Jessica Merizan wrote...
Hey everyone!
It's time again for another Dragon Age Question of the Month! Apologies for the delay this month - we've just returned from Geek Girl Con and Gamescom, and getting ready to go to PAX and Dragon*Con. Eee!!!
This time, we want to ask you about crafting! What are some of the best things you've seen in crafting systems before?
Some examples:
The ability to tailor the way an item works (stats)
The ability to tailor the way an item looks (visual)
The ability to upgrade an item (runes)
Collecting lots of things to use in crafting
Randomizing the process (so you aren't guarenteed to always craft exactly the same thing; stats/visual variable etc)
Limits on what you can craft based on skill
Limits on what you can craft based on class
The ability to buy crafting materials
No crafting materials
etc etc etc
Remember, this is to call out the BEST things that you've seen in crafting systems or how you enjoy engaging with this feature.
Toodle pip! Looking forward to you answers! As a reminder, this thread will be open until next Monday!
I should go.![]()
I never really thought much of the crafting system. I just threw the biggest looking one's on and left it at that. I didn't care for the Rune leveling system of Awakenings, where you crafted rune after rune to make a better rune.
I would like it if Runes were rewards in quests, and rare. Maybe the quality of the rune you recieve is based on the objectives met during a certain quest... or certain things you did. Maybe you have two ways up mountain, and if you go down the dragon's path, you get a +5 Fire rune, but if you go up and fight the Ogre legion of the mountain, you earn a +10 Defense rune. Not the best example, but I like crafting to be simple... I usually ignore crafting unless I have to do it for an objective.




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