The Asari Infiltrator *UPDATE*
#26
Posté 27 août 2012 - 06:32
Stasis - no brainer
Throw? Too easy, too biotic. So I suggest some HM/DM like state, which boosts your biotic amps resulting in higher damage in favor of shields/movement etc. Should also synergize with SRs.
Thoughts?
#27
Posté 27 août 2012 - 06:40
StrawHatMoose wrote...
kazumasoju wrote...
Draining Dragon wrote...
Infiltrators don't use biotics.
I recall A vorcha thought he could never be a sentinal too
I recall grenades are a cheap way to have "biotic powers".
Anyway, infiltrators are not biotics.
Soldiers also don't have tech powers, but the Vorcha is an exception.
Unless you're suggesting the Vorcha Soldier is really an Infiltrator.
Modifié par Ashen Earth, 27 août 2012 - 06:41 .
#28
Posté 27 août 2012 - 06:45
Ashen Earth wrote...
Soldiers also don't have tech powers, but the Vorcha is an exception.
Unless you're suggesting the Vorcha Soldier is really an Infiltrator.
I guess he infiltrated his way into the soldier class when the quarian arc grenaded his ass.
Modifié par StrawHatMoose, 27 août 2012 - 06:49 .
#29
Posté 27 août 2012 - 06:51
kazumasoju wrote...
Image to make it easy on the eyes
Is that the Thorian girl from ME1?
Also +9000 for Asari infiltrator.
#30
Posté 27 août 2012 - 06:57
#31
Posté 27 août 2012 - 06:57
atum wrote...
kazumasoju wrote...
Image to make it easy on the eyes
Is that the Thorian girl from ME1?
Also +9000 for Asari infiltrator.
Might be and thank you
#32
Posté 27 août 2012 - 06:59
Venerable Vanguard of the Inviolable wrote...
This has bothered me for a while, alliance classes are that, alliance classes. Other races military wouldn't conform to the same system. It's a requirement to have capable biotic ability to serve in the asari military. It's silly to assume that they therefore don't have any engineers, soldiers or infiltrators just because their human counterparts dont use biotics.
Ahhhh thank you <3 and precisely. I would imagine any form of asari warrior, whether engineer or adept would heavily depend on their biotics :happy:
#33
Posté 27 août 2012 - 07:02
StrawHatMoose wrote...
IndigoVitare wrote...
When people say "I like the idea of an Asari Infiltrator" what they really mean is:
"Remember those Asari from in game that snipe? I want to be one of them".
They're called Vanguards. Not Infiltrators.
This is a Vanguard.
This.
Sane way with drell. People want a drell infiltrator because they think Thane was an infiltrator and used a sniper rifle, even though he was a vanguard. They want a drell who is a good assassin and such.
Disperse sounds like a sort of hybrid combat/biotic power, so yeah, it's a vanguard. I'd really like it if bioware started breaking the mold a bit more like this, just sticking to the power type class definitions rather than the playstyle/signature power definitions. It'd make for some interesting characters (and in this case, a vanguard you can actually use.)
#34
Posté 27 août 2012 - 07:07
#35
Posté 27 août 2012 - 07:08
Imp of the Perverse wrote...
Disperse sounds like a sort of hybrid combat/biotic power, so yeah, it's a vanguard. I'd really like it if bioware started breaking the mold a bit more like this, just sticking to the power type class definitions rather than the playstyle/signature power definitions. It'd make for some interesting characters (and in this case, a vanguard you can actually use.)
Sticking with power type classes than the playstyle classes, I mean Tac cloak is a tech power by definition, so why can't engineers and sentinels have it? Or biotic charge, why only vanguards. And why do only sentinels have to be tanky? Why not an adept who has defensive powers in return for lack of offensive ones. Etc...
Modifié par StrawHatMoose, 27 août 2012 - 07:39 .
#36
Posté 27 août 2012 - 07:45
StrawHatMoose wrote...
Imp of the Perverse wrote...
Disperse sounds like a sort of hybrid combat/biotic power, so yeah, it's a vanguard. I'd really like it if bioware started breaking the mold a bit more like this, just sticking to the power type class definitions rather than the playstyle/signature power definitions. It'd make for some interesting characters (and in this case, a vanguard you can actually use.)
Sticking with power type classes than the playstyle classes, I mean Tac cloak is a tech power by definition, so why can't engineers and sentinels have it? Or biotic charge, why only vanguards. And why do only sentinels have to be tanky? Why not an adept who has defensive powers in return for lack of offensive ones. Etc...
