Those screenshots seem to indicate there might be a pattern for Talon

Modifié par peddroelmz, 14 août 2013 - 06:54 .

Modifié par peddroelmz, 14 août 2013 - 06:54 .
bhutn wrote...
It's confusing. There are 2 links to 2 different data.
Here corlist says, that 'Paladin's snap freeze seems to be fixed and no longer works without picking it' and 'Tech combo on Paladin's snap freeze only works with Cryo Explosions', but both statements were struck and here he states opposite stuff. Which post is correct eventually?
It'll be nice to get answer from corlist or peddroelmz. Thanks in advance.
Deerber wrote...
bhutn wrote...
It's confusing. There are 2 links to 2 different data.
Here corlist says, that 'Paladin's snap freeze seems to be fixed and no longer works without picking it' and 'Tech combo on Paladin's snap freeze only works with Cryo Explosions', but both statements were struck and here he states opposite stuff. Which post is correct eventually?
It'll be nice to get answer from corlist or peddroelmz. Thanks in advance.
The most recent one is the correct one, d'uh! XD
Nice to see people still know about this thread without me linking it in every "I have a question" thread :happy:
N7didacus wrote...
Deerber wrote...
bhutn wrote...
It's confusing. There are 2 links to 2 different data.
Here corlist says, that 'Paladin's snap freeze seems to be fixed and no longer works without picking it' and 'Tech combo on Paladin's snap freeze only works with Cryo Explosions', but both statements were struck and here he states opposite stuff. Which post is correct eventually?
It'll be nice to get answer from corlist or peddroelmz. Thanks in advance.
The most recent one is the correct one, d'uh! XD
Nice to see people still know about this thread without me linking it in every "I have a question" thread :happy:
lol I'm still confused with SF by those threads, but I don't really care, because I hate SF.
bhutn wrote...
Deerbeer, thank you, but all I see "7 months ago" )
peddroelmz wrote...
reegar ?
Those screenshots seem to indicate there might be a pattern for Talon
Heldarion wrote...
Just noticed yesterday that Claymore with Smart Choke on a class with no accuracy bonuses generally lands its pellets in an X shape of some sort.
bhutn wrote...
peddroelmz, what 'bout Snap Freeze on the Paladin N7? Is Deerbeer right? 4b still gives double damage of Cryo explosion and 6b don't work at all?
bhutn wrote...
Yep, I read that. That's why I'm asking )
bhutn wrote...
I'm sorry, but what exactly tenet should I choose to believe? This or this? Here you've been posted both links.peddroelmz wrote...trust in corlist
And you sound like a troll. Two different posts with two different conclusions has the same link - https://docs.google....O-96qx9P94/edit . It says 'tested on 24 may 2013' If you can't notice the difference it's not my problem. Posts has no data, just '7 month ago'.Shampoohorn wrote...Belief is up to you. The most recent is likely the more accurate. You sound like you think this is a customer service help desk or something.
NuclearTech76 wrote...
bhutn wrote...
peddroelmz, what 'bout Snap Freeze on the Paladin N7? Is Deerbeer right? 4b still gives double damage of Cryo explosion and 6b don't work at all?
social.bioware.com/forum/1/topic/343/index/16744074#16744074
- Picking 4B (reach) on the paladin's will cause snap freeze it do 2x Cryo Explosion damage when used to prime. It will not increase tech burst or fire explosion damage even if you choose tech combo.
bhutn wrote...
And you sound like a troll. Two different posts with two different conclusions has the same link - https://docs.google....O-96qx9P94/edit . It says 'tested on 24 may 2013' If you can't notice the difference it's not my problem. Posts has no data, just '7 month ago'.Shampoohorn wrote...Belief is up to you. The most recent is likely the more accurate. You sound like you think this is a customer service help desk or something.
I do not ask you for anything. You just have tons of time to write drizzle. Enjoy yourself.Shampoohorn wrote...You still sound like you're at a help desk, urging me to tell you my name is Bhatlott and to thank you for choosing EA. "Have a nice day!"
Sabotage tech vulnerability + debuff
Sabotage's tech vulnerability stacks separately/multiplicatively instead of additvely with other debuffs such as proxy mine.
e.g. If a target was hit with a proxy mine (20%), scanned by a recon mine (25%) and sabotage, it will take (1 + .2 + .25) * 1.5 = 2.175x more damage.
This works for eligible tech powers, heavy melee attacks as well as all 3 tech combos.
Because of this, the Quarian Marksman using both a 25% tac scan and sabotage vulnerability can do up to 5900 heavy melee damage to non-armour defence.
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Krogan warlord fire hammer/ tech combo
Choosing fire hammer on electrical hammer increases its armour damage multiplier to 1.5x. The 250 damage DoT also benefits from this multiplier. This triples its base damage against armour to 750.
The DoT on fire hammer, along with electrical hammer itself, also benefits from melee weapon mods.
Fire hammer cannot prime fire explosions on shields (and probably also barriers).
Tech combo on electrical hammer only works when used to detonate tech combos - it does not work when it is used to prime.
Fire hammer's DoT can be absorbed by incendiary ammo because of a glitch, which massively increases the DoT dealt. This only happens when incendiary ammo is applied after fire hammer's DoT is applied.
*edit*
With help from peddro
Anyway, may I propose to test something that has bugged me for quite a while? ... Phantoms' on host DR. Would that be possible? Just test it a bit to see how high it is, and maybe even how it behaves... It would be great to know something more about it.
Used to test it pretty extensively. It is 75% (at least on gold). It does not work when the phantom is in cover, flipping over cover, climbing ladders, somersault-dropping from heights, staggered/in stasis/etc. 1337hax shooters probably also know that it stops working for a brief moment at the end of a phantom side flip dodge. Works against everyone's(?) projectile powers and all host hitscan weapons.
Used to test it pretty extensively. It is 75% (at least on gold). It does not work when the phantom is in cover, flipping over cover, climbing ladders, somersault-dropping from heights, staggered/in stasis/etc. 1337hax shooters probably also know that it stops working for a brief moment at the end of a phantom side flip dodge. Works against everyone's(?) projectile powers and all host hitscan weapons.
Sabotage tech vulnerability + debuff
Sabotage's tech vulnerability stacks separately/multiplicatively instead of additvely with other debuffs such as proxy mine.
e.g. If a target was hit with a proxy mine (20%), scanned by a recon mine (25%) and sabotage, it will take (1 + .2 + .25) * 1.5 = 2.175x more damage.
This works for eligible tech powers, heavy melee attacks as well as all 3 tech combos.
Because of this, the Quarian Marksman using both a 25% tac scan and sabotage vulnerability can do up to 5900 heavy melee damage to non-armour defence.
Hmmmm..... IIRC Cyonan had previously tested Tac Scan and said that it gives an inherent 7.5% at rank 1. It follows that a Quarian Marksman with the full 25% should actually get 32.5%
Edit: Thanks for the post. It is great to see you guys back.