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The Asari Infiltrator *UPDATE*


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#101
Venerable Vanguard of the Inviolable

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ForThessia wrote...

Wannabe Fitzy wrote...

Infiltrators are supposed to be combat and tech powers... so no. Now, and Asari sentinel? Heck yeah

and Sentinels are supposed to be Tech-Biotic........ N7 Paladin says hi.


Not mention the ones pawned off with grenades as a biotic power...

#102
Jackville Assington

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dont all infiltrators have cloak though?

#103
Venerable Vanguard of the Inviolable

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kazumasoju wrote...

Venerable Vanguard of the Inviolable wrote...

kazumasoju wrote...

Venerable Vanguard of the Inviolable wrote...

Also i like the idea of "Toss", but I think it should have higher force on par with lash. It's the type of power the asari justicar should have instead of pull. Samara flings eclipse mercs all over the place. I don't recall during her battle with morinth, either of them trying to make each other float a la pull.


By the way, how does a force of 900 N sound?


As the base force, good. Less than Lash, but Toss inflicts more damage.


I'll have to test lash out tonight, I dont use the phoenix adepts much so I shall see :3 I would think it to be atleast as strong or stronger than lash though shes an infiltrator so I didnt want to focus too much on the damage output for Toss :)


Yeah I think lash starts at 1200 N but only does something like 150 damage, of course alot more damge when they're slamed into a wall or even off the map! :D  Lash is the power that  comes closest to giving you the feel of biotic mastery displayed by characters such as Samara, t'would be awesome to have an asari in mp capable of Tossing lesser beings around like children lol

#104
akimboDEEZ

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Jackville Assington wrote...

dont all infiltrators have cloak though?


Again.... then N7 Paladin should be a engineer... and The same with the Vorcha sentinal.

 

#105
kazumasoju

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Jackville Assington wrote...

dont all infiltrators have cloak though?


Thats the idea though, not all classes have the same set abilites. And like Venerable had said before, the set skills are Alliance standards. So this is trying to bring a new and fresh aspect to multiplayer while keeping true to the Purpose and the role of the classes on the Battlefield. ( I do understand why you would think that though, since the series is based upon Shepard's Experiences )

#106
kazumasoju

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Venerable Vanguard of the Inviolable wrote...

kazumasoju wrote...

Venerable Vanguard of the Inviolable wrote...

kazumasoju wrote...

Venerable Vanguard of the Inviolable wrote...

Also i like the idea of "Toss", but I think it should have higher force on par with lash. It's the type of power the asari justicar should have instead of pull. Samara flings eclipse mercs all over the place. I don't recall during her battle with morinth, either of them trying to make each other float a la pull.


By the way, how does a force of 900 N sound?



As the base force, good. Less than Lash, but Toss inflicts more damage.


I'll have to test lash out tonight, I dont use the phoenix adepts much so I shall see :3 I would think it to be atleast as strong or stronger than lash though shes an infiltrator so I didnt want to focus too much on the damage output for Toss :)


Yeah I think lash starts at 1200 N but only does something like 150 damage, of course alot more damge when they're slamed into a wall or even off the map! :D  Lash is the power that  comes closest to giving you the feel of biotic mastery displayed by characters such as Samara, t'would be awesome to have an asari in mp capable of Tossing lesser beings around like children lol


:pinched: I want to use it so bad haha

#107
Malanek

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I think there is design space for a biotic infiltrator, you already see Thane sort of like that. IMO Biotic Cloak could, and should, be a bit different to tactical cloak. If you look at Lilith from borderlands there were some pretty cool ideas there. I would drop the damage bonus completely but add damage reduction and movement speed increase. Add some evolutions to have a blast effect when you "phase in".

I'm not sure whether to add it as a Drell or Asari though. I always thought Drell would be a better choice but your Huntress idea is pretty cool.

#108
kazumasoju

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Malanek999 wrote...

I think there is design space for a biotic infiltrator, you already see Thane sort of like that. IMO Biotic Cloak could, and should, be a bit different to tactical cloak. If you look at Lilith from borderlands there were some pretty cool ideas there. I would drop the damage bonus completely but add damage reduction and movement speed increase. Add some evolutions to have a blast effect when you "phase in".