Totally
#37
Posté 27 août 2012 - 07:49
Going Biotic with an infiltrator is no problem to me, nor is going Tech with an Asari.kazumasoju wrote...
Well the reasoning behind not giving her tactical cloak was because it begins to get a bit repetative at a point and is a little expected, so I wanted to add a new element to the game. If I'm not mistaken Infiltrators didnt have tactical cloak until the second game and wanted to use Disperse as a means looking at guerrila combat in a new light.
Trust me, I love asari and really wanted stasis and tactical cloak for a time. But really there are already two asari with stasis and I feel it might be a waste to create a new character with two old abilities and a race with the same characteristics as the ones we have. For this Im really trying to push the guerrilla hit-and-run style of the asari more than they have before.
I think many people find it weird when classes are changed so much because of a fear of change and what is already there is all they know. But really for this, I'm focusing on the idea of an infiltrator as opposed to what has been done. Everyone went crazy when the vorcha sentinal didnt have the traditional tech armor or the Paladin either ( Who doesnt even have biotic ablilites ) But These very classes ( and others, like Soja57's Vanguard ) are insanely useful on the battlefield and maintain the same role or ideas of their class
But, if you REALLY want to make the AI go out of the mold of either one, that'd mean no obvious Tactical Cloak, and no obvious Stasis either.
I still think Concusion Shot should be in the package either way. Though I was considering Marksmanship as well, but Conc just seems to have more hidden potential. So I'd like to leave that one in.
And since it's still supposed to be an infiltrator, I think no more than 1 of the abilities available should be Biotic, while the other 2 should be Tech. Cryo or Incinerate doesn't seem to fit an Asari if you ask me, so I'd go for Overload, Sabotage or Energy Drain. My own preference would be Overload at that.
As for the Biotic ability... Pull or Singularity. Or maybe they could add Slam to MP, since that one can be detonated if timed right. I think Singularity would fit best, though it's near useless against armored units.
So the result would be..
Singularity
Overload
Conc Shot
No, that won't be an OMGAAAAH Overpowered class at all. On the contrary, many people would probably consider it a weak class, especially against armored enemies. But, that is actually my intention as well: this unit would have both strengths and weaknesses, making it specifically a team-play unit and less of an "I solo platinum" unit.
It can setup Biotic Detonations, depending on Ammo it could trigger them too, it can set up Tech Explosions, and can trigger them too. It's still weapon based, and would definitely be able to use about any weapon.
#38
Posté 27 août 2012 - 07:50
the only Asari soldiers are Biotics and Inflitrators Inflitrate because they are better with Weapons. Not Biotics and she would get horribly NERFED
#39
Posté 27 août 2012 - 07:52
Modifié par kazumasoju, 27 août 2012 - 08:10 .
#40
Posté 27 août 2012 - 07:58
kazumasoju wrote...
Venerable Vanguard of the Inviolable wrote...
This has bothered me for a while, alliance classes are that, alliance classes. Other races military wouldn't conform to the same system. It's a requirement to have capable biotic ability to serve in the asari military. It's silly to assume that they therefore don't have any engineers, soldiers or infiltrators just because their human counterparts dont use biotics.
Ahhhh thank you <3 and precisely. I would imagine any form of asari warrior, whether engineer or adept would heavily depend on their biotics :happy:
Too bad it's up to Bioware and Bioware makes humans the most important race, so everyone has to use the human's system.
An asari "engineer" would just be a sentinel. An asari "soldier" would just be a vanguard. An asari with cloak would also be a sentinel since cloak is tech.
#41
Posté 27 août 2012 - 07:58
#42
Posté 27 août 2012 - 07:59
#43
Posté 27 août 2012 - 08:00
AsheraII wrote...
Going Biotic with an infiltrator is no problem to me, nor is going Tech with an Asari.kazumasoju wrote...
Well the reasoning behind not giving her tactical cloak was because it begins to get a bit repetative at a point and is a little expected, so I wanted to add a new element to the game. If I'm not mistaken Infiltrators didnt have tactical cloak until the second game and wanted to use Disperse as a means looking at guerrila combat in a new light.
Trust me, I love asari and really wanted stasis and tactical cloak for a time. But really there are already two asari with stasis and I feel it might be a waste to create a new character with two old abilities and a race with the same characteristics as the ones we have. For this Im really trying to push the guerrilla hit-and-run style of the asari more than they have before.
