Asari InfiltratorHP: 500 Barrier: 500
Light melee: Martial Arts (same as drell)
Heavy melee: same as standard asari
Though rare, there are asari that was born with feeble biotic powers. Thus, such individuals prefer a stealthy approach to combat and utilize advance technologies to bring out their powers intelligently.
Stasis TrapPlant a device on the ground that generates stasis fields. The trap stays forever, however only one trap can be deployed at any time. Maximum 2 enemies can be trapped at one time.
(Works the same way as the supply pylon.)
Recharge speed: 30 seconds
Base radius: 2.5m
Enemy trap duration: 4 seconds
2nd -> Incease recharge speed by 20% (24 sec)
3rd -> Increase the number of trapped enemies at one time by 1
4th -> 1. Increase trap duration by 100% (8 sec)
2. Increase trap radius by 100% (5m)
5th -> 1. Deals 150% more damage to enemies before stasis breaks
2. Increase recharge speed by 30% (15 sec)
6th -> 1. Slows enemies that cannot be trapped by 25%
2. Increase the number of trapped enemies at one time by 1
Biotic CloakModifications to the tactical cloak device allows biotic powers to be infused, generating a see through effect. This allows the cloak to remain intact longer than usual as long as users are feeding in biotic powers.
Barrier drain: 100 per sec (5 sec cloak)
Movement speed increase: 10%
Cloak damage bonus: 40%
Melee damage extra bonus: 25%
(This is a toogle power.)
(Notice this is a fix amount instead of a percentage, thus it gives players a good reason for choosing health over melee in fitness, as it'll increase the cloak duration. However, breaking cloak by melee allows point blank biotic strikes, thus it provides massive melee damage bonus.)
2nd -> Reduce barrier drain by 20 (6.25 sec cloak)
3rd -> Increase damage bonus by 15% (55%)
4th -> 1. Increase damage bonus by 25% (80%)
2. Reduce barrier drain by 30 (10 sec cloak)
5th -> 1. Barrier starts recharge immediately after cloak breaks as long as there's barrier remaining.
2. Breaking cloak triggers a biotic shockwave around the user, dealing 300 damage.
6th -> 1. Increases weapon damage by 20% (multiplicative)
2. Increases melee extra damage by 35%
Biotic InfusionInfuse biotic powers upon the user and strikes the enemy for additional damage. After infusion, the next attack deals extra damage but depletes the user's barrier. Does not count as using a power. Infusion lasts until attack. Using statis trap does not trigger this. The next infusion cannot be initiated until the current bonuses ends.
Stacks additively with biotic cloak.
Barrier costs: 100% after start attack
Extra damage: up to 25% depending on available barrier, -2.5% for every 10% barrier lost
Bonus duration: 2 seconds after user attack/melee
2nd -> Increase post-attack bonus duration by 50% (3 sec)
3rd -> Increase max bonus damage by 10% (35%)
4th -> 1. Increase max bonus damage by 15% (50%)
2. Increase post-attack bonus duration by 100% (5 sec)
5th -> 1. Decrease barrier costs by 25% (only uses 75% barrier after attack)
2. Adds 50% damage to shields and barriers into existing infusion bonuses. (If current has 50% bonus damage, adds 25% to it.)
Ignores 50% enemy armor reduction.
6th -> 1. Increase max bonus damage by 25% (75%)
2. Adds guaranteed bonus melee damage by 50% regardless of barrier strength. Stacks with existing infusion bonuses.
Asari Infiltrator1st -> Weapon damage +10%
2nd -> Spare ammo +10%
3rd -> Weapon stability +15%
4th -> 1. Weapon damage +10%, Weapon accuracy +20%
2. Weapon rate-of-fire +15%, Spare ammo +10%
5th -> 1. Weapon damage vs defense +10%
2. Headshot damage +20%
6th -> 1. Weapon damage +10%, stability +15%
2. Weapon rate-of-fire +15%, Spare ammo +10%
Infiltration Mastery1st -> Health/Barrier +10%, Melee +15%
2nd -> Health/Barrier +15%
3rd -> Melee +20%
4th -> 1. Melee +30%
2. Health/Shield +20%
5th -> 1. Increase melee damage by 50% by 20 second after a melee kill (light or heavy)
2. Decrease barrier regen delay by 15%
6th -> 1. Increase melee damage by 40%. Restore barrier by 20% after a heavy melee kill.
2. Health/Shield +25%. Movement speed +10%
Modifié par Misfiring, 29 août 2012 - 09:38 .