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The Asari Infiltrator *UPDATE*


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#1
kazumasoju

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*UPDATE* OMGOMGOMGOMGOMGOMGOMGOMGOMG If this is what is to be!!! I squeed so many times when I read this 

Chris Priestly wrote...

Some of the included features:

16 New Multiplayer kits including:

  • . . .
  • Asari Huntress Infiltrator


     Just as a heads up. I made this for fun and I really enjoyed doing this <33 Asari are one of my favorite classes in Mass Effect and this was just a really good time coming up with the creative part of this. It would be really awesome if Bioware created these ideas, though if they don't its okay too because like I said ~ I had alot of fun doing it. Whatever the case may be. Bioware has my complete permission to take all these ideas for multiplayer
( If I even need to say that seeing that it is their game <33 )

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Image to make it easy on the eyes :)

These Characters can either be in a spectre pack or something of the sort :)
Any support is appreciated!

 Asari Huntress / Asari Infiltrator


Description:

Asari Huntress' are graceful yet fierce warriors using guerrilla style combat to quickly dismantle enemies across the battlefield.

Abilities
Toss
Disperse
Warp
Asari Huntress
Fitness
Heavy Biotic Blast
Biotic Dash

Toss

Description:

Lift unarmored targets in a powerful mass effect field, tossing and then knocking them into nearby enemies.

Things to Know ~
  • This power instantly affects enemies ( similar to dark channel and reave )
  • If an enemy is lifted for a toss and there are no nearby enemies, they will simly be thrown ( presumably into a nearby wall or off the level )
  • There is a short period where this power counts as a priming biotic power ( such as with lash ). However, this power also has the ability to detonate primed targets ( See Rank 6 )
Base Stats:
Recharge Speed = 7 Seconds
Damage = 400
Radius = 2 Meters
Force = 900 N

Rank 1 See Description
Rank 2 Recharge speed increased by 25 %
Rank 3 Damage increased by 30 %
Rank 4 A. Increase damage by 30% or B. Increase Radius by 2 Meters
Rank 5 A. Increase Recharge speed by 30%  or B. Detonate: Increase force, damage and impact radius of combo detonations by 50%
Rank 6 A. Enemies hit with tossed target can be detonated ( If primed ) or B. 33% Chance of no cooldown

Disperse
Description:

Creates a mass effect field around the casters body, causing enemies to be less aware of their prescence and adversley, more aware of their allies

*Note ~ Disperse is not a power used to hide from enemies and such, but more so used for surprise coups, getting in an attacking position and for guerilla style tactics

Things to Know ~ 
  • If enemies get too close, Disperse deactivates ( within 4 meters )
  • Greatly increases precision and weapon effectivness against shields & barriers
  • Uses 50% of current barriers to activate
  • Deactivates when using other powers
  • The Exact mechanics of this = Makes you 75% less noticable to enemies. For example, if you activate this while you are near other enemies - the enemies will begin moving towards your other team mates. This works off of the mechanics already in the game
Base Stats: 
Recharge Speed = 10 seconds
Duration = 60 seconds
Damage to Shields = 20%
Shield Penalty = 50%
Deactivation Radius ( Distance between you and the nearest enemy ) = 4 Meters

Rank 1 See Description
Rank 2 Increase shield damage by 10%
Rank 3 Decrease shield penalty by 10%
Rank 4 A. Increase weapon damage to enemy shields by 15% or B. Increase how close enemies can get ( without disperse deactivating ) by 2 meters
Rank 5
A. Increase near by allies' power damage by 10% or B. Decrease Shield Penalty by 15%
Rank 6 A. Increase Power damage by 20% or B. Decrease recharge speed by 5 seconds

Warp

Asari Huntress

Description:

Rigorus training in the art of biotics, through the means of precision and surprise, give the Asari Huntress a great Tactical advantage.

Rank 1 See Description
Rank 2 Increase Weapon damage bonus by 12.5%
Rank 3 Increase Power Damage by 10%
Rank 4 A. Increase Weapon Damage by 7.50% or B. Increase Power damege by 10% and Increase weight capacity by 30 points
Rank 5 A. Increase Power damage by 15% or B. Increase Headshot damage by 20%
Rank 6 A. Decrease Sniper Rifle and Pistol weight by 20% or B. Increase  Weapon damage by 10%

Weapons

Description

 " Drawing upon inspiration from the Indra Sniper Rifle and the Prothean Particle Rifle, the Asari developed the Athame Sniper Rifle. In an effort to aid their Commandos against the influx of geth attacks, the asari developed this light weight but fully automatic gun.
   Playing off of the Goddess Athame, many alliance soldiers claim it was the Goddess who saved them; surely because of Asari swift attacks and quick thinking. " 

Things to Know~
  • Highly Effective against shields though not so effective against armor
Weight: Moderately light
Capacity: high
Fire Rate: high
Damage: Moderately Low
Accuracy: Moderate

Clip:120
Reserve: 50



The Strategy I was thinking of with her, was to dismantle the the enemy forces. While being a new kind of infiltrator, bringing something new and creative to the class and also staying true to asari hit-and-run tactics. I hope you guys like it!

I will be doing another class soon, I will update this post ( Will probably be Turians or Quarians :wizard:).

Modifié par kazumasoju, 18 octobre 2012 - 07:47 .


#2
Kenadian

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Haha, literal aggro dumping.

#3
ThelLastTruePatriot

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Disperse sounds redundant, if you're using tactical cloak right, that's all the tactical advantage you need. Lift on an infiltrator? Also it only works on unarmored targets? Would just be giving people a power to skip if you ask me.

Modifié par ThelLastTruePatriot, 27 août 2012 - 02:39 .


#4
kazumasoju

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Kenadian wrote...

Haha, literal aggro dumping.


haha, I was thinking whether to do it or not, I think its a bold thing to do on a team lol :3 But yaa haha it is :)

#5
SirMilkfiend

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hey that class sounds like a lot of fun to play

#6
kazumasoju

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SirMilkfiend wrote...

hey that class sounds like a lot of fun to play


Oooh thank you :) Any class you want me to make? its fun doing this ^_^

#7
kazumasoju

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ThelLastTruePatriot wrote...

Disperse sounds redundant, if you're using tactical cloak right, that's all the tactical advantage you need. Lift on an infiltrator? Also it only works on unarmored targets? Would just be giving people a power to skip if you ask me.


There is no tactical cloak ;)

#8
Draining Dragon

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Infiltrators don't use biotics.

#9
kazumasoju

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Draining Dragon wrote...

Infiltrators don't use biotics.


I recall A vorcha thought he could never be a sentinal too :P

#10
ThelLastTruePatriot

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kazumasoju wrote...

ThelLastTruePatriot wrote...

Disperse sounds redundant, if you're using tactical cloak right, that's all the tactical advantage you need. Lift on an infiltrator? Also it only works on unarmored targets? Would just be giving people a power to skip if you ask me.


There is no tactical cloak ;)


 Wouldn't exactly fit in with the other infiltrators then I wager. Besides the adept and vanguard are already superior snipers by way of stasis, slap tc on one of them and boom you have an infiltrator, bit lazy admittedly but still. It's all moot though since infiltrators are tech specialists. However given that there are plenty of other classes which break the mold of their parent profession, a biotic infiltrator wouldn't be out of the question.

#11
kazumasoju

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ThelLastTruePatriot wrote...

kazumasoju wrote...

ThelLastTruePatriot wrote...

Disperse sounds redundant, if you're using tactical cloak right, that's all the tactical advantage you need. Lift on an infiltrator? Also it only works on unarmored targets? Would just be giving people a power to skip if you ask me.


There is no tactical cloak [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]


 Wouldn't exactly fit in with the other infiltrators then I wager. Besides the adept and vanguard are already superior snipers by way of stasis, slap tc on one of them and boom you have an infiltrator, bit lazy admittedly but still. It's all moot though since infiltrators are tech specialists. However given that there are plenty of other classes which break the mold of their parent profession, a biotic infiltrator wouldn't be out of the question.

 

Yeah, I think itd be really fun to have a biotic sniper and especially an asari one at that. By the way, is that how lift worked in ME1? I dont know if you remember fighting the the eclipse leaders in mass effect 2? I forgot her name but she was picking up the red sand containers and throwing them at you. Thats where i came from. Ive been wanting to play with my asari adept and feel more like a biotic god ~ so yeah :) And plus, honestly I dont think anyone is thinking too much about whos not exactly fitting into their classes when the reapers attack ;) Thanks for the feedback :)

Modifié par kazumasoju, 27 août 2012 - 03:21 .


#12
xxxKILLSTREAKxxx

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i dont care about biotics or no biotics but i would really love the idea of a character (preferably an asari) with tactical cloak and stasis.

plus an asari mode similar to the GI's to increase speed and damage etc would make it the best sniper in ME3 MP.

:o

Modifié par xxxKILLSTREAKxxx, 27 août 2012 - 03:40 .


#13
MrFuddyDuddy

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Mass effect field you say, isn't that what biotics alter for there powers? Pretty sure your class would be a Adept not an Infiltator, or a Vangaurd if Disperse or whatever is a combat skill. Biotics+combat=Vanguard not Infiltrator. I swear people need to go back and play ME1 Vanguards didn't have biotic charge was none existant and people forget that now because like Tactical cloak its what now defines the class.... your idea however I do like, not so much the whole get spotted if your 4m to the enemy cause that is actually a pretty bi radius.

#14
AsheraII

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An Asari Infiltrator? I think I'd go for:
Tactical Cloak. It's an infiltrator, so Cloak must be available I think.

Stasis (this actually makes sense for a Biotic Species as an infiltration unit, as a means to quietly put down targets)

The third one may be unexpected to some: Concussive Shot. It's a CC, but, using the proper ammo, it would give the infiltrator the off-chance to detonate his/her own Stasis.

Obviously, this wouldn't be a one-shot class, though it could get pretty far just from the TC bonus. It's effectively more a support class, to maintain control over the battlefield.