I think many people find it weird when classes are changed so much because of a fear of change and what is already there is all they know. But really for this, I'm focusing on the idea of an infiltrator as opposed to what has been done. Everyone went crazy when the vorcha sentinal didnt have the traditional tech armor or the Paladin either ( Who doesnt even have biotic ablilites ) But These very classes ( and others, like Soja57's Vanguard ) are insanely useful on the battlefield and maintain the same role or ideas of their class
But, if you REALLY want to make the AI go out of the mold of either one, that'd mean no obvious Tactical Cloak, and no obvious Stasis either.
I still think Concusion Shot should be in the package either way. Though I was considering Marksmanship as well, but Conc just seems to have more hidden potential. So I'd like to leave that one in.
And since it's still supposed to be an infiltrator, I think no more than 1 of the abilities available should be Biotic, while the other 2 should be Tech. Cryo or Incinerate doesn't seem to fit an Asari if you ask me, so I'd go for Overload, Sabotage or Energy Drain. My own preference would be Overload at that.
As for the Biotic ability... Pull or Singularity. Or maybe they could add Slam to MP, since that one can be detonated if timed right. I think Singularity would fit best, though it's near useless against armored units.
So the result would be..
Singularity
Overload
Conc Shot
No, that won't be an OMGAAAAH Overpowered class at all. On the contrary, many people would probably consider it a weak class, especially against armored enemies. But, that is actually my intention as well: this unit would have both strengths and weaknesses, making it specifically a team-play unit and less of an "I solo platinum" unit.
It can setup Biotic Detonations, depending on Ammo it could trigger them too, it can set up Tech Explosions, and can trigger them too. It's still weapon based, and would definitely be able to use about any weapon.
By the way, I hadnt meant I thought your ideas were silly or anything, I erely meant that I wanted to create something entirely new :happy: And thank you for all the input!
#44
Posté 27 août 2012 - 08:02
The main "hidden" ability of concussive shot is bugged, the evo which makes CS take the effect of your ammo type doesn't work. Would warp ammo affected CS detonate biosplosions anyway?
#45
Posté 27 août 2012 - 08:03
Venerable Vanguard of the Inviolable wrote...
Also i like the idea of "Toss", but I think it should have higher force on par with lash. It's the type of power the asari justicar should have instead of pull. Samara flings eclipse mercs all over the place. I don't recall during her battle with morinth, either of them trying to make each other float a la pull.
haha " a la pull " Thats the thing I actually wasnt sure about, whether it was over powered or not, but I guess not. I really like Toss because it gives the real feeling of a Biotic God
Modifié par kazumasoju, 27 août 2012 - 08:05 .
#46
Posté 27 août 2012 - 08:04
StrawHatMoose wrote...
@Asherall
The main "hidden" ability of concussive shot is bugged, the evo which makes CS take the effect of your ammo type doesn't work. Would warp ammo affected CS detonate biosplosions anyway?
I actually think there are no ammo powers that actually prime or detonate. I beleive warp ammo aids with shields and barriers though :3
#47
Posté 27 août 2012 - 08:06
Venerable Vanguard of the Inviolable wrote...
This has bothered me for a while, alliance classes are that, alliance classes. Other races military wouldn't conform to the same system. It's a requirement to have capable biotic ability to serve in the asari military. It's silly to assume that they therefore don't have any engineers, soldiers or infiltrators just because their human counterparts dont use biotics.
That sums it up quite nicely.
I like the idea of Disperse, although the duration is a bit long, I don't know anyone who would be 'invisible' for that long. Although Toss is a bit confusing for me.
And besides, Infiltrator or Vanguard, it still seems like a fun class to use.
#48
Posté 27 août 2012 - 08:07
#49
Posté 27 août 2012 - 08:08
Frosty10001 wrote...
Venerable Vanguard of the Inviolable wrote...
This has bothered me for a while, alliance classes are that, alliance classes. Other races military wouldn't conform to the same system. It's a requirement to have capable biotic ability to serve in the asari military. It's silly to assume that they therefore don't have any engineers, soldiers or infiltrators just because their human counterparts dont use biotics.
That sums it up quite nicely.
I like the idea of Disperse, although the duration is a bit long, I don't know anyone who would be 'invisible' for that long. Although Toss is a bit confusing for me.
And besides, Infiltrator or Vanguard, it still seems like a fun class to use.
Thanks, I guess I can clear it up a bit? And going off of the way asari military actually operates, theyre not conventional in their means of combat. Their major requirement however is Biotic abilities:wizard:
#50
Posté 27 août 2012 - 08:09
If we put this in we might as well put in someone with a JetpackKevWestBeats.com wrote...
I like it. I don't think it fits the universe but i like it





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