorter duration of the I-frame than 0.5 seconds.

Anyway, I thought I'd share, maybe it will help someone with testing, who knows :happy:

#522
BjornDaDwarf

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Eckswhyzed wrote...

Does the tech combo evolution in Rank 6 of Electrical Hammer actually work? Seeing as no other tech combo evolutions actually work (looking at you, electric slash and snap freeze).


Corlist posted some tests earlier this afternoon stating that it did in fact work!

#523
Flambrose

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peddroelmz wrote...

My English must really suck :( ... GE & GPS geth bonus will be truly multiplicative ...


Oh, I misunderstood. GI TC6 adds to the same bonus as geth damage, and that bonus is multiplicative (with or without TC6). Got it :P

Modifié par Flambrose, 28 février 2013 - 10:59 .


#524
UnknownMercenary

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It's just a rumor I read somewhere, but maybe you can check it. Supposedly +weight mods now add weight to non-DLC weapons, especially off-host.

#525
Arctican

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I'm curious about the Batarian Gauntlet equipment on the Shadow. Does all of the Shadow's Sword tree affect the Batarian Gauntlet, including the Armor/Shield Damage on Rank 6? Also, does the Batarian Gauntlet still suffer the X0.75 against armor innately on the Shadow and how does the Armor Damage interact with this penalty if present?