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no more baldy guy when skipping character creation in own module ;) [tested and seems to be working but still produces glitches somewhere]


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#1
Apolyon6k

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I was working on a standalone campaign and wanted to skip charakter creation.
SilentCids video tutorals ware huge help in that aspect but I noticed that when skipping character creation only the default_player.utc will be loaded.:?

So after finding that creature file I checked it out, edited it to my liking and exported it.
It worked in my module...
But unfortunately it also corrupted the singleplayer, <_<
so I placed the exported creature file in a temporary directory and did "undo checkout" on the default_player.utc file which reverted it to its original state.

To use my edited file in my module I copied it into \\\\\\\\bioware\\\\\\\\dragon age\\\\\\\\addins\\\\\\\\*my module name*\\\\\\\\core\\\\\\\\override.

It replaces the bald dude with my edited form (with custom headmorph) in my module without corrupting the single player mode or any other modules...:D

Modifié par Apolyon6k, 24 janvier 2010 - 10:10 .


#2
SilentCid

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There you go you learn something new everyday.

#3
Apolyon6k

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only problem is that it does not work right.

when switching between my module and the singleplayer ingame i got some glitches again and had to move the file.



i'll be trying to find a better solution...



by the way any luck with the next version 2 videos?

#4
Apolyon6k

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after some testing i came up with a simple solution:^_^
put the modified default_player.utc in your module path:
mydocuments/bioware/dragon age/addins/*modulename*/module/override:police:
and there should be no problems, tested adding elves and dwarfs and they work without glitches:D:lol:

the singleplayer is completely untouched (so glitchless) by this workaround:wizard::o

#5
cstanish

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Wow I am very pleased to see you found a solution to this. I've been trying to find one to this exact problem and your solution never occurred to me.



I could make my character look like any number of non-humanoid races with ease, and give them pretty much any ability I want, but I couldn't make them look like a specific humanoid.

#6
Apolyon6k

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one small addition:

you have to match the gender and race of you default model with that of you intended player character or would get funny results like a human female with a male elven head like in my case O_o



but who doesn't think of things like that in their real module (other than to test for errors) ;P

#7
SilentCid

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Apolyon6k wrote...

only problem is that it does not work right.
when switching between my module and the singleplayer ingame i got some glitches again and had to move the file.

i'll be trying to find a better solution...

by the way any luck with the next version 2 videos?


I added additional ones on how to add your module into the main campaign and be able to use the world map with it. The other was a remake of the VO recordings, gestures, and stages.


I wonder if you can snag your character from the main campaign with all his stats without having to attach the module in the main campaign.

Modifié par SilentCid, 24 décembre 2009 - 04:47 .


#8
cstanish

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Yes, Cid, you can. I'm at work now and don't have my scripts handy, but to start chargen it goes something like:



StartChargen(oHero,0) (don't quote me on that)



But if you make it StartChargen(oHero,0,1)



You get two options at the beginning of the module: Start Character Generation and Import Character From Another Module.



You can choose any character and even choose which of your save files to get that character from. It works in the standalone mod I'm working on, without being any kind of AddIn to the Single-Player Module.

#9
Apolyon6k

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there seem to be some glitches or feature not working when using this workaround, i haven't had problems with it so far but it might be interisting to know where this procedure causes issues.