How a player uses it is still upto him/her self. Just the TC is a massive power bonus, so I could see AI's grabbing a shotty or a sniper and play the AI as any other infiltrator.
But, the AI could also hybridize abilities, using a Carniflex or Paladin, and maintain better recharge rates. Even a light AR or an SMG could mesh very well with the abilities available, though armored units would obviously be a weakness to the AI then (and even that makes sense, doesn't it?).

Modifié par AsheraII, 27 août 2012 - 04:31 .


#15
kazumasoju

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xxxKILLSTREAKxxx wrote...

i dont care about biotics or no biotics but i would really love the idea of a character (preferably an asari) with tactical cloak and stasis.

plus an asari mode similar to the GI's to increase speed and damage etc would make it the best sniper in ME3 MP.

:o


Haha :3 Glad to see your enthusiasm :D

#16
kazumasoju

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MrFuddyDuddy wrote...

Mass effect field you say, isn't that what biotics alter for there powers? Pretty sure your class would be a Adept not an Infiltator, or a Vangaurd if Disperse or whatever is a combat skill. Biotics+combat=Vanguard not Infiltrator. I swear people need to go back and play ME1 Vanguards didn't have biotic charge was none existant and people forget that now because like Tactical cloak its what now defines the class.... your idea however I do like, not so much the whole get spotted if your 4m to the enemy cause that is actually a pretty bi radius.


Sorry, no offense but can you re explain the last sentence? ( I was up all night so I may be a bit slow right now ) :)

#17
E71

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Fury+Infiltrator combo: Now that's something ridiculously awesome I'd love to see. Cloak with AF, infiltrate a crowd, throw, throw, throw!

Modifié par E71, 27 août 2012 - 05:42 .


#18
StrawHatMoose

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kazumasoju wrote...

Draining Dragon wrote...

Infiltrators don't use biotics.


I recall A vorcha thought he could never be a sentinal too :P


I recall grenades are a cheap way to have "biotic powers". 
Anyway, infiltrators are not biotics. Your huntress is pretty much another adept. No tech at all. No combat.
Id prefer an asari with stasis (asari stasis sniper), adrenaline rush(easy way to deal with shield gate)  and your second idea that is a pseudo Tac cloak.

#19
kazumasoju

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AsheraII wrote...

An Asari Infiltrator? I think I'd go for:
Tactical Cloak. It's an infiltrator, so Cloak must be available I think.

Stasis (this actually makes sense for a Biotic Species as an infiltration unit, as a means to quietly put down targets)

The third one may be unexpected to some: Concussive Shot. It's a CC, but, using the proper ammo, it would give the infiltrator the off-chance to detonate his/her own Stasis.

Obviously, this wouldn't be a one-shot class, though it could get pretty far just from the TC bonus. It's effectively more a support class, to maintain control over the battlefield.

How a player uses it is still upto him/her self. Just the TC is a massive power bonus, so I could see AI's grabbing a shotty or a sniper and play the AI as any other infiltrator.
But, the AI could also hybridize abilities, using a Carniflex or Paladin, and maintain better recharge rates. Even a light AR or an SMG could mesh very well with the abilities available, though armored units would obviously be a weakness to the AI then (and even that makes sense, doesn't it?).



     Well the reasoning behind not giving her tactical cloak was because it begins to get a bit repetative at a point and is a little expected, so I wanted to add a new element to the game. If I'm not mistaken Infiltrators didnt have tactical cloak until the second game and wanted to use Disperse as a means looking at guerrila combat in a new light.

    Trust me, I love asari and really wanted stasis and tactical cloak for a time. But really there are already two asari with stasis and I feel it might be a waste to create a new character with two old abilities and a race with the same characteristics as the ones we have. For this Im really trying to push the guerrilla hit-and-run style of the asari more than they have before.

     I think many people find it weird when classes are changed so much because of a fear of change and what is already there is all they know. But really for this, I'm focusing on the idea of an infiltrator as opposed to what has been done. Everyone went crazy when the vorcha sentinal didnt have the traditional tech armor or the Paladin either ( Who doesnt even have biotic ablilites ) But These very classes ( and others, like  Soja57's Vanguard ) are insanely useful on the battlefield and maintain the same role or ideas of their class

#20
IndigoVitare

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When people say "I like the idea of an Asari Infiltrator" what they really mean is:

"Remember those Asari from in game that snipe? I want to be one of them".

They're called Vanguards. Not Infiltrators.

This is a Vanguard.

#21
StrawHatMoose

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IndigoVitare wrote...

When people say "I like the idea of an Asari Infiltrator" what they really mean is:

"Remember those Asari from in game that snipe? I want to be one of them".

They're called Vanguards. Not Infiltrators.

This is a Vanguard.


This. 
Sane way with drell. People want a drell infiltrator because they think Thane was an infiltrator and used a sniper rifle, even though he was a vanguard. They want a drell who is a good assassin and such.

#22
Torvenral

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would love asari infiltrator

#23
kazumasoju

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Torvenral wrote...

would love asari infiltrator


:wizard: Thank you :)

#24
Kenadian

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You know, you're missing one key thing that any Asari sniper should have, Stasis. :P

#25
kazumasoju

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Kenadian wrote...

You know, you're missing one key thing that any Asari sniper should have, Stasis. :P


lol :)