I'm not sure whether to add it as a Drell or Asari though. I always thought Drell would be a better choice but your Huntress idea is pretty cool.


Thakns and I think these ideas are pretty cool :) <33

#109
StrawHatMoose

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Malanek999 wrote...

I think there is design space for a biotic infiltrator, you already see Thane sort of like that. IMO Biotic Cloak could, and should, be a bit different to tactical cloak. If you look at Lilith from borderlands there were some pretty cool ideas there. I would drop the damage bonus completely but add damage reduction and movement speed increase. Add some evolutions to have a blast effect when you "phase in".

I'm not sure whether to add it as a Drell or Asari though. I always thought Drell would be a better choice but your Huntress idea is pretty cool.


Why is it so hard to understand? Thane was a vanguard with a sniper rifle. No tactical cloak. No tech attacks. Just biotics and combat. 
Back on topic, Lilith actually goes to another dimension when she phase walks, right? Or by phase in do you just declaim?
I doubt there is design space for a biotic infiltrator. Since we havnt had any characters that have come close. Thane wasn't an infiltrator. Kasumi was the only infiltrator squadmate since she was the only squad mate who used a Tac cloak like power, but no biotics. Bioware can get around this by making Tac cloak esque powers and putting them in the vanguard or sentinel classes. Vanguard would be better since its about getting up close and personal, which is what something like cloak would allow you to do.

#110
StrawHatMoose

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ForThessia wrote...

Wannabe Fitzy wrote...

Infiltrators are supposed to be combat and tech powers... so no. Now, and Asari sentinel? Heck yeah

and Sentinels are supposed to be Tech-Biotic........ N7 Paladin says hi.


At least they use one of the two powers they are supposed to have. The asari infiltrator uses pretty much three biotic powers, why she isn't supposed to have. So the paladin isn't as bad as the asari infiltrator. So yeah.

#111
corporal doody

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xxxKILLSTREAKxxx wrote...

i dont care about biotics or no biotics but i would really love the idea of a character (preferably an asari) with tactical cloak and stasis.

plus an asari mode similar to the GI's to increase speed and damage etc would make it the best sniper in ME3 MP.

:o



i got in a beef a few months back with someone who posted a idea build for the Asari Infi. that had stasis and TC. I loves me asari....but i think it would be OP! especially with the TC bug that allows you to insta cast? TC-Stasis-TC-Shoot. repeat as needed. i dunno...one or the other.


i would Love a few new Asari. a soldier (commando)....infilitrator of course...and A ASARI SENTINEL!! (Tact Armor, Barrier, and Reave or Bubble!!)

im even down for that Ardat Yakshi idea that was floating around....dominate, dark channel, and something else evil sounding??!!! :devil:

#112
SnakeSNMF

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Deadlysyns wrote...

SnakeSNMF wrote...

I think a specific power for a biotic Asari would make sense like this, instead of anything...

"The Asari weaves together pure powerful biotic energy and leaks it into her weapon. The power melds with the thermal clips and with each clip released, it increases the rough momentum that each slug builds, however, doing so consumes energy from the biotic, as it's vigorus and rough to do so. The potentinal return however is far much more powerful slugs that combine both tactical strength, with biotic power."

Biotics use Mass effect Fields so do some guns so no sorry maybe just the Biotic uses her Natural Biotics to propel the Slug at higher velocity 



Exactly what I was triing to say. I know that guns do, but I was saying that because Asari are the most powerful biotics-- and the Asari in multiplayer would be well-trained, that she could use her natural biotics to expand onto the mass effect fields and to increase further onto the momentum and velocity of the slugs, using just her own power.

#113
AresKeith

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Jackville Assington wrote...

dont all infiltrators have cloak though?


they actually don't need cloak, because Assassination works just like TC

#114
landylan

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I assume that toss only works on unshielded targets. This character wouldn't be very popular. People already hate pull. She would also just be terrible against bosses.

#115
Malanek

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StrawHatMoose wrote...

Malanek999 wrote...

