tyhw wrote...
Since we're discussing phantoms now...
I tried an Asari Vanguard with +15% weapon damage in passive, and a pistol amp 3. I used the pistol cranial trauma mod. I have a paladin 5.
This should do:
472*(1+.15+.3)*2.5*1.4=2395.4 damage on a headshot.
However, a stasised phantom would only take ~7 bars of barrier damage.
Here are a few possibilities for why this happens:
a) phantoms have more than 2362.5 barrier.
barrier has some sort of innate damage reduction, like armor
c) stasis reduces damage taken
d) phantom can retain damage resistance while in the bubble
d) The above damage calculation is incorrect
Anyone have any other ideas? I can probably set something up to check c). I doubt it is d), as I would expect that one of the times I caught the phantom in stasis, i.e. when I stasised it when it was behind cover, it would not have its DR up. Also, I noticed no variability in the damage I did.
*edit* line breaks always eaten up when copied from notepad
*edit* pistol rail tested with CTS mod and working
*edit* mystery solved
Some of the statements are proven false
a) phantoms have more than 2362.5 barrier.
Gold phantoms actually have exactly 3075 barriers.
barrier has some sort of innate damage reduction, like armorc) stasis reduces damage takend) phantom can retain damage resistance while in the bubble
- Possibly if phantom was stasised mid-flip
e) The above damage calculation is incorrect f) HP rail amp does not work with the CTS mod properly==========
Stasis vs Phantom test
Predator X
73.5
40% HS CTS
12.5% HP gear
Vs bronze cannibal
Stasis
900 - 875 = 25
- Stasis does 25 damage on impact
(This is affected by power bonuses, not like it's much of a difference)
Stasis bodyshot
900 - 792.3125 = 107.6875
Calculation
25 + 73.5 * (1 + 0.125) = 107.6875
- No damage loss on stasis bodyshot
Stasis headshot
900 - 585.59375 = 314.40625
Calculation
25 + 73.5 * (1 + 0.125) * 2.5 * 1.4 = 314.40625
- No damage loss on stasis headshot
----------
Vs bronze phantom
Bodyshot
1050 - 967 = 83
Calculation
73.5 * (1 + 0.125) = 82.6875
- As expected, damage to shields/barriers rounded up
Headshot
1050 - 760 = 290
Calculation
73.5 * (1 + 0.125) * 2.5 * 1.4 = 289.40625
- Same
Stasis + bodyshot
1050 - 942 = 108
Calculation
25 + 73.5 * (1 + 0.125) = 107.6875
- No reduced damage to stasised phantom with a bodyshot
Stasis + headshot
1050 - 735 = 315
25 + 73.5 * (1 + 0.125) * 2.5 * 1.4 = 314.40625
- Same with headshots
----------
Predator X
73.5
40% HS CTS
12.5% HP gear IV
10% HP Rail I
bodyshot
750 - 659.9625244141 = 90.0374755859
calculation
73.5 * (1 + 0.125 + 0.1) = 90.0375
- Expected
headshot
750 - 434.8687438965 = 315.1312561035
calculation
73.5 * (1 + 0.125 + 0.1) * 2.5 * 1.4 = 315.13125
- HP rails working with CTS mod
==========
Test on gold phantom
3075 barriers 1687.5 health
875 palm cannon damage
Test 1 vs gold phantom
AA (no points invested)
Carnifex X
345.1
12.5% HP gear IV
40% HS (CTS mod)
Expected stasis HS vs barrier
25 + 345.1 * (1 + 0.125) * 2.5 * 1.4 = 1383.83125
rounded to 1384
Barriers left on phantom after stasis headshot
1691
1691 + 1384 = 3075
----------
Test 2 gold phantom vs shields
4000 - 3125 = 875
Modifié par corlist, 31 août 2012 - 02:26 .