Bwnci wrote...
I would only question why you wouldn't want to have fun in a game.
If ensuring a strong victory is fun for you, fine. We can do that, but we can ramp up the action too.
I prefer a sure-fire way to earn my credits, I am a min-maxer myself from the time I was playing WOW.
If there was a 0.1% chance of an easier victory, I'll take it anytime.
And based on the randomness skill-level when of playing in pub game, you'll never be able to convince me otherwise.
But I'll like to say this:
1. Effective camping isn't just staying at 1 spot forever, it means that if you are moving arond, always look for cover. No use standing out in the open to eat rockets/shots in the face.
There are times when you have to move from your cover spot, like in games where the grenade has landed right next to your camping counter, or when the banshee has suddenly teleported right behind you etc.
Hacking objectives is the only time when you should quickly just get to the hacking point and bunker down no matter where you are camping. Similiarly for escort objective as well. All other objectives can be safely done in cover.
2. You should do what you need to do based on your class. There are classes which do well to stay root to 1 spot most of the time, given example is a demolisher to his pylon.
I have always found it weird that whenever it's a 4 points interact objectives, everybody seems to likes to rush out into their doom when there's a shadow or duratino-inf class which can already do this with ease.
Point being whenever I am playing a shadow, I'll appreciate if the 2-3 of the remain team-mates can draw out most of the offensive firepower from the objective spot so I can solo in and sleath complete the objectives.
I have always find it counter-intuitive to have everyone rush to the same point so that the spawns will follow you to the said point and this will only makes taking thhe objective even more difficult.
3. Although it's always true that it's the player, not the classes which makes the gaming run successful, there is a optimal class setup for any farming runs:
1. A Salarian Engineer (main pros are energy drain and decoy)
2. A Shadow/Duration specced Inflirator (for interating with 4 point objectives)
3. A demolisher (Arc grenade spams as an effective CC)
4. Any other class which deals damage well.
I have found that given any farming game, the presence and the effectiveness of these 3 classes will more or less ensure objective completion in platinum.
I have also more than once 3-manned platinum with the said 3 classes with friends+randoms, so I am thinking this would be a fairly effective combo.
But even for farming gaming games, 60% of the time, I'll find ppl who are either:
1. John Rambo wannabe (includes Kroguards, the really bad ones)
2. People who have no idea of the cover system or thinks their face needs more rockets. There always people who doesn't likes to take cover at the 2 defensible position and wants to stand in front of a prime with the guns blazing and mopping the floor every wave.
3. People who likes to camp outside or whatever position far from the others. If you want to camp, camp effectively. I can't stress how many times I feel that even for farming games there needs to be a minimum entry requirement, esp in platinum games. There are still people who have totally no idea of how to farm joining into FBWGP games and just dying after the start of every wave.
So to those pros who definition of fun is walking out in the open to get themselves killed, please do not join a faming game and expect the rest to follow you; if you dun even know how to farm, please don't join farming lobbies in the first place, thank you.
Modifié par HBSWong, 01 septembre 2012 - 05:05 .