I think there is design space for a biotic infiltrator, you already see Thane sort of like that. IMO Biotic Cloak could, and should, be a bit different to tactical cloak. If you look at Lilith from borderlands there were some pretty cool ideas there. I would drop the damage bonus completely but add damage reduction and movement speed increase. Add some evolutions to have a blast effect when you "phase in".

I'm not sure whether to add it as a Drell or Asari though. I always thought Drell would be a better choice but your Huntress idea is pretty cool.


Why is it so hard to understand? Thane was a vanguard with a sniper rifle. No tactical cloak. No tech attacks. Just biotics and combat. 
Back on topic, Lilith actually goes to another dimension when she phase walks, right? Or by phase in do you just declaim?
I doubt there is design space for a biotic infiltrator. Since we havnt had any characters that have come close. Thane wasn't an infiltrator. Kasumi was the only infiltrator squadmate since she was the only squad mate who used a Tac cloak like power, but no biotics. Bioware can get around this by making Tac cloak esque powers and putting them in the vanguard or sentinel classes. Vanguard would be better since its about getting up close and personal, which is what something like cloak would allow you to do.

Thane was an assassin, a stealthy killer. He didn't have a cloak represented in his combat powwers but it was represented in cut scenes. Whether you want to call him a vanguard or infiltrator is largely arbitrary but to me he feels much more like an infiltrator.

The real point behind the claim that there is design space for this is that there are a lot of neat and different game effects you can do with invisibility. That was what started my thoughts about Lilith (yes she did go into another dimension when phase walking). If Biotics can make somone charge or float, it is no stretch of the imagination to imagine they could produce an effect like Liliths phasewalking.

#116
Syrus101

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I like the creative thinking. people should do this sort of thing (on s serious note like the OP) more often.

#117
kazumasoju

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Syrus101 wrote...

I like the creative thinking. people should do this sort of thing (on s serious note like the OP) more often.


Thanks for the compliments! :3

#118
kazumasoju

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landylan wrote...

I assume that toss only works on unshielded targets. This character wouldn't be very popular. People already hate pull. She would also just be terrible against bosses.


It works on shielded targets

#119
StrawHatMoose

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Modifié par StrawHatMoose, 29 août 2012 - 07:30 .


#120
StrawHatMoose

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[quote]Malanek999 wrote....

Thane was an assassin, a stealthy killer. He didn't have a cloak represented in his combat powwers but it was represented in cut scenes. Whether you want to call him a vanguard or infiltrator is largely arbitrary but to me he feels much more like an infiltrator.

The real point behind the claim that there is design space for this is that there are a lot of neat and different game effects you can do with invisibility. That was what started my thoughts about Lilith (yes she did go into another dimension when phase walking). If Biotics can make somone charge or float, it is no stretch of the imagination to imagine they could produce an effect like Liliths phasewalking.
[/quote]

No, he wasn't an infiltrator at all. He didn't have cloak or a cloak-like power and he didn't use a cloak in cutscenes. They simply did that little disappearing stunt to make him look cool, it doesn't show that he has cloak. Of course he feels like an infiltrator to you, since people think all NPC infiltrators use a sniper rifle and are assassins.
I said no design space for a biotrator but you can just make a vanguard or sentinel with infiltrator like powers. 
By phase walking, do you mean walking into another dimension or just giving you cloak? 


[/quote]

Modifié par StrawHatMoose, 29 août 2012 - 07:33 .


#121
Misfiring

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 Asari Infiltrator

HP: 500  Barrier: 500

Light melee: Martial Arts (same as drell)
Heavy melee: same as standard asari

Though rare, there are asari that was born with feeble biotic powers. Thus, such individuals prefer a stealthy approach to combat and utilize advance technologies to bring out their powers intelligently.


Stasis Trap

Plant a device on the ground that generates stasis fields. The trap stays forever, however only one trap can be deployed at any time. Maximum 2 enemies can be trapped at one time. 

(Works the same way as the supply pylon.)

