It's time again for another Dragon Age Question of the Month! Apologies for the delay this month - we've just returned from Geek Girl Con and Gamescom, and getting ready to go to PAX and Dragon*Con. Eee!!!
This time, we want to ask you about crafting! What are some of the best things you've seen in crafting systems before?
Some examples:
The ability to tailor the way an item works (stats)
The ability to tailor the way an item looks (visual)
The ability to upgrade an item (runes)
Collecting lots of things to use in crafting
Randomizing the process (so you aren't guarenteed to always craft exactly the same thing; stats/visual variable etc)
Limits on what you can craft based on skill
Limits on what you can craft based on class
The ability to buy crafting materials
No crafting materials
etc etc etc
Remember, this is to call out the BEST things that you've seen in crafting systems or how you enjoy engaging with this feature.
Toodle pip! Looking forward to you answers! As a reminder, this thread will be open until next Monday!
I should go.




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