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I'd still like to see Soldiers able to equip 3 weapon mods...


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#1
xcrunr1647

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Because, I mean, they are weapons specialists, right?

Think of the possibilities...

#2
Gladerunner

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If you can convince someone in Bioware to modify the Mod-interface, I agree.

#3
Draining Dragon

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I've made a lot of posts about classes getting special abilities. I mean, all of the SPs have class passives...

#4
Transairion

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They were fine when they had Ammo Powers. They're not fine when you have to buy said Ammo after every single match, so I wouldn't mind seeing this after they actually fix weapon mods to begin with. Like Pistol ULM not being able to be used with some other mods, and SMG ULM not working on anything but the Geth SMG. Still.

#5
Heggy

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Transairion wrote...

They were fine when they had Ammo Powers. They're not fine when you have to buy said Ammo after every single match, so I wouldn't mind seeing this after they actually fix weapon mods to begin with. Like Pistol ULM not being able to be used with some other mods, and SMG ULM not working on anything but the Geth SMG. Still.


That isn't a bug, it's supposed to be that way. 

#6
xcrunr1647

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Granted, some things definitely need fixes, but I just view this as something reasonable...

Every other class has something special, whether it be the availablity of tech/combat/biotic powers or whatever. Soldiers being the "weapons specialists" it just makes sense to me.

Definitely would result in people playing something other than the Claymore HSo and Destroyer, methinks.

#7
Cassandra Saturn

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MP players are very not happy when they have to play with 2 weapons, but they just grunt through it all

#8
xcrunr1647

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Just think...

Piranha with choke, hcb, shredder
Harrier with eb, piercing, extended clip
Reegar with hcb, shredder, ammo
Talon with scope, piercing, ammo
Claymore with hcb, shredder, choke
Hurricane with ap barrel, recoil mod, heat sink

The possibilities are endless...

#9
Transairion

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That isn't a bug, it's supposed to be that way.


Source? There isn't a message popup that says "these mods are incompitable", using one just completely removes the other from view. Doesn't sound like a nifty design  feature to me.

Modifié par Transairion, 27 août 2012 - 01:23 .


#10
Nitrocuban

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Soldiers should be able to equipe one permanent ammo power (which gets still bonuses when consumables are used) for better synergy with casters.

#11
ParatrooperSean

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Transairion wrote...

That isn't a bug, it's supposed to be that way.


Source? There isn't a message popup that says "these mods are incompitable", using one just completely removes the other from view. Doesn't sound like a nifty design  feature to me.


It isn't. It's a bug.

#12
DHKany

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If soldiers had ammo powers.....

#13
Nitrocuban

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Maybe we could get new Soldier chars, each with one of the ammo powers?

#14
Transairion

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One of the issues raised here on the forums about permanent Ammo Powers (or Ammo Gear) is what happens if you apply Incinedary Gear + consumable Cyro Ammo, and such. Applying two different Ammo Powers at once and whatnot, there'd have to be a workaround for that.

But ontopic, more weapon mod space for Soldiers would be nice.

#15
Nitrocuban

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Transairion wrote...

One of the issues raised here on the forums about permanent Ammo Powers (or Ammo Gear) is what happens if you apply Incinedary Gear + consumable Cyro Ammo


Well, the best option would be to make that simply not equipable, say when incendiary mod is selected all but incendiary consumables are greyed out and can´t be selected.
However, the lazy wtf way would be to allow selection without function ingame like piercing with projectile weapons ;)

#16
Lucifuture

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As if the N7 Destroyer doesn't already dish out enough damage.

#17
ShootemAllday

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....and i would like to see pigs fly.........hey, BIOWARE, make it happen!

#18
Nitrocuban

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Pig Vanguard? Nah.

#19
RiflemanUK

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ParatrooperSean wrote...

Transairion wrote...

That isn't a bug, it's supposed to be that way.


Source? There isn't a message popup that says "these mods are incompitable", using one just completely removes the other from view. Doesn't sound like a nifty design  feature to me.


It isn't. It's a bug.

It isn't, it's pretty obvious why you can't equip the SMG piercing and barrel mod at the same time, the reason the other mods can't eb aplied at the same time is because they mod the same gun part.

#20
Tymathee

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yeah, why go soldier if you can go infiltrator!

Also, if you're not going to give perm ammo powers, having the evo 6 for concussion that grants it the ammo power is ridiculous, its only useful if you do an ammo power.

#21
ParatrooperSean

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RiflemanUK wrote...

ParatrooperSean wrote...

Transairion wrote...

That isn't a bug, it's supposed to be that way.


Source? There isn't a message popup that says "these mods are incompitable", using one just completely removes the other from view. Doesn't sound like a nifty design  feature to me.


It isn't. It's a bug.

It isn't, it's pretty obvious why you can't equip the SMG piercing and barrel mod at the same time, the reason the other mods can't eb aplied at the same time is because they mod the same gun part.


Perhaps I misread what he was speaking about, but I was referring to the bug where ULM flatout doesn't work on the SMG (unless also equipped on a pistol).