Recharge speed: 30 seconds
Base radius: 2.5m
Enemy trap duration: 4 seconds

2nd -> Incease recharge speed by 20% (24 sec)
3rd -> Increase the number of trapped enemies at one time by 1
4th -> 1. Increase trap duration by 100% (8 sec)
            2. Increase trap radius by 100% (5m)
5th -> 1. Deals 150% more damage to enemies before stasis breaks
            2. Increase recharge speed by 30% (15 sec)
6th -> 1. Slows enemies that cannot be trapped by 25%
           2. Increase the number of trapped enemies at one time by 1 


Biotic Cloak

Modifications to the tactical cloak device allows biotic powers to be infused, generating a see through effect. This allows the cloak to remain intact longer than usual as long as users are feeding in biotic powers.

Barrier drain: 100 per sec  (5 sec cloak)
Movement speed increase: 10%
Cloak damage bonus: 40%
Melee damage extra bonus: 25%

(This is a toogle power.)

(Notice this is a fix amount instead of a percentage, thus it gives players a good reason for choosing health over melee in fitness, as it'll increase the cloak duration. However, breaking cloak by melee allows point blank biotic strikes, thus it provides massive melee damage bonus.)

2nd -> Reduce barrier drain by 20 (6.25 sec cloak)
3rd -> Increase damage bonus by 15% (55%)
4th -> 1. Increase damage bonus by 25% (80%)
           2. Reduce barrier drain by 30 (10 sec cloak)
5th -> 1. Barrier starts recharge immediately after cloak breaks as long as there's barrier remaining.
           2. Breaking cloak triggers a biotic shockwave around the user, dealing 300 damage.
6th -> 1. Increases weapon damage by 20% (multiplicative)
           2. Increases melee extra damage by 35%


Biotic Infusion

Infuse biotic powers upon the user and strikes the enemy for additional damage. After infusion, the next attack deals extra damage but depletes the user's barrier. Does not count as using a power. Infusion lasts until attack. Using statis trap does not trigger this. The next infusion cannot be initiated until the current bonuses ends.

Stacks additively with biotic cloak.

Barrier costs: 100% after start attack
Extra damage: up to 25% depending on available barrier, -2.5% for every 10% barrier lost
Bonus duration: 2 seconds after user attack/melee

2nd -> Increase post-attack bonus duration by 50% (3 sec)
3rd -> Increase max bonus damage by 10% (35%)
4th -> 1. Increase max bonus damage by 15% (50%)
           2. Increase post-attack bonus duration by 100% (5 sec)
5th -> 1. Decrease barrier costs by 25% (only uses 75% barrier after attack)
           2. Adds 50% damage to shields and barriers into existing infusion bonuses.  (If current has 50% bonus                         damage, adds 25% to it.)
                Ignores 50% enemy armor reduction.
6th -> 1. Increase max bonus damage by 25% (75%)
           2.  Adds guaranteed bonus melee damage by 50% regardless of barrier strength. Stacks with                                         existing infusion bonuses.

Asari Infiltrator

1st -> Weapon damage +10%
2nd -> Spare ammo +10%
3rd -> Weapon stability +15%
4th -> 1. Weapon damage +10%, Weapon accuracy +20%
           2. Weapon rate-of-fire +15%, Spare ammo +10%
5th -> 1. Weapon damage vs defense +10%
            2. Headshot damage +20%
6th -> 1. Weapon damage +10%, stability +15% 
           2. Weapon rate-of-fire +15%, Spare ammo +10% 


Infiltration Mastery

1st -> Health/Barrier +10%, Melee +15%
2nd -> Health/Barrier +15%
3rd -> Melee +20%
4th -> 1. Melee +30%
            2. Health/Shield +20%
5th -> 1. Increase melee damage by 50% by 20 second after a melee kill (light or heavy)
           2. Decrease barrier regen delay by 15%
6th -> 1. Increase melee damage by 40%. Restore barrier by 20% after a heavy melee kill.
           2. Health/Shield +25%. Movement speed +10%

Modifié par Misfiring, 29 août 2012 - 09:38 .


#122
corporal doody

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Posted Image


The Armali Sniper Unit is an elite team of asari commandos who favor
long-distance engagement. Some of the unit's soldiers have augmented
themselves with strength-boosting cybernetic implants, allowing them to
fire heavier guns, like the 39-kilogram M-98 Widow anti-material rifle,
with incredible precision.



straight from the wiki page/war assest.

so im guessing they have a strong melee.

#123
kazumasoju

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 Whopp Whoop!!  :D :wizard: