And this is a factor Bioware can't control because their EA overlords put on them constant time sheets and tight deadlines to meet the expectations of their market and shareholders. Trying to maximize every benefit by swinging the lead of the resources spent even if it is at the cost of the game quality and the consumers trust. Then releasing DLCs at the cost of more consumers money to slightly improve a story that is just too flawed and incomplete to be fixed.
Bioware will continue to produce more or less mediocre games like DA2 or ME3 because it is not a problem of "they should have done this or that" or "the writers got this event completely wrong" this are also existing flaws on their last two games but the fundamental problem is how the philosophy of work they have been forced to adapt collides completely with the phylosophy of work that RPGs require. A philosophy that rewards patience, dedication, and amongst all, the underlying idea of "we do this because we want to tell a good story to please fans and get money to create more good stories". And not " we do this because we want to make money, money, money."
Bioware had the first phylosophy of work but at one point of the road they lost their identity and so they also lost the point and central themes of dragon age and mass effect with DA2 and ME3.
Unless Bioware leaves EA or EA is bought by another company with different ideas Bioware will continue to produce mediocre games until one day people won't care anymore.
Modifié par darkiddd, 27 août 2012 - 02:44 .




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